Make Back buttons translatable in the Shader Viewer

This commit is contained in:
vnctdj committed 2015-10-14 22:05:05 +02:00
1 parent 27a124dcff
commit 1b3d3aef43
1 file changed
+6 -2
+6 -2
View File
@@ -799,12 +799,14 @@ void ShaderListScreen::ListShaders(DebugShaderType shaderType, UI::LinearLayout
void ShaderListScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL);
root_ = layout;
tabs_ = new TabHolder(ORIENT_HORIZONTAL, 40, new LinearLayoutParams(1.0));
layout->Add(tabs_);
layout->Add(new Button("Back"))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
ScrollView *vs_scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
ScrollView *fs_scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
@@ -836,6 +838,8 @@ UI::EventReturn ShaderListScreen::OnShaderClick(UI::EventParams &e) {
void ShaderViewScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL);
root_ = layout;
@@ -855,5 +859,5 @@ void ShaderViewScreen::CreateViews() {
lineLayout->Add(new TextView(line, FLAG_DYNAMIC_ASCII, true));
}
layout->Add(new Button("Back"))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}