OpenXR - Monster Hunter HUD fixed

This commit is contained in:
Lubos committed 2022-12-02 15:16:41 +01:00
1 parent 2be8f46a0c
commit 1e2cf07c6b
1 file changed
+3 -3
+3 -3
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@@ -366,12 +366,12 @@ static inline bool GuessVRDrawingHUD(bool is2D, bool flatScreen) {
else if (gstate.isClearModeColorMask()) hud = false;
//HUD cannot be rendered with depth color mask
else if (gstate.isClearModeDepthMask()) hud = false;
//HUD cannot be rendered with fog on
else if (gstate.isFogEnabled()) hud = false;
//HUD texture has to contain alpha channel
else if (!gstate.isTextureAlphaUsed()) hud = false;
//HUD cannot have full alpha
//HUD cannot have full texture alpha
else if (gstate_c.textureFullAlpha) hud = false;
//HUD must have full vertex alpha
else if (!gstate_c.vertexFullAlpha) hud = false;
//HUD cannot render FB screenshot
else if (gstate_c.curTextureHeight == 272) hud = false;