Commit Graph
276 Commits
Author SHA1 Message Date
Unknown W. Brackets 9fcad83940 riscv: Add initial emitter shell. 2022-08-25 21:17:11 -07:00
Henrik Rydgård 82a6c42e17 DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
tunip3andGitHub b7dc1379c6 add bin and elf to picker as they now work 2022-08-16 11:34:55 +01:00
tunip3 a4cf087116 remove storage fileloader and storage folderbrowser 2022-08-16 11:03:06 +01:00
tunip3 12fa098dab remove unneeded switch case as un broken cases fall through 2022-08-15 23:15:12 +01:00
Henrik Rydgård de10c1fddd Buildfixes 2022-08-06 18:27:04 +02:00
Henrik Rydgård e345a6ba3c Works with D3D11, except the depth texturing case 2022-08-06 18:27:03 +02:00
ANR2ME 41de63f13c Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME dcf3ece8f4 Implement NP Signin Dialog (faked signin) 2022-08-04 16:12:25 +07:00
Henrik Rydgård e7e1bb6079 UWP: Fix missing font file causing missing text fields. Fixes #15771 2022-08-04 10:44:12 +02:00
Henrik Rydgård 8ded766509 UWP buildfix 2022-08-03 14:31:24 +02:00
Henrik Rydgård 41e327a66b Cleanup and testfixes 2022-08-03 13:34:59 +02:00
ANR2ME d30d652265 Fixes UWP building issue after Retargeting Solution to a different SDK version.
PS: This won't work when selecting the "latest installed version" tho, so a specific version need to be selected when retargeting.
2022-08-01 00:52:54 +07:00
Henrik Rydgård 3496bd52f0 UWP buildfix 2022-07-30 15:18:56 +02:00
GABO1423andGitHub 33b62047d0 (UWP) Update Dummy Manifest 2022-07-19 20:55:24 -04:00
GABO1423andGitHub c321cbce44 (UWP) Remove Reference to Deleted File. 2022-07-19 20:48:42 -04:00
GABO1423andGitHub c3baa48cea (UWP) Delete Old Key 2022-07-19 20:34:18 -04:00
GABO1423andGitHub c432af3fcc (UWP) Building Improvements 2022-07-19 20:33:58 -04:00
GABO1423andGitHub bd1eefdda2 Remove redundant file from packages. 2022-07-19 13:24:08 -04:00
GABO1423andGitHub d017437fb7 Prevent Dummy file from appearing in packages. 2022-07-19 13:23:09 -04:00
Henrik RydgårdandGitHub 989d5b8079 Revert "(UWP) Small Building Tweaks." 2022-07-19 17:57:13 +02:00
GABO1423andGitHub 98727756b4 Remove redundant file from package. 2022-07-18 22:15:54 -04:00
GABO1423andGitHub b57a79c9c9 Prevent dummy file from being in the package. 2022-07-18 22:14:17 -04:00
Henrik RydgårdandGitHub a831cab14c Remove unmotivated check preventing texture ini creation on mobile. (#15647)
* Remove unmotivated check preventing  texture ini creation on mobile.

Fixes #15644

* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.

* Avoid the need to ifdef around calls to SystemToast

* UWP buildfix (and some warning fixes).

And possibly libretro fix

* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Henrik Rydgård e1daccddfd Add check that makes PPSSPP work on Xbox through the debugger
Not sure why needed, seems maybe some different event order during
window creation...
2022-07-07 00:08:50 +02:00
tunip3andGitHub a83c45fac9 add additional rescaps 2022-06-09 21:00:10 +01:00
tunip3andGitHub 0e80d7a8f5 fix indentation 2022-06-09 20:58:13 +01:00
tunip3andGitHub b4cd068d52 add runFullTrust, broadFileSystemAccess and expandedResources rescaps 2022-06-09 20:48:28 +01:00
Unknown W. Brackets 3edf6ab0fa Config: Don't save --fullscreen unless changed.
This makes --fullscreen and --windowed temporary by using a separate
setting.  If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
Henrik Rydgård 2178567ba0 UWP: Fix loading the default theme.
Hopefully takes care of #15496

See also #15464
2022-04-24 14:12:15 +02:00
Henrik Rydgård 93c39f7595 UWP crashfix - serialize accesses to each loader 2022-04-15 20:34:33 +02:00
Henrik Rydgård a68ddd0a8d Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM.

It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
iota97 5e1062678f Allow custom UI themes 2022-02-11 12:42:38 +01:00
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets ad2e380987 Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets a0a9b1e89b softgpu: Add class to manage and enqueue for bins.
For now, just forwarding.
2022-01-13 09:26:59 -08:00
Unknown W. Brackets 3d5bced296 softjit: Rename reg cache so it can be reused.
Intentionally just the name changes in this commit.
2021-11-28 08:03:15 -08:00
Unknown W. Brackets 09dc38080a softgpu: Move draw pixel code to separate file.
This separates things better anyway.  No major perf impact.
2021-11-21 08:23:32 -08:00
Unknown W. Brackets 953200c995 softgpu: Add func to calculate pixel func ID.
This normalizes some things, and eventually can be used for a jit key.
2021-11-20 15:27:04 -08:00
Henrik RydgårdandGitHub d754f95814 Merge pull request #14884 from unknownbrackets/debugger-gpustats
Debugger: Add APIs for GPU stats
2021-10-19 19:54:51 +02:00
Unknown W. Brackets 8e15f755e6 UI: Add a sysprop for if the device has a keyboard.
Still left some ifdefs because of System_InputBoxGetString(), but
hopefully we can move away from them.  Some devices (like SDL) may only
optionally have a keyboard, so it's a runtime check.
2021-10-19 10:01:52 -07:00
Unknown W. Brackets ce3b80dcea Debugger: Add initial GPU stats shell. 2021-10-19 10:01:40 -07:00
Tunip3 0decbf055c Add 4k support to uwp version on xbox 2021-10-03 22:44:21 +01:00
Henrik Rydgård 8cab56c948 Move keymap defaults to a separate file. Not exactly a clean separation though. 2021-08-28 15:12:10 +02:00
Henrik Rydgård ab69b896c3 Add and hook up Android_MoveFile 2021-07-25 17:32:12 +02:00
Henrik Rydgård cc173acc82 UWP buildfix 2021-07-10 10:59:25 +02:00
Henrik Rydgård 98372c465f Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
Additionally, break out the analog stick mapping to the same file.

This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Henrik Rydgård 1b0ac23a69 Get rid of Executor.cpp/h.
There was only one implementation.
2021-06-12 13:03:53 +02:00
Henrik Rydgård 446c2c027e Get rid of the PrioritizedWorkQueue. Instead just queue tasks on the ThreadManager. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00