Unknown W. Brackets
f09c09caa8
GLES: Avoid GLSL redefinition error.
2023-01-08 22:30:15 -08:00
Henrik Rydgård
10625a6e00
Merge pull request #16757 from unknownbrackets/truncate-verts
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GLES: Apply vertex limit only to GLES2
2023-01-08 22:37:44 +01:00
Henrik Rydgård
49e42f59c7
Merge pull request #16758 from unknownbrackets/softgpu-neon
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GPU: Use NEON for vector length/normalize
2023-01-08 22:37:22 +01:00
Henrik Rydgård
10d7b2d410
Merge pull request #16756 from unknownbrackets/replace-stride
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Replacement: Always return w/h from GetMipSize()
2023-01-08 22:34:50 +01:00
Unknown W. Brackets
d90aec6f63
GPU: Use NEON for vector length/normalize.
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This is a bit less accurate for normalize, but it's faster.
2023-01-08 12:32:55 -08:00
Unknown W. Brackets
1f91993e7d
GLES: Apply vertex limit only to GLES2.
2023-01-08 11:06:35 -08:00
Unknown W. Brackets
0f92afb0c1
Replacement: Check replaceValid before load.
2023-01-08 10:20:52 -08:00
Unknown W. Brackets
26aedbe2f5
Replacement: Always return w/h from GetMipSize().
2023-01-08 10:12:04 -08:00
Henrik Rydgård
8acd855eac
Merge pull request #16755 from NoGoat/patch-1
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Added StartupWMClass
2023-01-08 18:32:26 +01:00
NoGoat
3042d5328f
Added StartupWMClass
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This is a minor one but what it basically does is that in a setup like KDE, instead of adding a second icon to the taskbar, it groups it with the PPSSPP icon, which looks better.
2023-01-08 22:49:31 +05:30
Henrik Rydgård
25e41aebc1
Merge pull request #16753 from unknownbrackets/softgpu-neon
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Use NEON intrinsics in software renderer
2023-01-08 12:36:41 +01:00
Henrik Rydgård
51e440e78e
Merge pull request #16751 from unknownbrackets/headless-leaks
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Fix a few leaks detected in headless
2023-01-08 12:35:32 +01:00
Unknown W. Brackets
1215714240
softgpu: Use NEON for lighting.
2023-01-07 19:06:35 -08:00
Unknown W. Brackets
62fe03dcb4
softgpu: Use NEON for texture blending.
2023-01-07 19:06:35 -08:00
Unknown W. Brackets
587a322207
softgpu: Use NEON SIMD for alpha blending, etc.
2023-01-07 19:06:34 -08:00
Unknown W. Brackets
b55dbdab7f
softgpu: Use NEON for some color conv.
2023-01-07 19:06:34 -08:00
Unknown W. Brackets
e0ed080d8b
softgpu: Use NEON more in triangle rasterization.
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Some of these places weren't getting converted well.
2023-01-07 19:06:34 -08:00
Henrik Rydgård
9d3dfab267
Merge pull request #16750 from stv-beep/master
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Update Catalan translation
2023-01-07 17:31:17 +01:00
stv-beep
dc852e1a14
Update Catalan translation and fix typos
2023-01-07 16:10:35 +01:00
Unknown W. Brackets
1480b4eda4
headless: Shutdown SDL at the end.
2023-01-07 06:54:37 -08:00
Unknown W. Brackets
68cfaf90ad
Mpeg: Move some fields to private.
2023-01-07 06:54:25 -08:00
Unknown W. Brackets
94bab4506f
Mpeg: Close codecs from new streams.
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These were actually leaking.
2023-01-07 06:44:02 -08:00
stv-beep
99298b01a9
Update Catalan translation
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and fixed some typos
2023-01-07 15:31:00 +01:00
Henrik Rydgård
765bfac013
Merge pull request #16744 from unknownbrackets/icache-over
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jit: Report unaligned icache invalidations + overinvalidate
2023-01-07 09:05:55 +01:00
Henrik Rydgård
a5e1d0f595
Merge pull request #16743 from unknownbrackets/d3d9-fog
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D3D9: Force branch usage for fog compute
2023-01-07 09:03:31 +01:00
Unknown W. Brackets
1f66c1d689
jit: Also report invalidation near PC.
