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Update zh_CN.ini
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@@ -137,7 +137,7 @@ Direct3D9 = Direct3D 9 (&9)
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Direct3D11 = Direct3D11 (&11)
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Disassembly = 反汇编 (&D)...
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Discord = Discord
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Display Layout && Effects = 屏幕布局/滤镜编辑...
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Display Layout && Effects = 屏幕布局和滤镜编辑...
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Display Rotation = 显示旋转
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Dump Next Frame to Log = 转储下一帧到日志 (&U)
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Emulation = 模拟 (&E)
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@@ -313,8 +313,8 @@ Load completed = 已载入。
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Loading = 载入中\n请稍候...
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LoadingFailed = 无法载入存档。
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Move = 移动
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Move Down = Move Down
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Move Up = Move Up
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Move Down = 移至下层
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Move Up = 移至上层
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Network Connection = 网络连接
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NEW DATA = 新建存档
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No = 否
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@@ -322,7 +322,7 @@ ObtainingIP = 获取IP地址.\n请稍候...
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OK = 确定
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Old savedata detected = 检测到旧版本的存档数据
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Options = 选项
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Remove = Remove
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Remove = 删除
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Reset = 重置
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Resize = 调整大小
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Retry = 重试
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@@ -458,7 +458,7 @@ Aggressive = 激进
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Alternative Speed = 自定义速度
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Alternative Speed 2 = 自定义速度2
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Anisotropic Filtering = 各向异性过滤
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Antialiasing (MSAA) = Antialiasing (MSAA)
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Antialiasing (MSAA) = 抗锯齿 (MSAA)
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Aspect Ratio = 宽高比
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Auto = 自动
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Auto (1:1) = 自动(1:1)
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@@ -488,7 +488,7 @@ Device = 设备
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Direct3D 9 = Direct3D 9
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Direct3D 11 = Direct3D 11
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Disabled = 禁用
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Display Layout && Effects = 屏幕布局/滤镜
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Display Layout && Effects = 屏幕布局和滤镜
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Display Resolution (HW scaler) = 屏幕分辨率
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Enable Cardboard VR = 启用Cardboard VR
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FPS = 每秒帧数 (FPS)
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@@ -496,8 +496,8 @@ Frame Rate Control = 帧率控制
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Frame Skipping = 跳帧
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Frame Skipping Type = 跳帧方式
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FullScreen = 全屏幕
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Geometry shader culling = Geometry shader culling
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GPUReadbackRequired = 警告: 此游戏需要"跳过GPU回读"设置为关闭
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Geometry shader culling = 几何着色器剔除
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GPUReadbackRequired = 警告: 此游戏需要"跳过 GPU 回读"设置为关闭
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Hack Settings = 渲染修正(可能引发故障)
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Hardware Tessellation = 硬件曲面细分
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Hardware Transform = 硬件几何变换
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@@ -506,7 +506,7 @@ HardwareTessellation Tip = 使用硬件绘制曲线, 使用固定的质量
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High = 高
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Hybrid = 混合
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Hybrid + Bicubic = 混合+双三次
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Ignore camera notch when centering = 居中时忽略摄像头缺口
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Ignore camera notch when centering = 忽略摄像头挖孔
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Internal Resolution = 内部分辨率
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Lazy texture caching = 减少缓存存取(提速)
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Lazy texture caching Tip = 更快, 在一些游戏里引起文字渲染错误
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@@ -543,14 +543,14 @@ Safe = 安全
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Screen Scaling Filter = 缩放方法
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Show Debug Statistics = 显示调试信息
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Show FPS Counter = 显示FPS计数器
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Skip GPU Readbacks = 跳过GPU回读
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Skip GPU Readbacks = 跳过 GPU 回读
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Software Rendering = 软件渲染(慢)
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Software Skinning = 软件蒙皮
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SoftwareSkinning Tip = 合并CPU中已经蒙皮的模型绘制,在部分游戏中更快
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Speed = 运行速度
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Speed Hacks = 提速修正 (引起不稳定性)
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Stereo display shader = Stereo display shader
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Stereo rendering = Stereo rendering
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Stereo display shader = 立体显示效果
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Stereo rendering = 立体渲染
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Stretch = 拉伸
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Texture Filter = 纹理过滤方法
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Texture Filtering = 纹理过滤
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@@ -825,9 +825,9 @@ Undo last save = 撤销保存
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[PostShaders]
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(duplicated setting, previous slider will be used) = (设置重复, 将使用上面滑块的值)
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4xHqGLSL = 4xHQ pixel art upscaler
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5xBR = 5xBR pixel art upscaler
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5xBR-lv2 = 5xBR-lv2 pixel art upscaler
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4xHqGLSL = 4xHQ 像素风缩放
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5xBR = 5xBR 像素风缩放
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5xBR-lv2 = 5xBR-lv2 像素风缩放
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AAColor = AA-Color
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Amount = 数量
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Animation speed (0 -> disable) = 动画速度(0->禁用)
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@@ -836,24 +836,24 @@ Bloom = 泛光
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Brightness = 亮度
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Cartoon = 卡通
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ColorCorrection = 颜色修正
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ColorPreservation = Color preservation
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ColorPreservation = 颜色保留
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Contrast = 对比度
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CRT = CRT 扫描线
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FXAA = FXAA(快速近似抗锯齿)
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Gamma = 伽马值
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GreenLevel = Green level
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GreenLevel = 绿色等级
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Intensity = 强度
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LCDPersistence = LCD图像残留
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LCDPersistence = LCD拖影
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Natural = 自然色
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NaturalA = 自然色(无模糊)
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Off = 关闭
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Power = 效果强度
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PSPColor = PSP色彩
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RedBlue = 红蓝眼镜
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RedBlue = 红蓝渲染
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Saturation = 色彩
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Scanlines = 扫描线(CRT)
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Sharpen = 锐化
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SideBySide = 并存(SBS)
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SideBySide = 双目渲染
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SSAA(Gauss) = 超级采样抗锯齿(高斯)
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Tex4xBRZ = 4xBRZ
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TexMMPX = MMPX
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@@ -1073,7 +1073,7 @@ System Information = 系统信息
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System Name = 系统名称
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System Version = 系统版本
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Threads = 线程数
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UI Resolution = UI Resolution
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UI Resolution = UI 分辨率
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Vendor = 供应商
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Vendor (detected) = 供应商(检测到的)
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Version Information = 版本信息
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@@ -1097,7 +1097,7 @@ Color Saturation = 颜色饱和度
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Error: load undo state is from a different game = 错误:撤回的即时存档是来自不同游戏的
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Failed to load state for load undo. Error in the file system. = 无法撤回加载即时存档。文件系统有错误。
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Floating symbols = 飘浮的按键
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Game crashed = Game crashed
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Game crashed = 游戏发生崩溃。
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Language = 语言设置
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Memory Stick folder = 记忆棒文件夹
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Memory Stick size = 记忆棒大小(GB)
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