Commit Graph
3990 Commits
Author SHA1 Message Date
Unknown W. Brackets a351a42041 Cleanup some old comments/code. 2014-06-01 14:00:58 -07:00
Unknown W. Brackets d03397f056 Blit framebuf contents when resizing.
This avoids a blink when sizing up.
2014-06-01 13:53:34 -07:00
Unknown W. Brackets 32439bc006 Recreate framebuffers when they get bigger.
To avoid cases where they remain too small, and to make sure size always
matches up sanely.
2014-06-01 13:53:27 -07:00
Unknown W. Brackets 73234941e1 Consider stride more when determining fb size. 2014-06-01 13:50:37 -07:00
Unknown W. Brackets 003f20c694 Allow scissor, but not depthtest during glClear().
Improves #6210.
2014-06-01 10:34:57 -07:00
Unknown W. Brackets 111b624000 Oops, this will give the right alpha of course.
Although it may not be exactly the same for 4444/5551.
2014-06-01 10:26:41 -07:00
Unknown W. Brackets c79d0a2e3c Correct alpha in stencil upload, avoid blending.
Docs say blending is slower than masking, makes sense.
2014-06-01 08:47:53 -07:00
Henrik Rydgård 0c7c736522 Merge pull request #6205 from unknownbrackets/replace-funcs
Initial replacement for Star Ocean's stencil upload
2014-06-01 12:22:11 +02:00
Henrik Rydgård 3c521c3f88 Merge pull request #6209 from unknownbrackets/gpu-blocktransfer
Also check for x offsets within block transfers
2014-06-01 12:10:07 +02:00
Unknown W. Brackets bc618fdb6c Also check for x offsets within block transfers.
Grand Knights History does these too, not just y offsets.  Why does it
bother when block transfer let's you specify the coordinates so exactly?
2014-06-01 02:33:44 -07:00
Unknown W. Brackets 68e5be9381 Doesn't look like these need to use depth/stencil.
May save a bit of VRAM/RAM.
2014-06-01 01:03:44 -07:00
Unknown W. Brackets 3e8442c371 Decimate temporary FBOs after not being used. 2014-06-01 01:03:43 -07:00
Unknown W. Brackets 0846673dc3 Track temporary-use FBOs all in FramebufferManager.
This way it's easier to manage their lifecycle.
2014-06-01 01:03:43 -07:00
Unknown W. Brackets 4195eac04f Get rid of depalFBOs when overwriting textures.
Just in case they are not always used as framebuffers.  We set to 0 later
anyway.
2014-06-01 01:03:04 -07:00
Unknown W. Brackets 4461c7e3c4 Oops, remove an old wrong comment. 2014-05-31 22:07:43 -07:00
Unknown W. Brackets 097ab53952 Enable the glClear() optimization.
It seems to help and so far have not noticed any problems.
2014-05-31 22:07:42 -07:00
Unknown W. Brackets 580143e5e2 Disable vertex arrays before depal as well. 2014-05-31 22:07:42 -07:00
Unknown W. Brackets e109a547ae Disable vertex arrays not in use. 2014-05-31 22:07:41 -07:00
Unknown W. Brackets bd67cdab3f Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
Unknown W. Brackets b308aaad03 Update disabled IsReallyAClear() code.
Not sure if there's still something wrong about depth.
2014-05-31 22:07:40 -07:00
Unknown W. Brackets 66fff0601d Upload stencil by bit rather than by value.
Still not the most optimal way, probably, but this was an easy change.
2014-05-31 21:48:12 -07:00
Unknown W. Brackets 7c87138915 Disable the last shader properly. 2014-05-31 21:48:12 -07:00
Unknown W. Brackets 21c1c635d8 Add support for 4444/5551/8888 stencil upload. 2014-05-31 21:48:11 -07:00
Unknown W. Brackets 089ee41d9c Implement a very basic stencil upload.
This is not fast or efficient, but works.
