mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
Prepare for interchangable Windows audio backends
This commit is contained in:
+9
-3
@@ -142,6 +142,10 @@ static std::vector<PendingMessage> pendingMessages;
|
||||
static Thin3DContext *thin3d;
|
||||
static UIContext *uiContext;
|
||||
|
||||
#ifdef _WIN32
|
||||
WindowsAudioBackend *winAudioBackend;
|
||||
#endif
|
||||
|
||||
Thin3DContext *GetThin3D() {
|
||||
return thin3d;
|
||||
}
|
||||
@@ -235,7 +239,7 @@ int NativeMix(short *audio, int num_samples) {
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
DSound_UpdateSound();
|
||||
winAudioBackend->Update();
|
||||
#endif
|
||||
|
||||
return num_samples;
|
||||
@@ -571,13 +575,15 @@ void NativeInitGraphics() {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
#ifdef _WIN32
|
||||
DSound_StartSound(MainWindow::GetHWND(), &Win32Mix, 44100);
|
||||
winAudioBackend = CreateAudioBackend(AUDIO_BACKEND_AUTO);
|
||||
winAudioBackend->Init(MainWindow::GetHWND(), &Win32Mix, 44100);
|
||||
#endif
|
||||
}
|
||||
|
||||
void NativeShutdownGraphics() {
|
||||
#ifdef _WIN32
|
||||
DSound_StopSound();
|
||||
delete winAudioBackend;
|
||||
winAudioBackend = NULL;
|
||||
#endif
|
||||
|
||||
screenManager->deviceLost();
|
||||
|
||||
+105
-129
@@ -8,96 +8,89 @@
|
||||
#define BUFSIZE 0x4000
|
||||
#define MAXWAIT 20 //ms
|
||||
|
||||
class DSoundState {
|
||||
class DSoundAudioBackend : public WindowsAudioBackend {
|
||||
public:
|
||||
DSoundState(HWND window, StreamCallback _callback, int sampleRate);
|
||||
bool Init(); // If fails, can safely delete the object
|
||||
DSoundAudioBackend();
|
||||
~DSoundAudioBackend() override;
|
||||
|
||||
inline int ModBufferSize(int x) { return (x + bufferSize) % bufferSize; }
|
||||
int RunThread();
|
||||
void UpdateSound();
|
||||
void StopSound();
|
||||
int GetSampleRate() { return sampleRate; }
|
||||
bool Init(HWND window, StreamCallback callback, int sampleRate) override; // If fails, can safely delete the object
|
||||
void Update() override;
|
||||
int GetSampleRate() override { return sampleRate_; }
|
||||
|
||||
private:
|
||||
inline int ModBufferSize(int x) { return (x + bufferSize_) % bufferSize_; }
|
||||
int RunThread();
|
||||
static unsigned int WINAPI soundThread(void *param);
|
||||
bool CreateBuffer();
|
||||
bool WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
|
||||
bool WriteDataToBuffer(DWORD offset, // Our own write cursor.
|
||||
char* soundData, // Start of our data.
|
||||
DWORD dwSoundBytes); // Size of block to copy.
|
||||
DWORD soundBytes); // Size of block to copy.
