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Don't copy the d3dcompiler dll to distributions
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+1
-4
@@ -13,12 +13,9 @@ del %name%
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echo Adding files to %name%
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REM Not distributing the 10 version because it's not compatible with older Windows.
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copy dx9sdk\8.1\Redist\D3D\x64\d3dcompiler_47.dll .
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copy dx9sdk\8.1\Redist\D3D\x86\d3dcompiler_47.dll .\d3dcompiler_47.x86.dll
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@echo on
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zip --recurse-paths %name% assets PPSSPPWindows.exe PPSSPPWindows64.exe d3dcompiler_47.dll d3dcompiler_47.x86.dll README.md
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zip --recurse-paths %name% assets PPSSPPWindows.exe PPSSPPWindows64.exe README.md
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@echo off
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del d3dcompiler_47.dll d3dcompiler_v47.x86.dll
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echo Done: %name%
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goto DONE
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@@ -998,7 +998,7 @@ SOURCES_CXX += \
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$(COMMONDIR)/GPU/D3D11/D3D11Loader.cpp \
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$(COMMONDIR)/GPU/D3D11/thin3d_d3d11.cpp
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INCFLAGS += -I$(CORE_DIR)/dx9sdk/Include -I$(CORE_DIR)/dx9sdk/Include/DX11
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INCFLAGS += -I$(CORE_DIR)/dx9sdk/Include/DX11
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endif
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@@ -102,8 +102,6 @@ Source: "assets\debugger\*"; DestDir: "{app}\assets\debugger"; Flags: recursesub
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Source: "assets\lang\*.ini"; DestDir: "{app}\assets\lang"
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Source: "assets\flash0\font\*.*"; DestDir: "{app}\assets\flash0\font"
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Source: "assets\vfpu\*.*"; DestDir: "{app}\assets\vfpu"
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Source: "dx9sdk\8.1\Redist\D3D\x64\d3dcompiler_47.dll"; DestDir: "{app}"
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Source: "dx9sdk\8.1\Redist\D3D\x86\d3dcompiler_47.dll"; DestName: "d3dcompiler_47.x86.dll"; DestDir: "{app}"
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[Run]
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Filename: {app}\PPSSPPWindows.exe; Description: {cm:LaunchProgram,{#ApplicationName}}; Flags: nowait postinstall skipifsilent; Check: not IsWin64
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