2023-01-06 19:51:43 -08:00
Unknown W. Brackets
b073d3e207
jit: Report unaligned icache invalidations.
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And over invalidate them a bit.
2023-01-06 19:46:43 -08:00
Unknown W. Brackets
f49f7c6371
D3D9: Force branch usage for fog compute.
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When using `[flatten]`/default, it picks the wrong value, seemingly always
taking the else case (even if the condition is changed or reversed.)
2023-01-06 17:25:04 -08:00
Unknown W. Brackets
81f4a76ac9
GPU: Don't bother with fog uniform in sw transform.
2023-01-06 17:24:44 -08:00
Henrik Rydgård
4cc4731609
Merge pull request #16742 from Felipefpl/master
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Updated brazilian portuguese translation
2023-01-06 23:16:41 +01:00
Felipe
b3b12e2c55
Updated brazilian portuguese translation
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Added the new strings and improved a few ones.
2023-01-06 19:10:07 -03:00
Henrik Rydgård
b56b28f77d
Merge pull request #16741 from stv-beep/master
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added translation at audio & dialog in ca_ES.ini
2023-01-06 22:29:28 +01:00
stv-beep
5fd8191e7d
added translation at audio & dialog in ca_ES.ini
2023-01-06 22:26:05 +01:00
Henrik Rydgård
9953809dcc
Merge pull request #16735 from lvonasek/compat-openxr-3rdbirthday
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OpenXR - Fixes for 3rd birthday game
2023-01-06 17:22:30 +01:00
Luboš Vonásek
cd3ed86152
Merge branch 'hrydgard:master' into compat-openxr-3rdbirthday
2023-01-06 16:54:00 +01:00
Narugakuruga
fe3a3d155c
Create zh_CN.ini
2023-01-06 16:24:51 +01:00
Narugakuruga
3c348c1610
Update zh_CN.ini
2023-01-06 16:24:51 +01:00
Henrik Rydgård
3cd882f21b
Merge pull request #16565 from unknownbrackets/bloom-hack
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GPU: Avoid bloom hack on buffers used for depth
2023-01-06 14:32:23 +01:00
Henrik Rydgård
d1cc378242
Merge pull request #16577 from unknownbrackets/shader-cache
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Fix GLES and Vulkan cache with equal depth check detect
2023-01-06 14:19:36 +01:00
Henrik Rydgård
e890af2485
Merge pull request #16737 from unknownbrackets/shader-errors
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GLES: Avoid a shader constant error
2023-01-06 10:48:03 +01:00
Henrik Rydgård
ef5cb0c48e
Remove left-behind line, how did this happen?
2023-01-06 10:46:39 +01:00
Lubos
864c26be50
Revert "OpenXR - Disable HUD when it is on max scale"
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This reverts commit c77a5d37a7 .
2023-01-06 08:26:14 +01:00
Unknown W. Brackets
06045b9459
GLES: Cache equal flag, load from cache.
2023-01-05 18:24:29 -08:00
Unknown W. Brackets
5749b5a825
GPU: Clear shaders on use flag change.
2023-01-05 18:24:29 -08:00
Unknown W. Brackets
de3c2783f4
Vulkan: Reload shaders if use flags change.
2023-01-05 18:24:29 -08:00
Unknown W. Brackets
23d254ec21
Vulkan: Clear items as they're loaded from cache.
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It's possible we could hit a double insert assert since we're on a
background thread.
2023-01-05 18:24:29 -08:00
Unknown W. Brackets
3f20562b9f
Vulkan: Store saw equal depth flag in cache.
2023-01-05 18:24:29 -08:00
Unknown W. Brackets
c3530e63ed
GPU: Buildfix fast matrix load.
2023-01-05 18:23:02 -08:00
Unknown W. Brackets
346d1a4089
Merge pull request #16696 from hrydgard/account-for-fast-bone-matrices
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Account for the GPU cycle cost of loading bone matrices.
2023-01-05 18:01:38 -08:00
Unknown W. Brackets
e5d67119a8
GPU: Avoid bloom hack on buffers used for depth.
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If a buffer even has depth transferred to it, let's avoid lowering its
resolution.
2023-01-05 18:00:43 -08:00