Commit Graph
11573 Commits
Author SHA1 Message Date
Henrik Rydgård 0f67666fc1 Merge pull request #3922 from thedax/oskOverhaul
Osk overhaul: Adjust button functionality, and some text positioning.
2013-09-25 14:40:35 -07:00
The Dax 3cc07ec1af Let LTRIGGER cycle languages backward. 2013-09-25 17:33:22 -04:00
The Dax a7a416fa88 Pull language names from langregion.ini. 2013-09-25 17:17:17 -04:00
The Dax 546a506c62 Be consistent with braces. 2013-09-25 16:52:18 -04:00
The Dax 17d52ce07c Adjust some of the text to look better. 2013-09-25 16:25:26 -04:00
The Dax 7b6414e78d Overhaul the OSK. Select now acts as a shift button(swaps between upper/lower case; in the case of Korean, it does nothing. In the case of Japanese, it swaps Katakana/Hiragana). R Trigger now acts as a language selector, cycling through the 5 keyboard languages(English, English full-width, Japanese, Korean, Russian). 2013-09-25 16:18:07 -04:00
Henrik Rydgård 14aa0c6ffa Merge pull request #3920 from thedax/oskAddFWLatin
OSK: Add full-width Latin keyboard(upper/lower) for compatibility with games that need it.
2013-09-25 11:04:41 -07:00
The Dax 1061d6193c Remove some unused stuff. 2013-09-25 13:52:41 -04:00
The Dax 90c21a370c Add Full-width Latin keyboard(upper and lower cases), and allow OSK to input characters as long as it's <= FieldMaxLength. This should allow Valkyria Chronicles II to have correct password entry on all platforms. 2013-09-25 13:50:50 -04:00
Henrik Rydgård 2a62739fba Merge pull request #3919 from shenweip/patch-7
Win 32: Fix a bug that mouse cannot work correctly when maximize the window from 1x window size.
2013-09-25 10:43:14 -07:00
Henrik Rydgård e7c01b8d32 Clang fixes (apple) 2013-09-25 18:50:09 +02:00
shenweip eb33037f3c Fix a bug that mouse cannot work correctly when maximize the window from 1x window size. 2013-09-26 00:19:13 +08:00
raven02 3d210b9e85 Add comment "priority = -1 is valid" 2013-09-25 22:19:43 +08:00
raven02 99d1bfbe89 Add ERROR_LOG for Illegal Priority 2013-09-25 21:52:16 +08:00
Henrik Rydgård 653de117b9 Merge pull request #3917 from Kingcom/GEDebugger
Simple display list view
2013-09-25 06:41:07 -07:00
Kingcom 98f4273dcc Simple display list view 2013-09-25 15:24:53 +02:00
Henrik Rydgård 9b000a0d55 Merge pull request #3913 from raven02/patch-7
Implement sceMp3GetSumDecodedSample()
2013-09-25 01:37:53 -07:00
shenweip 43654e2a61 Use a separate latch for osk dialog. 2013-09-25 16:32:07 +08:00
Henrik Rydgård 7575674af4 Merge pull request #3910 from Kingcom/GEDebugger
Change SimpleGLWindow
2013-09-25 01:23:01 -07:00
raven02 6141514160 Support load a savestate created with a previous git build 2013-09-25 14:37:27 +08:00
raven02 368e4d93f9 Implement sceMp3GetSumDecodedSample() 2013-09-25 11:50:38 +08:00
Kingcom 443f9bdfd5 Fix spaces 2013-09-24 20:11:42 +02:00
Kingcom 312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
shenweip b59636003d Don't push the second srcreen. 2013-09-25 01:37:25 +08:00
raven02 ac95819ec1 Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0 2013-09-24 21:51:05 +08:00
Henrik Rydgard 4cba4efbba Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
Henrik Rydgard bd8cb4b02d Start work on implementing bbox, add a comment with some thoughts.. 2013-09-24 14:14:05 +02:00
Henrik Rydgard 424b4cbd5f Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet) 2013-09-24 14:14:04 +02:00
Henrik Rydgård 9e7769c337 Merge pull request #3906 from raven02/patch-4
Try to draw pic0 if pic1 is not available
2013-09-24 04:14:21 -07:00
raven02 c7021b0a2e Use better approach to show either pic0 or pic1 2013-09-24 19:07:27 +08:00
Henrik Rydgard 2b66a850be More spline/bezier optimization. Enable real splines. Add option "Low quality spline/bezier curves". 2013-09-24 11:14:49 +02:00
raven02 eeb50b354f Make sure ginfo->pic0Texture is not NULL 2013-09-24 16:16:37 +08:00
Henrik Rydgård 216ccbb94b Merge pull request #3901 from thedax/win32FixFullScreenAgain
Win32: Fix 2 fullscreen bugs
2013-09-24 01:12:17 -07:00
Henrik Rydgård e577423e37 Merge pull request #3905 from unknownbrackets/debugger
Defer initialiazation of the GE debugger preview window
2013-09-24 01:11:44 -07:00
Henrik Rydgård 79853f3a5b Merge pull request #3904 from unknownbrackets/ge-minor
Actually apply restored ge contexts
2013-09-24 01:00:30 -07:00
Unknown W. Brackets 8f1762f024 Update tests. 2013-09-24 00:58:17 -07:00
raven02 69234a1103 Try to draw pic0 if pic1 is not available 2013-09-24 15:54:40 +08:00
Unknown W. Brackets 4cae7bf8d3 Defer initialization of the GE dbg preview.
Maybe it's causing slowdown on some cards to init a new context?
2013-09-23 23:45:37 -07:00
Unknown W. Brackets a528f797b1 32-bit warning fixes in the debugger/win UI. 2013-09-23 23:44:58 -07:00
Unknown W. Brackets bdfc8bf4b3 Mark texture as maybe changed when running lists. 2013-09-23 23:17:56 -07:00
Unknown W. Brackets 4c3b3484d7 Actually apply the restored gstate. 2013-09-23 23:17:36 -07:00
shenweip a8692d36fe Also receive "More Settings" or "Control Mapping" message in GameSettingsSreen and ControlMappingScreen. 2013-09-24 13:03:59 +08:00
The Dax 5b1a2cbafd Bring factor back, but only apply it in windowed mode. 2013-09-23 23:56:32 -04:00
The Dax f9ed9928a9 Fix mouse events not working when switching from 1x window size to fullscreen mode. 2013-09-23 23:08:46 -04:00
The Dax d5478af3c7 Remove redundant _ViewFullScreen call. 2013-09-23 23:01:26 -04:00
Henrik Rydgård f829028ec7 Merge pull request #3898 from thedax/win32Fix
Win32: Use g_Config.bFullScreen, not a global variable for fullscreen in WndMainWindow.cpp.
2013-09-23 14:55:42 -07:00
The Dax f989b3daf8 Use g_Config.bFullScreen, not a global variable in WndMainWindow.cpp. Also, fix backward logic. 2013-09-23 17:45:43 -04:00
Henrik Rydgard ff8c6ba225 Optimize real splines. Still not active. 2013-09-23 23:02:31 +02:00
Henrik Rydgard f69632a316 Fix one more PSPPointer function. Fixes #3897 2013-09-23 22:06:50 +02:00
Henrik Rydgard 9dc9c89918 Possible fix to bezier texture coordinate problem reported by CPkmn 2013-09-23 22:02:58 +02:00