Commit Graph
3797 Commits
Author SHA1 Message Date
Henrik Rydgård 10625a6e00 Merge pull request #16757 from unknownbrackets/truncate-verts
GLES: Apply vertex limit only to GLES2
2023-01-08 22:37:44 +01:00
Henrik Rydgård 10d7b2d410 Merge pull request #16756 from unknownbrackets/replace-stride
Replacement: Always return w/h from GetMipSize()
2023-01-08 22:34:50 +01:00
Unknown W. Brackets 1f91993e7d GLES: Apply vertex limit only to GLES2. 2023-01-08 11:06:35 -08:00
Unknown W. Brackets 0f92afb0c1 Replacement: Check replaceValid before load. 2023-01-08 10:20:52 -08:00
Luboš Vonásek cd3ed86152 Merge branch 'hrydgard:master' into compat-openxr-3rdbirthday 2023-01-06 16:54:00 +01:00
Lubos 864c26be50 Revert "OpenXR - Disable HUD when it is on max scale"
This reverts commit c77a5d37a7.
2023-01-06 08:26:14 +01:00
Unknown W. Brackets 06045b9459 GLES: Cache equal flag, load from cache. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets 5749b5a825 GPU: Clear shaders on use flag change. 2023-01-05 18:24:29 -08:00
Lubos cd8d28cc5a OpenXR - Fix postprocess effect in 3rd birthday EU variant 2023-01-05 22:38:50 +01:00
Lubos c77a5d37a7 OpenXR - Disable HUD when it is on max scale 2023-01-05 22:04:20 +01:00
Henrik Rydgård 13d07f6ff4 Bump shader cache version 2023-01-05 13:12:11 +01:00
Henrik Rydgård 85e6b4e592 Increment numFlushes near the other stat increments
Might be better for the cache, heh.
2023-01-04 17:10:56 +01:00
Henrik Rydgård 06d69e9953 Bump shader cache version 2023-01-04 11:10:38 +01:00
Henrik Rydgård 18d00b0718 Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
Henrik Rydgård 10dee90c83 Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
Make fog-enable driven by uniform instead of fragment shader flag bit
2023-01-04 11:01:19 +01:00
Henrik Rydgård 34c11c8acf Merge pull request #16584 from hrydgard/vertex-format-vshader-id
Pass in the vertex decoder to the shader ID computation
2023-01-04 10:26:18 +01:00
Henrik Rydgård 3dbe69f585 Cache version 2023-01-04 10:17:59 +01:00
Henrik Rydgård 5cae5615ea Use more unusual values as "fog-disabled". 2023-01-04 10:14:12 +01:00
Henrik Rydgård 26c748f959 Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
Unknown W. Brackets 0b6635c2dc GLES: Avoid switch-case on older glsl. 2023-01-02 14:57:06 -08:00
Unknown W. Brackets 86d748fa0c GLES: Use uint for uint shift amounts.
This seems to cause trouble for some Adreno drivers as well.
2023-01-02 14:37:38 -08:00
Unknown W. Brackets 5180486ded GLES: Force frag test cache on for Intel.
Seeing drivers report errors trying to shift the alpha value in the test.
Only seeing these errors in fragment shaders, though.
2023-01-02 13:21:47 -08:00
Henrik Rydgård f069de2dd2 Pass the vertex decoder into the vertex shader IDs generator
Instead of just the vertex type.

This will allow things like the vertex decoder supplying defaults, in
order to reduce the number of unique vertex shaders at the cost of
slightly larger vertex data.

This doesn't actually do that yet though, it's just a refactor that can
be done separately.

Part of #16567
2022-12-30 22:57:05 +01:00
Unknown W. Brackets fdf5fefa91 GPU: Normalize CopyDisplayToOutput across backends. 2022-12-30 12:33:02 -08:00
Unknown W. Brackets 49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Unknown W. Brackets 0496ca32ff Global: Cleanup some minor includes and typos. 2022-12-27 08:33:07 -08:00
Unknown W. Brackets 252966bb17 GL: Cleanup a check to use ARB instead. 2022-12-18 12:03:21 -08:00
Unknown W. Brackets e5dbdba638 GPU: Keep prevPrim_ set on flush.
For continuing previous verts, see #16612.  We still don't handle these
quite accurately (outside software rendering), but this should be better.
2022-12-18 07:14:19 -08:00
Lubos 992d4c5147 OpenXR - Final Fantasy rendering fixed 2022-12-17 17:52:04 +01:00
Lubos 3de2ba1e9f OpenXR - 3rd Birthday rendering fixed 2022-12-17 16:51:05 +01:00
Henrik Rydgård 11366a2ded Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes. 2022-12-14 16:43:37 +01:00
Henrik Rydgård ee19db091f Add accessor for UseFlags 2022-12-13 18:27:45 +01:00
Henrik Rydgård ad1cd40ff7 Bump shader cache versions before release, just to be safe. 2022-12-13 08:45:20 +01:00
Unknown W. Brackets f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård b7a3cf56cc OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines 2022-12-09 20:52:19 +01:00
Unknown W. Brackets 77e510bd90 GPU: Use accurate depth for depth range hack.
This should be easier to ensure stays well tested.
2022-12-04 19:27:23 -08:00
Henrik Rydgård 0f12d44e59 Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
Henrik Rydgård 92df6b832c Safer and simpler alternative to cbfa4bf.
See #16483
2022-12-03 12:05:08 +01:00
Henrik Rydgård 02b8bf33fb Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Henrik Rydgård d6b9f39215 Merge pull request #16483 from lvonasek/hotfix_simpsons_crash
Simpsons crash on GLES fixed
2022-12-03 10:40:02 +01:00
Unknown W. Brackets 0c19f6ae1d Merge pull request #16484 from lvonasek/compat_openxr_fixes
OpenXR - HUD support for even more games
2022-12-02 14:03:23 -08:00
Lubos 39c399df47 OpenXR - GTA Chinatown wars rendering fixed 2022-12-02 17:53:03 +01:00
Lubos 769b1d7342 OpenXR - Assasins Creed rendering fixed 2022-12-02 17:45:29 +01:00
Lubos 66cbe55ffc OpenXR - Tony Hawk HUD fixed 2022-12-02 16:47:26 +01:00
Lubos 1e2cf07c6b OpenXR - Monster Hunter HUD fixed 2022-12-02 15:16:41 +01:00
Lubos b41a782fcd Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
2022-12-02 14:32:27 +01:00
Henrik Rydgård cd0acec3f0 Crashfix the other backends 2022-12-02 13:49:28 +01:00
Henrik Rydgård 331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Lubos de78007e66 OpenXR - Enable HUD in a few more games 2022-11-29 22:17:12 +01:00
Lubos 812c7d13aa OpenXR - HUD disappearing in Flatout fixed 2022-11-29 21:25:13 +01:00