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Fix UI navigation using gamepads when tilt is enabled
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@@ -884,7 +884,8 @@ bool NativeAxis(const AxisInput &axis) {
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return false;
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default:
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return false;
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// Don't take over completely!
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return screenManager->axis(axis);
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}
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//figure out the sensitivity of the tilt. (sensitivity is originally 0 - 100)
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