2014-05-31 21:48:09 -07:00
Unknown W. Brackets e477a765e1 Scale bits better in MakePixelTexture(). 2014-05-31 21:48:08 -07:00
Unknown W. Brackets c142207a93 Fix a few warnings, mostly type comparisons. 2014-05-31 21:42:57 -07:00
Henrik Rydgård fd19b8d271 Merge pull request #6197 from unknownbrackets/replace-funcs
Function replacement hooks and some GLES compat replacements
2014-05-31 20:30:30 +02:00
Unknown W. Brackets 1433b98c46 Clean up the framebuffer force downloads. 2014-05-31 10:03:03 -07:00
Sacha 85c42e6932 Switch to libpng17 to resolve NEON issue on iOS + other bug fixes. 2014-05-31 04:36:35 +10:00
Unknown W. Brackets 192945fc71 Allow a memcpy upload in non-buffered rendering. 2014-05-30 09:44:14 -07:00
Unknown W. Brackets da25de6970 Support block transfer uploads in non-buffered. 2014-05-30 09:25:36 -07:00
Unknown W. Brackets 766968e942 Don't use shader blending without buffers.
Ugh, making ComputeFragmentShaderID() slower again...
2014-05-30 09:01:22 -07:00
Unknown W. Brackets aecd5bf250 Support render-to-self on GLES2. 2014-05-30 08:53:22 -07:00
Henrik Rydgard d4c7922c25 framebuffer-clut: Fixes to ES 2.0 path, slight simplification to ES 3.0 path 2014-05-29 12:30:07 +02:00
Unknown W. Brackets bf5946203d Fix a couple typos, oops.
Framebuffer one probably broke Grand Knights History some, depal one
probably broke some clut stuff.
2014-05-28 00:19:51 -07:00
Henrik Rydgard 06fda72701 framebuffer-clut fixes for ES2 2014-05-28 08:47:54 +02:00
Henrik Rydgard 44d9af9222 Hopefully fix the Manhunt red/green swap 2014-05-27 22:22:56 +02:00
Unknown W. BracketsandHenrik Rydgard 29a9ff369e Make a note when we need to reset the shader.
Hmm, not sure this is the cleanest way.
2014-05-27 22:12:25 +02:00
Unknown W. BracketsandHenrik Rydgard 14c081904c 5650 is also simple alpha. 2014-05-27 22:12:24 +02:00
Unknown W. BracketsandHenrik Rydgard 5f99f663ef Avoid duplicating an FBO when depaletizing it. 2014-05-27 22:12:23 +02:00
Unknown W. BracketsandHenrik Rydgard 126ed25a48 Correct clut depal indexing. 2014-05-27 22:11:20 +02:00
Unknown W. BracketsandHenrik Rydgard 5ac6fae8bb Validate framebuffer clut shaders on use.
When their parameters are actually the ones we are going to use.
2014-05-27 22:11:20 +02:00
Unknown W. BracketsandHenrik Rydgard 7ee6546609 Cache clut textures based on clut format.
Since we would end up with a different palette (size, interpretation of
bits, etc.)
2014-05-27 22:11:19 +02:00
Unknown W. BracketsandHenrik Rydgard aa32bd6aa4 Also disable the logic op when rendering FB w/clut. 2014-05-27 22:11:18 +02:00
raven02andHenrik Rydgard 608d43898d Remove AlphaMaskHack 2014-05-27 22:11:18 +02:00
Henrik Rydgard d90da45a76 On PC, OpenGL 3.3 is enough for the new path, don't need ES 3 full compat. 2014-05-27 22:10:37 +02:00
raven02andHenrik Rydgard e2a4e13e38 Small one , not a big deal 2014-05-27 22:10:37 +02:00
Henrik Rydgard 7062da0483 Fix some more issues. The snow scene in FF Type 0 now looks B/W instead of broken. 2014-05-27 22:10:36 +02:00
Henrik Rydgard 3f16765f1c Allow 512 entries in 16-bit CLUTs. Also, forgot offset. 2014-05-27 22:09:29 +02:00
Henrik Rydgard c3524246de Add GLES3 path to depalettization. Doesn't seem to help much though, must be missing something. 2014-05-27 22:09:28 +02:00