|
||||
|
||||
CRITICAL_SECTION soundCriticalSection;
|
||||
HWND window_;
|
||||
HANDLE soundSyncEvent = NULL;
|
||||
HANDLE hThread = NULL;
|
||||
HANDLE soundSyncEvent_ = NULL;
|
||||
HANDLE hThread_ = NULL;
|
||||
|
||||
StreamCallback callback;
|
||||
StreamCallback callback_;
|
||||
|
||||
IDirectSound8 *ds = NULL;
|
||||
IDirectSoundBuffer *dsBuffer = NULL;
|
||||
IDirectSound8 *ds_ = NULL;
|
||||
IDirectSoundBuffer *dsBuffer_ = NULL;
|
||||
|
||||
int bufferSize; // bytes
|
||||
int totalRenderedBytes;
|
||||
int sampleRate;
|
||||
int bufferSize_; // bytes
|
||||
int totalRenderedBytes_;
|
||||
int sampleRate_;
|
||||
|
||||
volatile int threadData;
|
||||
volatile int threadData_;
|
||||
|
||||
int currentPos;
|
||||
int lastPos;
|
||||
short realtimeBuffer[BUFSIZE * 2];
|
||||
int currentPos_;
|
||||
int lastPos_;
|
||||
short realtimeBuffer_[BUFSIZE * 2];
|
||||
};
|
||||
|
||||
// TODO: Get rid of this
|
||||
static DSoundState *g_dsound;
|
||||
static DSoundAudioBackend *g_dsound;
|
||||
|
||||
inline int RoundDown128(int x) {
|
||||
return x & (~127);
|
||||
}
|
||||
|
||||
int DSound_GetSampleRate() {
|
||||
if (g_dsound) {
|
||||
return g_dsound->GetSampleRate();
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool DSoundState::CreateBuffer() {
|
||||
bool DSoundAudioBackend::CreateBuffer() {
|
||||
PCMWAVEFORMAT pcmwf;
|
||||
DSBUFFERDESC dsbdesc;
|
||||
|
||||
memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
|
||||
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
|
||||
|
||||
bufferSize = BUFSIZE;
|
||||
bufferSize_ = BUFSIZE;
|
||||
|
||||
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
|
||||
pcmwf.wf.nChannels = 2;
|
||||
pcmwf.wf.nSamplesPerSec = sampleRate;
|
||||
pcmwf.wf.nSamplesPerSec = sampleRate_;
|
||||
pcmwf.wf.nBlockAlign = 4;
|
||||
pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
|
||||
pcmwf.wBitsPerSample = 16;
|
||||
|
||||
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
|
||||
dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS; // //DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
|
||||
dsbdesc.dwBufferBytes = bufferSize; //FIX32(pcmwf.wf.nAvgBytesPerSec); //change to set buffer size
|
||||
dsbdesc.dwBufferBytes = bufferSize_; //FIX32(pcmwf.wf.nAvgBytesPerSec); //change to set buffer size
|
||||
dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&pcmwf;
|
||||
|
||||
if (SUCCEEDED(ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL))) {
|
||||
dsBuffer->SetCurrentPosition(0);
|
||||
if (SUCCEEDED(ds_->CreateSoundBuffer(&dsbdesc, &dsBuffer_, NULL))) {
|
||||
dsBuffer_->SetCurrentPosition(0);
|
||||
return true;
|
||||
} else {
|
||||
dsBuffer = NULL;
|
||||
dsBuffer_ = NULL;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool DSoundState::WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
|
||||
bool DSoundAudioBackend::WriteDataToBuffer(DWORD offset, // Our own write cursor.
|
||||
char* soundData, // Start of our data.
|
||||
DWORD dwSoundBytes) { // Size of block to copy.
|
||||
DWORD soundBytes) { // Size of block to copy.
|
||||
void *ptr1, *ptr2;
|
||||
DWORD numBytes1, numBytes2;
|
||||
// Obtain memory address of write block. This will be in two parts if the block wraps around.
|
||||
HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
|
||||
HRESULT hr = dsBuffer_->Lock(offset, soundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
|
||||
|
||||
// If the buffer was lost, restore and retry lock.
|
||||
/*
|
||||
@@ -111,7 +104,7 @@ bool DSoundState::WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
|
||||
memcpy(ptr2, soundData+numBytes1, numBytes2);
|
||||
|
||||
// Release the data back to DirectSound.
