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OpenXR - Monster Hunter HUD fixed
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@@ -366,12 +366,12 @@ static inline bool GuessVRDrawingHUD(bool is2D, bool flatScreen) {
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else if (gstate.isClearModeColorMask()) hud = false;
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//HUD cannot be rendered with depth color mask
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else if (gstate.isClearModeDepthMask()) hud = false;
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//HUD cannot be rendered with fog on
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else if (gstate.isFogEnabled()) hud = false;
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//HUD texture has to contain alpha channel
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else if (!gstate.isTextureAlphaUsed()) hud = false;
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//HUD cannot have full alpha
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//HUD cannot have full texture alpha
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else if (gstate_c.textureFullAlpha) hud = false;
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//HUD must have full vertex alpha
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else if (!gstate_c.vertexFullAlpha) hud = false;
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//HUD cannot render FB screenshot
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else if (gstate_c.curTextureHeight == 272) hud = false;
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