Fix spaces

This commit is contained in:
Kingcom committed 2013-09-24 20:11:42 +02:00
1 parent 312f957963
commit 443f9bdfd5
2 files changed
+25 -29

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+1 -2
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@@ -56,8 +56,7 @@ static GPUDebugBuffer buffer;
// TODO: Simplify and move out of windows stuff, just block in a common way for everyone.
void CGEDebugger::init()
{
void CGEDebugger::init() {
SimpleGLWindow::registerClass();
}
+24 -27
View File
@@ -24,18 +24,18 @@ const PTCHAR SimpleGLWindow::windowClass = _T("SimpleGLWindow");
void SimpleGLWindow::registerClass() {
WNDCLASSEX wndClass;
wndClass.cbSize = sizeof(wndClass);
wndClass.lpszClassName = windowClass;
wndClass.hInstance = GetModuleHandle(0);
wndClass.lpfnWndProc = wndProc;
wndClass.hCursor = LoadCursor (NULL, IDC_ARROW);
wndClass.hIcon = 0;
wndClass.lpszMenuName = 0;
wndClass.hbrBackground = (HBRUSH)GetSysColorBrush(COLOR_WINDOW);
wndClass.style = 0;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = sizeof(SimpleGLWindow*);
wndClass.hIconSm = 0;
wndClass.cbSize = sizeof(wndClass);
wndClass.lpszClassName = windowClass;
wndClass.hInstance = GetModuleHandle(0);
wndClass.lpfnWndProc = wndProc;
wndClass.hCursor = LoadCursor (NULL, IDC_ARROW);
wndClass.hIcon = 0;
wndClass.lpszMenuName = 0;
wndClass.hbrBackground = (HBRUSH)GetSysColorBrush(COLOR_WINDOW);
wndClass.style = 0;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = sizeof(SimpleGLWindow*);
wndClass.hIconSm = 0;
RegisterClassEx(&wndClass);
}
@@ -79,8 +79,7 @@ SimpleGLWindow::~SimpleGLWindow() {
}
};
void SimpleGLWindow::Initialize()
{
void SimpleGLWindow::Initialize() {
RECT rect;
GetWindowRect(hWnd_, &rect);
@@ -274,24 +273,22 @@ void SimpleGLWindow::Clear() {
Swap();
}
SimpleGLWindow *SimpleGLWindow::getFrom(HWND hwnd)
{
return (SimpleGLWindow*) GetWindowLongPtr(hwnd, GWLP_USERDATA);
SimpleGLWindow *SimpleGLWindow::getFrom(HWND hwnd) {
return (SimpleGLWindow*) GetWindowLongPtr(hwnd, GWLP_USERDATA);
}
LRESULT CALLBACK SimpleGLWindow::wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
LRESULT CALLBACK SimpleGLWindow::wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
SimpleGLWindow *win = SimpleGLWindow::getFrom(hwnd);
switch(msg)
{
case WM_NCCREATE:
// Allocate a new CustCtrl structure for this window.
win = new SimpleGLWindow(hwnd);
switch(msg)
{
case WM_NCCREATE:
// Allocate a new CustCtrl structure for this window.
win = new SimpleGLWindow(hwnd);
// Continue with window creation.
return win != NULL;
// Continue with window creation.
return win != NULL;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
return DefWindowProc(hwnd, msg, wParam, lParam);
}