|
||||
dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
|
||||
dsBuffer_->Unlock(ptr1, numBytes1, ptr2, numBytes2);
|
||||
return true;
|
||||
}/*
|
||||
else
|
||||
@@ -123,139 +116,122 @@ bool DSoundState::WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned int WINAPI soundThread(void *param) {
|
||||
DSoundState *state = (DSoundState *)param;
|
||||
unsigned int WINAPI DSoundAudioBackend::soundThread(void *param) {
|
||||
DSoundAudioBackend *state = (DSoundAudioBackend *)param;
|
||||
return state->RunThread();
|
||||
}
|
||||
|
||||
int DSoundState::RunThread() {
|
||||
int DSoundAudioBackend::RunThread() {
|
||||
setCurrentThreadName("DSound");
|
||||
currentPos = 0;
|
||||
lastPos = 0;
|
||||
currentPos_ = 0;
|
||||
lastPos_ = 0;
|
||||
//writeDataToBuffer(0,realtimeBuffer,bufferSize);
|
||||
// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
|
||||
|
||||
dsBuffer->Play(0,0,DSBPLAY_LOOPING);
|
||||
dsBuffer_->Play(0,0,DSBPLAY_LOOPING);
|
||||
|
||||
while (!threadData) {
|
||||
while (!threadData_) {
|
||||
EnterCriticalSection(&soundCriticalSection);
|
||||
|
||||
dsBuffer->GetCurrentPosition((DWORD *)¤tPos, 0);
|
||||
int numBytesToRender = RoundDown128(ModBufferSize(currentPos - lastPos));
|
||||
dsBuffer_->GetCurrentPosition((DWORD *)¤tPos_, 0);
|
||||
int numBytesToRender = RoundDown128(ModBufferSize(currentPos_ - lastPos_));
|
||||
|
||||
if (numBytesToRender >= 256) {
|
||||
int numBytesRendered = 4 * (*callback)(realtimeBuffer, numBytesToRender >> 2, 16, 44100, 2);
|
||||
int numBytesRendered = 4 * (*callback_)(realtimeBuffer_, numBytesToRender >> 2, 16, 44100, 2);
|
||||
//We need to copy the full buffer, regardless of what the mixer claims to have filled
|
||||
//If we don't do this then the sound will loop if the sound stops and the mixer writes only zeroes
|
||||
numBytesRendered = numBytesToRender;
|
||||
WriteDataToBuffer(lastPos, (char *) realtimeBuffer, numBytesRendered);
|
||||
WriteDataToBuffer(lastPos_, (char *) realtimeBuffer_, numBytesRendered);
|
||||
|
||||
currentPos = ModBufferSize(lastPos + numBytesRendered);
|
||||
totalRenderedBytes += numBytesRendered;
|
||||
currentPos_ = ModBufferSize(lastPos_ + numBytesRendered);
|
||||
totalRenderedBytes_ += numBytesRendered;
|
||||
|
||||
lastPos = currentPos;
|
||||
lastPos_ = currentPos_;
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&soundCriticalSection);
|
||||
WaitForSingleObject(soundSyncEvent, MAXWAIT);
|
||||
WaitForSingleObject(soundSyncEvent_, MAXWAIT);
|
||||
}
|
||||
dsBuffer->Stop();
|
||||
dsBuffer_->Stop();
|
||||
|
||||
threadData = 2;
|
||||
threadData_ = 2;
|
||||
return 0;
|
||||
}
|
||||
|
||||
DSoundState::DSoundState(HWND window, StreamCallback _callback, int sampleRate)
|
||||
: window_(window), callback(_callback), sampleRate(sampleRate) {
|
||||
|
||||
callback = _callback;
|
||||
threadData=0;
|
||||
DSoundAudioBackend::DSoundAudioBackend() : threadData_(0), ds_(nullptr) {
|
||||
