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Extra check for filtering in case of game change with same resolution.
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@@ -172,6 +172,7 @@ void FramebufferManager::CompileDraw2DProgram() {
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if (shaderInfo) {
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postShaderAtOutputResolution_ = shaderInfo->outputResolution;
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postShaderIsUpscalingFilter_ = shaderInfo->isUpscalingFilter;
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postShaderProgram_ = glsl_create(shaderInfo->vertexShaderFile.c_str(), shaderInfo->fragmentShaderFile.c_str(), &errorString);
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if (!postShaderProgram_) {
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// DO NOT turn this into a report, as it will pollute our logs with all kinds of
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