Commit Graph
11573 Commits
Author SHA1 Message Date
Henrik Rydgård cfb05e66ad Merge pull request #3949 from adrian17/common_cleanup
Common cleanup
2013-09-28 14:54:36 -07:00
Henrik Rydgård 00c4fb43f2 Merge pull request #3939 from thedax/win32MakeMsgTranslatable
Win32: Make savestate slot OSM translatable.
2013-09-28 14:52:34 -07:00
Henrik Rydgard a5d30d2f02 Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
adrian17 58d8bc86c5 Removed two functions as they are also in Native/file.
Also, removed TabsToSpaces() from the header as it no longer exists.
2013-09-28 23:05:36 +02:00
Henrik Rydgård 605b3c8cc0 Merge pull request #3961 from makotech222/cwcheat
Fix Bug with GetCodesList skipping lines that don't contain 8 characters...
2013-09-28 13:47:32 -07:00
Steven Cherry d240dbecce Fix Bug with GetCodesList skipping lines that don't contain 8 characters (usually titles) 2013-09-28 15:42:20 -05:00
Henrik Rydgard 976a8ad1ed Update native 2013-09-28 22:31:56 +02:00
Henrik Rydgård 5fba85d62b Merge pull request #3787 from unknownbrackets/softgpu
softgpu: Skip the stencil/depth tests in a clear
2013-09-28 13:25:35 -07:00
Henrik Rydgard 649e830028 Minor cleanup 2013-09-28 22:19:00 +02:00
Henrik Rydgard 171c833c06 Merge branch 'master' of github.com:hrydgard/ppsspp 2013-09-28 22:18:04 +02:00
Henrik Rydgard cb43870cc3 Merge branch 'halffloat'
Conflicts:
	Core/MIPS/x86/CompVFPU.cpp
2013-09-28 22:16:44 +02:00
Henrik Rydgard 20174d9410 Delete the lookup table version of vh2f 2013-09-28 22:15:29 +02:00
Henrik Rydgård 9ffe840ec4 Merge pull request #3959 from DanyalZia/patch-12
Don't use clamp on framebuffers on pre-HD ATI cards
2013-09-28 13:13:51 -07:00
Henrik Rydgard 7ca6d73857 Two approaches to vh2f (half-float to float): lookuptable and fast SSE 2013-09-28 22:08:44 +02:00
danyalzia 12d15bc13e fix a clamping bug in pre-HD ATI/AMD drivers 2013-09-29 00:25:13 +05:00
Unknown W. Brackets f5ee058fbc Oops, fix debug build. 2013-09-28 12:21:20 -07:00
Henrik Rydgård 98f0f2692b Merge pull request #3948 from thedax/win32DeadlocksTake2
Win32 Deadlocks Part 2: Stop should do the same things Reset does.
2013-09-28 12:18:03 -07:00
danyalzia 1aa3c39f77 Do not read through PBOs 2013-09-29 00:17:19 +05:00
Unknown W. Brackets e79781b1a3 softgpu: Skip the stencil/depth tests in a clear. 2013-09-28 12:15:07 -07:00
Henrik Rydgård b0189b9557 Merge pull request #3942 from Kingcom/GEDebugger
Add tab control to GEDebugger (and more)
2013-09-28 12:08:27 -07:00
Kingcom 72faf8c8ab Move tab control into separate class 2013-09-28 20:57:02 +02:00
Henrik Rydgard 04b911a03b Change a bunch of "MayHavePrefix" to "HasUnknownPrefix".
Should be safe, I think none of these have any sane use of prefixes anyway.
