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https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
Debugger: Add initial GPU stats shell.
This commit is contained in:
@@ -1648,6 +1648,8 @@ add_library(${CoreLibName} ${CoreLinkType}
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Core/Debugger/WebSocket/GPUBufferSubscriber.h
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Core/Debugger/WebSocket/GPURecordSubscriber.cpp
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Core/Debugger/WebSocket/GPURecordSubscriber.h
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Core/Debugger/WebSocket/GPUStatsSubscriber.cpp
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Core/Debugger/WebSocket/GPUStatsSubscriber.h
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Core/Debugger/WebSocket/HLESubscriber.cpp
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Core/Debugger/WebSocket/HLESubscriber.h
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Core/Debugger/WebSocket/InputBroadcaster.cpp
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@@ -519,6 +519,7 @@
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<ClCompile Include="Debugger\WebSocket\GameSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\GPUBufferSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\GPURecordSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\GPUStatsSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\HLESubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\InputBroadcaster.cpp" />
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<ClCompile Include="Debugger\WebSocket\InputSubscriber.cpp" />
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@@ -1076,6 +1077,7 @@
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<ClInclude Include="Debugger\WebSocket\DisasmSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\GPUBufferSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\GPURecordSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\GPUStatsSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\HLESubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\InputBroadcaster.h" />
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<ClInclude Include="Debugger\WebSocket\InputSubscriber.h" />
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@@ -1181,6 +1181,9 @@
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<ClCompile Include="KeyMapDefaults.cpp">
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<Filter>Core</Filter>
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</ClCompile>
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<ClCompile Include="Debugger\WebSocket\GPUStatsSubscriber.cpp">
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<Filter>Debugger\WebSocket</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ELF\ElfReader.h">
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@@ -1904,6 +1907,9 @@
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<ClInclude Include="KeyMapDefaults.h">
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<Filter>Core</Filter>
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</ClInclude>
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<ClInclude Include="Debugger\WebSocket\GPUStatsSubscriber.h">
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<Filter>Debugger\WebSocket</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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@@ -55,6 +55,7 @@
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#include "Core/Debugger/WebSocket/GameSubscriber.h"
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#include "Core/Debugger/WebSocket/GPUBufferSubscriber.h"
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#include "Core/Debugger/WebSocket/GPURecordSubscriber.h"
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#include "Core/Debugger/WebSocket/GPUStatsSubscriber.h"
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#include "Core/Debugger/WebSocket/HLESubscriber.h"
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#include "Core/Debugger/WebSocket/InputSubscriber.h"
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#include "Core/Debugger/WebSocket/MemoryInfoSubscriber.h"
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@@ -70,6 +71,7 @@ static const std::vector<SubscriberInit> subscribers({
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&WebSocketGameInit,
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&WebSocketGPUBufferInit,
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&WebSocketGPURecordInit,
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&WebSocketGPUStatsInit,
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&WebSocketHLEInit,
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&WebSocketInputInit,
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&WebSocketMemoryInfoInit,
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@@ -0,0 +1,24 @@
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// Copyright (c) 2021- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/Debugger/WebSocket/GPUStatsSubscriber.h"
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#include "Core/HLE/sceDisplay.h"
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DebuggerSubscriber *WebSocketGPUStatsInit(DebuggerEventHandlerMap &map) {
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// TODO
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return nullptr;
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}
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@@ -0,0 +1,22 @@
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// Copyright (c) 2021- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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DebuggerSubscriber *WebSocketGPUStatsInit(DebuggerEventHandlerMap &map);
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@@ -400,6 +400,7 @@
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<ClInclude Include="..\..\Core\Debugger\WebSocket\GameSubscriber.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\GPUBufferSubscriber.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\GPURecordSubscriber.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\GPUStatsSubscriber.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\HLESubscriber.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\InputBroadcaster.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\InputSubscriber.h" />
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@@ -634,6 +635,7 @@
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<ClCompile Include="..\..\Core\Debugger\WebSocket\GameSubscriber.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\GPUBufferSubscriber.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\GPURecordSubscriber.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\GPUStatsSubscriber.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\HLESubscriber.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\InputBroadcaster.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\InputSubscriber.cpp" />
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@@ -682,6 +682,9 @@
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<ClCompile Include="..\..\Core\Debugger\WebSocket\GPURecordSubscriber.cpp">
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<Filter>Debugger\WebSocket</Filter>
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</ClCompile>
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<ClCompile Include="..\..\Core\Debugger\WebSocket\GPUStatsSubscriber.cpp">
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<Filter>Debugger\WebSocket</Filter>
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</ClCompile>
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<ClCompile Include="..\..\Core\Debugger\WebSocket\HLESubscriber.cpp">
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<Filter>Debugger\WebSocket</Filter>
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</ClCompile>
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@@ -1685,6 +1688,9 @@
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<ClInclude Include="..\..\Core\Debugger\WebSocket\GPURecordSubscriber.h">
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<Filter>Debugger\WebSocket</Filter>
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</ClInclude>
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<ClInclude Include="..\..\Core\Debugger\WebSocket\GPUStatsSubscriber.h">
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<Filter>Debugger\WebSocket</Filter>
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</ClInclude>
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<ClInclude Include="..\..\Core\Debugger\WebSocket\HLESubscriber.h">
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<Filter>Debugger\WebSocket</Filter>
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</ClInclude>
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@@ -420,6 +420,7 @@ EXEC_AND_LIB_FILES := \
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$(SRC)/Core/Debugger/WebSocket/GameSubscriber.cpp \
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$(SRC)/Core/Debugger/WebSocket/GPUBufferSubscriber.cpp \
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$(SRC)/Core/Debugger/WebSocket/GPURecordSubscriber.cpp \
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$(SRC)/Core/Debugger/WebSocket/GPUStatsSubscriber.cpp \
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$(SRC)/Core/Debugger/WebSocket/HLESubscriber.cpp \
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$(SRC)/Core/Debugger/WebSocket/InputBroadcaster.cpp \
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$(SRC)/Core/Debugger/WebSocket/InputSubscriber.cpp \
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