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The simulated double-click counted any two client clicks within the double-click time, whatever happened in between, so a click that left the pause menu followed by one in the game toggled fullscreen, which then got saved. Only count two clicks in the same UI state, and start over when the window loses focus or the title bar or its buttons are clicked. May be what's behind #22447. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Just open the MSVC project file and build.