Commit Graph
221 Commits
Author SHA1 Message Date
Unknown W. Brackets d41947fdca Allow loading Roboto Condensed or Roboto.
The 2.x font name has changed, so let's allow either as the default.
2015-10-04 15:11:36 -07:00
Henrik Rydgard dc05a6516e Buildfixes 2015-09-23 10:25:41 +02:00
Henrik Rydgard 6cc7a85cde Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
Henrik Rydgård c219793803 Remove the old UI texture class 2015-09-19 11:05:00 +02:00
Henrik Rydgard 72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
Henrik Rydgard e69a14ffff Don't set ARM "FastMode". Not worth the compat impact as is, could be made smarter. Should help issue #7234 2015-07-19 18:22:22 +02:00
Unknown W. Brackets 88b23460f1 Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
vnctdj beda874ab5 Consistently use *des for the DesktopUI i18n category 2015-07-01 22:45:35 +02:00
Jan Beich 0af2bfe11c UI: search for assets under /usr/share on any Unix desktop 2015-05-26 15:23:19 +03:00
Henrik Rydgard 7f69c5fa5e Buildfix 2015-05-24 23:50:53 +02:00
Henrik Rydgard 6f4cea860c Split texture load profiling into decode and load/replace. Make profiler work on Android. 2015-05-24 23:45:40 +02:00
Henrik Rydgard db0fd1042f Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
Henrik Rydgård 6573bca313 Fix UI navigation using gamepads when tilt is enabled 2015-04-03 11:48:58 +02:00
Henrik Rydgard 60a837f19f Minor cleanup 2015-02-03 21:28:08 +01:00
Henrik Rydgard 001eda39e0 Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
Henrik Rydgard 7d16a4a0c4 Android: Prevent the user from choosing display resolutions that won't work on their device.
Fixes #7324
2015-01-30 00:28:53 +01:00
Henrik Rydgard 2792602252 Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
Henrik Rydgard f55e0abc93 Experiment, trying to fix #7336: Make sure that a clear is the very first thing to happen in a frame.
Also a minor warning fix.
2015-01-26 00:25:48 +01:00
Henrik Rydgard 790024c829 Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
Default to WASAPI though (Auto)
2015-01-24 13:50:27 +01:00
Unknown W. Brackets db898aff23 Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
Henrik Rydgard c8dfcd5e74 Prepare for interchangable Windows audio backends 2015-01-11 21:00:56 +01:00
Henrik Rydgard 0c6ceee210 Optimize the resampler a little. Update native with new ability to not force 44khz so we actually get any use.
This causes Nexus 4 and Nexus 9 to end up on the fast path, greatly decreasing audio latency!

This also removes the "atomic audio" setting as the new audio code is lock-free always.
2015-01-11 18:06:42 +01:00
Henrik Rydgard 1b926ec59e Increase the resampler buffer size, needed on Shield :(
Reset DSound to 44100.
2015-01-11 18:06:39 +01:00
Henrik Rydgard e312d6b5fd Replace outAudioQueue with Dolphin's resampler. 2015-01-11 18:06:06 +01:00
Henrik Rydgard cac7a2feed Add a sample rate parameter to DSound, clean it up a bit 2015-01-11 14:11:09 +01:00
Henrik Rydgard 62d86f3246 Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
Unknown W. Brackets 86859dd8e9 Create the SCREENSHOT dir using unicode as well. 2014-12-28 20:52:44 -08:00
Unknown W. Brackets 853e81cf03 dx9: Explicitly specify the backbuffer size.
Some people are getting black screens with Direct3D9 now, this is just a
theory.  Can revert if it doesn't help.
2014-12-27 09:56:21 -08:00
xebra 95258c2777 DX9:Fix forgotten resizing stuff 2014-12-26 03:10:26 +09:00
xebra ecbc942c55 DX9:Implement resize back-buffer. 2014-12-26 01:41:12 +09:00
Unknown W. Brackets 2dd9b10c8d Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
Henrik Rydgård 71c9804ffd Merge pull request #7195 from Bigpet/copydefaults
copy the current config when creating a pre-game config
2014-12-20 19:25:31 +01:00
Unknown W. Brackets 5a4f71a9f2 Oops, DirectX on Windows only, of course. 2014-12-20 09:02:34 -08:00
Unknown W. Brackets 962d8c5224 dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
Peter Tissen a5fcf9dd5f Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown 2014-12-19 14:56:36 +01:00
Henrik Rydgård a074c06f68 Merge pull request #7183 from Bigpet/pergamesettings
per game settings
2014-12-18 23:25:50 +01:00
Henrik Rydgard 5460f7c54b Update native 2014-12-18 22:51:48 +01:00
Peter Tissen be3389fdef added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00
TwistedUmbrella de3975fc55 Revert "Untested attempt at fixing the iOS build (see #6972)"
This reverts commit a84597f266.
2014-12-05 19:46:56 -05:00
Henrik Rydgård a84597f266 Untested attempt at fixing the iOS build (see #6972) 2014-12-04 07:21:14 +01:00
Unknown W. Brackets 40950a4b0e Workaround missing unique_ptr on Symbian.
Arg.
2014-11-25 12:00:35 -08:00
Unknown W. Brackets 7ccd428827 Allow http:// iso from command line. 2014-11-25 11:58:19 -08:00
Peter Tissen 6f062b9b16 add success flag for qt screenshot too 2014-11-10 16:57:51 +01:00
Henrik Rydgard 5bcdecc26b unittest: Have the JIT harness print disassembly, to make it easy to inspect results. 2014-11-09 12:03:04 +01:00
Unknown W. Brackets f90754457d Show an error when screenshots fail to save. 2014-11-02 13:29:44 -08:00
Henrik Rydgard d24abb3af0 More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
beaumanvienna ce5edeb589 merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
beaumanvienna fadedee75f amendments for: global variable 'fullscreenCLI'/move on top timer/Qt fullscreen code 2014-09-24 23:24:23 +02:00
Henrik Rydgard f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Henrik Rydgard 0264ff62f0 Update native with GL-lost-management (UI comes back on Android after switching away) 2014-09-06 13:50:50 +02:00