}
|
||||
|
||||
bool DSoundState::Init() {
|
||||
soundSyncEvent = CreateEvent(0, false, false, 0);
|
||||
InitializeCriticalSection(&soundCriticalSection);
|
||||
DSoundAudioBackend::~DSoundAudioBackend() {
|
||||
if (!ds_)
|
||||
return;
|
||||
|
||||
if (FAILED(DirectSoundCreate8(0,&ds,0))) {
|
||||
CloseHandle(soundSyncEvent);
|
||||
DeleteCriticalSection(&soundCriticalSection);
|
||||
return false;
|
||||
}
|
||||
|
||||
ds->SetCooperativeLevel(window_, DSSCL_PRIORITY);
|
||||
if (!CreateBuffer())
|
||||
return false;
|
||||
|
||||
DWORD num1;
|
||||
short *p1;
|
||||
|
||||
dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, 0, 0, 0);
|
||||
|
||||
memset(p1,0,num1);
|
||||
dsBuffer->Unlock(p1,num1,0,0);
|
||||
totalRenderedBytes = -bufferSize;
|
||||
hThread = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0);
|
||||
SetThreadPriority(hThread, THREAD_PRIORITY_ABOVE_NORMAL);
|
||||
return true;
|
||||
}
|
||||
|
||||
void DSoundState::UpdateSound() {
|
||||
if (soundSyncEvent != NULL)
|
||||
SetEvent(soundSyncEvent);
|
||||
}
|
||||
|
||||
|
||||
void DSoundState::StopSound() {
|
||||
if (!dsBuffer)
|
||||
if (!dsBuffer_)
|
||||
return;
|
||||
|
||||
EnterCriticalSection(&soundCriticalSection);
|
||||
|
||||
if (threadData == 0) {
|
||||
threadData = 1;
|
||||
if (threadData_ == 0) {
|
||||
threadData_ = 1;
|
||||
}
|
||||
|
||||
if (hThread != NULL) {
|
||||
WaitForSingleObject(hThread, 1000);
|
||||
CloseHandle(hThread);
|
||||
hThread = NULL;
|
||||
if (hThread_ != NULL) {
|
||||
WaitForSingleObject(hThread_, 1000);
|
||||
CloseHandle(hThread_);
|
||||
hThread_ = NULL;
|
||||
}
|
||||
|
||||
if (threadData == 2) {
|
||||
if (dsBuffer != NULL)
|
||||
dsBuffer->Release();
|
||||
dsBuffer = NULL;
|
||||
if (ds != NULL)
|
||||
ds->Release();
|
||||
ds = NULL;
|
||||
if (threadData_ == 2) {
|
||||
if (dsBuffer_ != NULL)
|
||||
dsBuffer_->Release();
|
||||
dsBuffer_ = NULL;
|
||||
if (ds_ != NULL)
|
||||
ds_->Release();
|
||||
ds_ = NULL;
|
||||
}
|
||||
|
||||
if (soundSyncEvent != NULL) {
|
||||
CloseHandle(soundSyncEvent);
|
||||
if (soundSyncEvent_ != NULL) {
|
||||
CloseHandle(soundSyncEvent_);
|
||||
}
|
||||
soundSyncEvent = NULL;
|
||||
soundSyncEvent_ = NULL;
|
||||
LeaveCriticalSection(&soundCriticalSection);
|
||||
DeleteCriticalSection(&soundCriticalSection);
|
||||
}
|
||||
|
||||
void DSound_UpdateSound() {
|
||||
if (g_dsound) {
|
||||
g_dsound->UpdateSound();
|
||||
}
|
||||
}
|
||||
|
||||
bool DSound_StartSound(HWND window, StreamCallback _callback, int sampleRate) {
|
||||
g_dsound = new DSoundState(window, _callback, sampleRate);
|
||||
if (!g_dsound->Init()) {
|
||||
delete g_dsound;
|
||||
g_dsound = NULL;
|
||||
bool DSoundAudioBackend::Init(HWND window, StreamCallback _callback, int sampleRate) {
|
||||
window_ = window;
|
||||
callback_ = _callback;
|
||||
sampleRate_ = sampleRate;
|
||||
threadData_ = 0;
|
||||
if (FAILED(DirectSoundCreate8(0, &ds_, 0))) {
|
||||
