Commit Graph
18787 Commits
Author SHA1 Message Date
Lioncash fea7428fdb Core: Add missing override specifiers 2015-10-17 02:58:02 -04:00
Henrik Rydgård 9890460573 Merge pull request #8067 from vnctdj/master
Make Back buttons translatable in the Shader Viewer
2015-10-14 22:37:49 +02:00
Henrik Rydgård 25d2f4da9c LLVM warning fixes 2015-10-14 22:18:43 +02:00
Henrik Rydgård 6c08e00e8c TextureCache: Don't proceed if we get a crazy bufw for some reason, risk of crashing. 2015-10-14 22:13:50 +02:00
vnctdj 1b3d3aef43 Make Back buttons translatable in the Shader Viewer 2015-10-14 22:05:05 +02:00
Henrik Rydgård 71398cbc34 YCM config update (vim plugin) 2015-10-14 21:53:59 +02:00
Henrik Rydgård 27a124dcff Merge pull request #8043 from sum2012/modules---
Allocate memory better  by @unknownbrackets
2015-10-14 21:18:00 +02:00
Henrik Rydgård 70e99791aa Merge pull request #8019 from LunaMoo/scaling_shaders
Add 5xBR and scaling to existing 4xHQ
2015-10-14 20:58:19 +02:00
Henrik Rydgard 285480f992 More shader bit organization, viewer 2015-10-14 20:23:51 +02:00
Henrik Rydgard 4e26561d78 Fix bug in hardware skinning, improve shader viewer 2015-10-14 20:17:12 +02:00
LunaMoo b054117aad Technically we do change resolution, so this seems best solution 2015-10-14 20:07:06 +02:00
Henrik Rydgard 1308a90fd1 More shader viewer improvements 2015-10-14 20:04:44 +02:00
Henrik Rydgard 9d2589bc6e Use previous improvement to find a bug that created lots of unnecessary fragment shaders 2015-10-14 19:52:41 +02:00
Henrik Rydgard 0b46b6b43a Improvements to shader viewer 2015-10-14 19:50:39 +02:00
LunaMoo 612f569c82 Extra check for filtering in case of game change with same resolution. 2015-10-14 19:16:48 +02:00
Henrik Rydgård 953f712e3a Merge pull request #8065 from hrydgard/shader-view
Add new shader viewing tool
2015-10-14 19:05:24 +02:00
Henrik Rydgård f7b3e5e693 Merge pull request #7922 from hrydgard/fragshader-depth-round
WIP: Alternative to #7920: Round depth in the fragment shader.
2015-10-14 18:36:05 +02:00
LunaMoo 9543250863 Add new postshader setting "upscaling" 2015-10-14 18:32:13 +02:00
Henrik Rydgard 7f4e473e8c Add new shader viewing tool 2015-10-14 18:10:21 +02:00
Henrik Rydgard 09cc80f413 Don't skip lights that are being used for shade mapping when generating vertex shader IDs 2015-10-14 18:01:40 +02:00
Henrik Rydgard f4d50feacb Reduce the number of shaders generated by games that juggle a lot of lights, like Tekken 6 2015-10-14 17:56:36 +02:00
Henrik Rydgård 90566dddb1 Merge pull request #8063 from hrydgard/shader-gen-from-id
OpenGL: Generate shader code directly from the shader IDs without looking at gstate
2015-10-14 17:51:22 +02:00
Henrik Rydgård d12f74d49b Slightly more elegant error handling 2015-10-14 17:44:50 +02:00
Henrik Rydgård 6bd1a43e20 Minor cleanups 2015-10-14 11:18:45 +02:00
Henrik Rydgård cdf61ad21a Fix bug in fragment shader ID reading 2015-10-14 11:17:13 +02:00
Henrik Rydgård 87f45ed307 OpenGL: Generate vertex shaders directly from the shader ID. 2015-10-14 10:50:29 +02:00
Henrik Rydgård 39f04ab5d6 OpenGL: Generate fragment shaders directly from the ID. 2015-10-14 10:50:08 +02:00
Henrik Rydgård 633385252b Some extra functionality in ShaderID 2015-10-14 09:09:49 +02:00
Henrik Rydgård 7924ccf64c Merge pull request #8059 from unknownbrackets/atrac-headermap
Atrac: calculate instead of using header value map
2015-10-13 08:31:13 +02:00
Unknown W. Brackets 4e7c59daae Fix minor typo. 2015-10-12 22:14:14 -07:00
Unknown W. Brackets 679b64ef5a Atrac: calculate instead of using header value map.