2013-09-28 20:07:58 +02:00
Henrik Rydgard 8d1fce2935 Update lang 2013-09-28 20:07:57 +02:00
Henrik Rydgard 41a988774f ARM: implement vhdp 2013-09-28 20:07:57 +02:00
Kingcom c4dbe37444 Add function to add a Dialog tab 2013-09-28 17:23:14 +02:00
Henrik Rydgård db27cdd138 Merge pull request #3947 from raven02/patch-14
Fix missing minimap and title effect in Hexyz Force
2013-09-28 07:52:09 -07:00
Kingcom 478962ae2c Resize GEDebugger and save position 2013-09-28 16:04:56 +02:00
Kingcom 513223ea4f -Step through display list with F10/F11
-accelerator changes
2013-09-28 14:34:08 +02:00
Henrik Rydgard cfdfa77476 Change a bunch of "MayHavePrefix" to "HasUnknonwPrefix".
Should be safe, I think none of these have any sane use of prefixes anyway.
2013-09-28 12:33:16 +02:00
Henrik Rydgard 532678b6f7 Update lang 2013-09-28 12:31:46 +02:00
Henrik Rydgard aa753c88b2 ARM: implement vhdp 2013-09-28 12:30:28 +02:00
Henrik Rydgård 8dac5726f4 Merge pull request #3956 from unknownbrackets/debugger
Add methods to grab the depth/stencil buffers too
2013-09-28 03:19:19 -07:00
Henrik Rydgård 79ce1e1f03 Merge pull request #3955 from DanyalZia/patch-9
Show GL Shading Language Version in System Information
2013-09-28 03:06:11 -07:00
Unknown W. Brackets da1d700904 Attempt to support rendering depth/stencil.
But no interface yet.  I can't tell if it works, I just get black...
2013-09-28 02:38:05 -07:00
danyalzia 4a034f4a4d Show GL Shading Language Version 2013-09-28 14:34:04 +05:00
Unknown W. Brackets 14efcbcc9b Add an interface to grab the depth/stencil buffers.
Not sure yet how to show in UI, not well tested...
2013-09-28 02:23:07 -07:00
Henrik Rydgård d14411bfe5 Merge pull request #3951 from bhavin192/patch-1
Update CwCheat.cpp
2013-09-28 02:14:58 -07:00
Kingcom 4a786ebef8 ... and add line breaks 2013-09-28 10:44:17 +02:00
Kingcom 606c4bf8a2 Remove unwanted changes 2013-09-28 10:42:56 +02:00
Kingcom b6d49f09bc Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger
Conflicts:
	Windows/GEDebugger/GEDebugger.cpp
	Windows/GEDebugger/GEDebugger.h
	Windows/ppsspp.rc
	Windows/resource.h
2013-09-28 10:39:28 +02:00
Henrik Rydgård 9ace2be7bb Merge pull request #3952 from unknownbrackets/debugger
Show a texture preview in addition to the framebuffer preview
2013-09-28 01:16:15 -07:00
Unknown W. Brackets 086294b495 Listen for shutdown in thread loops.
This way we don't need to use wait_for(), much better.
Also because there are slightly more correct cond vars on win32.
2013-09-28 00:45:54 -07:00
Unknown W. Brackets 4b9056fa02 Shutdown cleanly even when GE debugger is paused. 2013-09-28 00:32:45 -07:00
Unknown W. Brackets 2a75ad2ebf Ignore framebuffer alpha in preview, often 0. 2013-09-27 23:52:06 -07:00
Unknown W. Brackets 6f6013a6f8 Add a separate button to step by op/cmd. 2013-09-27 23:46:04 -07:00
Unknown W. Brackets ba289c1e73 Show alpha in textures in the GE debugger. 2013-09-27 23:36:23 -07:00
bhavin192 9e38ad4916 Update CwCheat.cpp
added symbian support correct defined if it is wrong
2013-09-28 11:24:03 +05:30
Unknown W. Brackets d734b59904 Add a preview for the current texture as well. 2013-09-27 22:46:09 -07:00
Unknown W. Brackets 81e71dd8d7 Add a way to get to the current texture as well. 2013-09-27 22:46:08 -07:00
Unknown W. Brackets 75f2995f25 Move some texture deindexing to GPU/Common/. 2013-09-27 22:46:07 -07:00