UWP buildfix

This commit is contained in:
Henrik Rydgård committed 2022-07-30 15:18:56 +02:00
1 parent 063cd18254
commit 3496bd52f0
2 files changed
+2 -6

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+1 -3
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@@ -410,7 +410,6 @@
<ClInclude Include="..\..\GPU\D3D11\ShaderManagerD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\StateMappingD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\TextureCacheD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\TextureScalerD3D11.h" />
<ClInclude Include="..\..\GPU\Debugger\Breakpoints.h" />
<ClInclude Include="..\..\GPU\Debugger\Debugger.h" />
<ClInclude Include="..\..\GPU\Debugger\Playback.h" />
@@ -473,7 +472,6 @@
<ClCompile Include="..\..\GPU\D3D11\StateMappingD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\StencilBufferD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\TextureCacheD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\TextureScalerD3D11.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Breakpoints.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Debugger.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Playback.cpp" />
@@ -528,4 +526,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
+1 -3
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@@ -32,7 +32,6 @@
<ClCompile Include="..\..\GPU\D3D11\StateMappingD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\StencilBufferD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\TextureCacheD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\TextureScalerD3D11.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Breakpoints.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Debugger.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Playback.cpp" />
@@ -89,7 +88,6 @@
<ClInclude Include="..\..\GPU\D3D11\ShaderManagerD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\StateMappingD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\TextureCacheD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\TextureScalerD3D11.h" />
<ClInclude Include="..\..\GPU\Debugger\Breakpoints.h" />
<ClInclude Include="..\..\GPU\Debugger\Debugger.h" />
<ClInclude Include="..\..\GPU\Debugger\Playback.h" />
@@ -120,4 +118,4 @@
<ClInclude Include="..\..\GPU\Common\VertexShaderGenerator.h" />
<ClInclude Include="..\..\GPU\Common\ReinterpretFramebuffer.h" />
</ItemGroup>
</Project>
</Project>