ds_ = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
ds_->SetCooperativeLevel(window_, DSSCL_PRIORITY);
|
||||
if (!CreateBuffer())
|
||||
return false;
|
||||
|
||||
soundSyncEvent_ = CreateEvent(0, false, false, 0);
|
||||
InitializeCriticalSection(&soundCriticalSection);
|
||||
|
||||
DWORD num1;
|
||||
short *p1;
|
||||
|
||||
dsBuffer_->Lock(0, bufferSize_, (void **)&p1, &num1, 0, 0, 0);
|
||||
|
||||
memset(p1,0,num1);
|
||||
dsBuffer_->Unlock(p1,num1,0,0);
|
||||
totalRenderedBytes_ = -bufferSize_;
|
||||
hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0);
|
||||
SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL);
|
||||
return true;
|
||||
}
|
||||
|
||||
void DSound_StopSound() {
|
||||
g_dsound->StopSound();
|
||||
delete g_dsound;
|
||||
g_dsound = NULL;
|
||||
void DSoundAudioBackend::Update() {
|
||||
if (soundSyncEvent_ != NULL)
|
||||
SetEvent(soundSyncEvent_);
|
||||
}
|
||||
|
||||
WindowsAudioBackend *CreateAudioBackend(AudioBackendType type) {
|
||||
return new DSoundAudioBackend();
|
||||
}
|
||||
+17
-8
@@ -1,14 +1,23 @@
|
||||
#ifndef __SOUNDSTREAM_H__
|
||||
#define __SOUNDSTREAM_H__
|
||||
#pragma once
|
||||
|
||||
#include "Common/CommonWindows.h"
|
||||
|
||||
typedef int (*StreamCallback)(short *buffer, int numSamples, int bits, int rate, int channels);
|
||||
|
||||
bool DSound_StartSound(HWND window, StreamCallback _callback, int sampleRate);
|
||||
void DSound_UpdateSound();
|
||||
void DSound_StopSound();
|
||||
class WindowsAudioBackend {
|
||||
public:
|
||||
WindowsAudioBackend() {}
|
||||
virtual ~WindowsAudioBackend() {}
|
||||
virtual bool Init(HWND window, StreamCallback _callback, int sampleRate) = 0;
|
||||
virtual void Update() {} // Doesn't have to do anything
|
||||
virtual int GetSampleRate() = 0;
|
||||
};
|
||||
|
||||
int DSound_GetSampleRate();
|
||||
|
||||
#endif //__SOUNDSTREAM_H__
|
||||
enum AudioBackendType {
|
||||
AUDIO_BACKEND_DSOUND,
|
||||
// AUDIO_BACKEND_WASAPI, // TODO
|
||||
AUDIO_BACKEND_AUTO
|
||||
};
|
||||
|
||||
// Factory
|
||||
WindowsAudioBackend *CreateAudioBackend(AudioBackendType type);
|
||||
|
||||
@@ -126,9 +126,13 @@ void WindowsHost::InitSound()
|
||||
{
|
||||
}
|
||||
|
||||
// UGLY!
|
||||
extern WindowsAudioBackend *winAudioBackend;
|
||||
|
||||
void WindowsHost::UpdateSound()
|
||||
{
|
||||
DSound_UpdateSound();
|
||||
if (winAudioBackend)
|
||||
winAudioBackend->Update();
|
||||
}
|
||||
|
||||
void WindowsHost::ShutdownSound()
|
||||
|
||||
+4
-1
@@ -256,10 +256,13 @@ std::string System_GetProperty(SystemProperty prop) {
|
||||
}
|
||||
}
|
||||
|
||||
// Ugly!
|
||||
extern WindowsAudioBackend *winAudioBackend;
|
||||
|
||||
int System_GetPropertyInt(SystemProperty prop) {
|
||||
switch (prop) {
|
||||
case SYSPROP_AUDIO_SAMPLE_RATE:
|
||||
return DSound_GetSampleRate();
|
||||
return winAudioBackend ? winAudioBackend->GetSampleRate() : -1;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user