These are knowable values, so there's no real benefit to a static table
except potentially error detection.
2015-10-12 22:10:35 -07:00
Unknown W. Brackets 4222639a84 Oops, fix texture preview in GE debugger. 2015-10-12 21:40:47 -07:00
Unknown W. Brackets e3254e05f6 Clean up a bit of logging. 2015-10-13 04:24:44 +08:00
Unknown W. Brackets 4aa8c35950 Removed unused code to return fake module id.
We already allocate modules now.
2015-10-13 04:24:38 +08:00
Henrik Rydgard 91e576449f Update version numbers to 1.1.1 v1.1.1 2015-10-12 19:57:19 +02:00
Henrik Rydgård 1950e4c6f4 More README updates for 1.1.1 2015-10-11 23:38:16 +02:00
Henrik Rydgard 4e9f1840c1 Update README.md for 1.1.1.
Release tomorrow or Tuesday.
2015-10-11 22:36:06 +02:00
Henrik Rydgard d56a52e300 Update lang 2015-10-11 22:30:34 +02:00
Henrik Rydgard 65b78b18ea Only enable fragment shader depth rounding for Heroes Phantasia, should reduce flicker.
Doens't fix but helps #6485
2015-10-11 20:52:00 +02:00
Henrik Rydgard fecc825e66 Round depth in the fragment shader. Simpler alternative to #7920 but will not work on ES 2.0, and will in many cases be slower.
So possibly this could be an option for modern devices, and possibly for games that #7920 can't fix.
2015-10-11 19:35:26 +02:00
Unknown W. Brackets 608117085a Merge pull request #8052 from hrydgard/android-x86-savestate-fix
Fix for a struct padding error affecting Android-x86 savestates
2015-10-11 09:43:41 -07:00
Henrik Rydgard f9f9619bea Fix and clarify comments 2015-10-11 18:42:32 +02:00
Henrik Rydgard 652e4bca76 Fix for a struct padding error affecting Android-x86, making it produce savestates that were not compatible with the other platforms. 2015-10-11 14:38:26 +02:00
Henrik Rydgard 39145252e3 Windows: Add the ability to turn on GL_ARB_debug_output via a hidden config option 2015-10-11 11:52:40 +02:00
Henrik Rydgård 06cbc31a82 Merge pull request #8047 from hrydgard/revert-7897-win10update
Revert "Make PPSSPP aware of Windows 10 (mostly for the info screen)."
2015-10-10 19:35:55 +02:00
Henrik Rydgård cda9444a16 Revert "Make PPSSPP aware of Windows 10 (mostly for the info screen)." 2015-10-10 19:07:15 +02:00
Henrik Rydgård e0de346036 Merge pull request #8046 from unknownbrackets/jit-alloc
Reset memory alloc pointer when jit alloc fails
2015-10-10 18:13:49 +02:00
Unknown W. Brackets 935b802dad Reset memory alloc pointer when jit alloc fails.
On Windows x64, we keep track of our last allocation.  Once we run out of
our 2GB range, we need to start over or it'll just fail.

Fixes #8021.
2015-10-10 09:07:34 -07:00
Henrik Rydgård 1185bdc7a3 Merge pull request #8045 from hrydgard/more-rounding-fixes
More rounding fixes
2015-10-10 17:02:52 +02:00
Henrik Rydgard 92f7f459dc Not safe to change the rounding mode function pointer in GenerateCode 2015-10-10 16:46:07 +02:00