D3D11: Fix Draw state issues on pause screen.

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Unknown W. Brackets committed 2022-12-30 12:27:49 -08:00
1 parent d65c7fb05e
commit 492cf3f123
1 file changed
+3
+3
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@@ -165,6 +165,9 @@ void GPU_D3D11::CopyDisplayToOutput(bool reallyDirty) {
float blendColor[4]{};
context_->OMSetBlendState(stockD3D11.blendStateDisabledWithColorMask[0xF], blendColor, 0xFFFFFFFF);
// Since we're forcing the blend state, clear Draw.
if (draw_)
draw_->Invalidate(InvalidationFlags::CACHED_RENDER_STATE);
framebufferManagerD3D11_->CopyDisplayToOutput(reallyDirty);