GPU: Normalize CopyDisplayToOutput across backends.

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Unknown W. Brackets committed 2022-12-30 12:33:02 -08:00
1 parent 492cf3f123
commit fdf5fefa91
3 files changed
+5 -12

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+1 -7
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@@ -163,16 +163,10 @@ void GPU_D3D11::CopyDisplayToOutput(bool reallyDirty) {
// Flush anything left over.
drawEngine_.Flush();
float blendColor[4]{};
context_->OMSetBlendState(stockD3D11.blendStateDisabledWithColorMask[0xF], blendColor, 0xFFFFFFFF);
// Since we're forcing the blend state, clear Draw.
if (draw_)
draw_->Invalidate(InvalidationFlags::CACHED_RENDER_STATE);
shaderManager_->DirtyLastShader();
framebufferManagerD3D11_->CopyDisplayToOutput(reallyDirty);
shaderManagerD3D11_->DirtyLastShader();
gstate_c.Dirty(DIRTY_TEXTURE_IMAGE);
}
+2 -5
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@@ -158,14 +158,11 @@ void GPU_DX9::BeginFrame() {
}
void GPU_DX9::CopyDisplayToOutput(bool reallyDirty) {
dxstate.depthWrite.set(true);
dxstate.colorMask.set(0xF);
drawEngine_.Flush();
framebufferManagerDX9_->CopyDisplayToOutput(reallyDirty);
shaderManager_->DirtyLastShader();
shaderManagerDX9_->DirtyLastShader();
framebufferManagerDX9_->CopyDisplayToOutput(reallyDirty);
gstate_c.Dirty(DIRTY_TEXTURE_IMAGE);
}
+2
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@@ -304,6 +304,8 @@ void GPU_GLES::CopyDisplayToOutput(bool reallyDirty) {
shaderManagerGL_->DirtyLastShader();
framebufferManagerGL_->CopyDisplayToOutput(reallyDirty);
gstate_c.Dirty(DIRTY_TEXTURE_IMAGE);
}
void GPU_GLES::FinishDeferred() {