mirror of
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UWP buildfix
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@@ -380,6 +380,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\GPU\Common\DepalettizeShaderCommon.h" />
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<ClInclude Include="..\..\GPU\Common\Draw2D.h" />
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<ClInclude Include="..\..\GPU\Common\DrawEngineCommon.h" />
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<ClInclude Include="..\..\GPU\Common\FragmentShaderGenerator.h" />
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<ClInclude Include="..\..\GPU\Common\FramebufferManagerCommon.h" />
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@@ -439,6 +440,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\GPU\Common\DepalettizeShaderCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\Draw2D.cpp" />
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<ClCompile Include="..\..\GPU\Common\DrawEngineCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\FragmentShaderGenerator.cpp" />
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<ClCompile Include="..\..\GPU\Common\FramebufferManagerCommon.cpp" />
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@@ -57,6 +57,7 @@
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<ClCompile Include="..\..\GPU\Common\FragmentShaderGenerator.cpp" />
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<ClCompile Include="..\..\GPU\Common\VertexShaderGenerator.cpp" />
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<ClCompile Include="..\..\GPU\Common\ReinterpretFramebuffer.cpp" />
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<ClCompile Include="..\..\GPU\Common\Draw2D.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\GPU\Common\DepalettizeShaderCommon.h" />
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@@ -116,5 +117,6 @@
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<ClInclude Include="..\..\GPU\Common\FragmentShaderGenerator.h" />
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<ClInclude Include="..\..\GPU\Common\VertexShaderGenerator.h" />
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<ClInclude Include="..\..\GPU\Common\ReinterpretFramebuffer.h" />
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<ClInclude Include="..\..\GPU\Common\Draw2D.h" />
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</ItemGroup>
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</Project>
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