diff --git a/assets/lang/zh_CN.ini b/assets/lang/zh_CN.ini index 09c307e7f0..9d6a98485a 100644 --- a/assets/lang/zh_CN.ini +++ b/assets/lang/zh_CN.ini @@ -137,7 +137,7 @@ Direct3D9 = Direct3D 9 (&9) Direct3D11 = Direct3D11 (&11) Disassembly = 反汇编 (&D)... Discord = Discord -Display Layout && Effects = 屏幕布局/滤镜编辑... +Display Layout && Effects = 屏幕布局和滤镜编辑... Display Rotation = 显示旋转 Dump Next Frame to Log = 转储下一帧到日志 (&U) Emulation = 模拟 (&E) @@ -313,8 +313,8 @@ Load completed = 已载入。 Loading = 载入中\n请稍候... LoadingFailed = 无法载入存档。 Move = 移动 -Move Down = Move Down -Move Up = Move Up +Move Down = 移至下层 +Move Up = 移至上层 Network Connection = 网络连接 NEW DATA = 新建存档 No = 否 @@ -322,7 +322,7 @@ ObtainingIP = 获取IP地址.\n请稍候... OK = 确定 Old savedata detected = 检测到旧版本的存档数据 Options = 选项 -Remove = Remove +Remove = 删除 Reset = 重置 Resize = 调整大小 Retry = 重试 @@ -458,7 +458,7 @@ Aggressive = 激进 Alternative Speed = 自定义速度 Alternative Speed 2 = 自定义速度2 Anisotropic Filtering = 各向异性过滤 -Antialiasing (MSAA) = Antialiasing (MSAA) +Antialiasing (MSAA) = 抗锯齿 (MSAA) Aspect Ratio = 宽高比 Auto = 自动 Auto (1:1) = 自动(1:1) @@ -488,7 +488,7 @@ Device = 设备 Direct3D 9 = Direct3D 9 Direct3D 11 = Direct3D 11 Disabled = 禁用 -Display Layout && Effects = 屏幕布局/滤镜 +Display Layout && Effects = 屏幕布局和滤镜 Display Resolution (HW scaler) = 屏幕分辨率 Enable Cardboard VR = 启用Cardboard VR FPS = 每秒帧数 (FPS) @@ -496,8 +496,8 @@ Frame Rate Control = 帧率控制 Frame Skipping = 跳帧 Frame Skipping Type = 跳帧方式 FullScreen = 全屏幕 -Geometry shader culling = Geometry shader culling -GPUReadbackRequired = 警告: 此游戏需要"跳过GPU回读"设置为关闭 +Geometry shader culling = 几何着色器剔除 +GPUReadbackRequired = 警告: 此游戏需要"跳过 GPU 回读"设置为关闭 Hack Settings = 渲染修正(可能引发故障) Hardware Tessellation = 硬件曲面细分 Hardware Transform = 硬件几何变换 @@ -506,7 +506,7 @@ HardwareTessellation Tip = 使用硬件绘制曲线, 使用固定的质量 High = 高 Hybrid = 混合 Hybrid + Bicubic = 混合+双三次 -Ignore camera notch when centering = 居中时忽略摄像头缺口 +Ignore camera notch when centering = 忽略摄像头挖孔 Internal Resolution = 内部分辨率 Lazy texture caching = 减少缓存存取(提速) Lazy texture caching Tip = 更快, 在一些游戏里引起文字渲染错误 @@ -543,14 +543,14 @@ Safe = 安全 Screen Scaling Filter = 缩放方法 Show Debug Statistics = 显示调试信息 Show FPS Counter = 显示FPS计数器 -Skip GPU Readbacks = 跳过GPU回读 +Skip GPU Readbacks = 跳过 GPU 回读 Software Rendering = 软件渲染(慢) Software Skinning = 软件蒙皮 SoftwareSkinning Tip = 合并CPU中已经蒙皮的模型绘制,在部分游戏中更快 Speed = 运行速度 Speed Hacks = 提速修正 (引起不稳定性) -Stereo display shader = Stereo display shader -Stereo rendering = Stereo rendering +Stereo display shader = 立体显示效果 +Stereo rendering = 立体渲染 Stretch = 拉伸 Texture Filter = 纹理过滤方法 Texture Filtering = 纹理过滤 @@ -825,9 +825,9 @@ Undo last save = 撤销保存 [PostShaders] (duplicated setting, previous slider will be used) = (设置重复, 将使用上面滑块的值) -4xHqGLSL = 4xHQ pixel art upscaler -5xBR = 5xBR pixel art upscaler -5xBR-lv2 = 5xBR-lv2 pixel art upscaler +4xHqGLSL = 4xHQ 像素风缩放 +5xBR = 5xBR 像素风缩放 +5xBR-lv2 = 5xBR-lv2 像素风缩放 AAColor = AA-Color Amount = 数量 Animation speed (0 -> disable) = 动画速度(0->禁用) @@ -836,24 +836,24 @@ Bloom = 泛光 Brightness = 亮度 Cartoon = 卡通 ColorCorrection = 颜色修正 -ColorPreservation = Color preservation +ColorPreservation = 颜色保留 Contrast = 对比度 CRT = CRT 扫描线 FXAA = FXAA(快速近似抗锯齿) Gamma = 伽马值 -GreenLevel = Green level +GreenLevel = 绿色等级 Intensity = 强度 -LCDPersistence = LCD图像残留 +LCDPersistence = LCD拖影 Natural = 自然色 NaturalA = 自然色(无模糊) Off = 关闭 Power = 效果强度 PSPColor = PSP色彩 -RedBlue = 红蓝眼镜 +RedBlue = 红蓝渲染 Saturation = 色彩 Scanlines = 扫描线(CRT) Sharpen = 锐化 -SideBySide = 并存(SBS) +SideBySide = 双目渲染 SSAA(Gauss) = 超级采样抗锯齿(高斯) Tex4xBRZ = 4xBRZ TexMMPX = MMPX @@ -1073,7 +1073,7 @@ System Information = 系统信息 System Name = 系统名称 System Version = 系统版本 Threads = 线程数 -UI Resolution = UI Resolution +UI Resolution = UI 分辨率 Vendor = 供应商 Vendor (detected) = 供应商(检测到的) Version Information = 版本信息 @@ -1097,7 +1097,7 @@ Color Saturation = 颜色饱和度 Error: load undo state is from a different game = 错误:撤回的即时存档是来自不同游戏的 Failed to load state for load undo. Error in the file system. = 无法撤回加载即时存档。文件系统有错误。 Floating symbols = 飘浮的按键 -Game crashed = Game crashed +Game crashed = 游戏发生崩溃。 Language = 语言设置 Memory Stick folder = 记忆棒文件夹 Memory Stick size = 记忆棒大小(GB)