Unknown W. Brackets
540243b1f9
Add a bunch more state values to GE dbg.
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This is basically all of them, I think.
2013-09-30 23:20:15 -07:00
raven02
90e77f8c30
Remove duplicate comment
2013-10-01 14:04:48 +08:00
raven02
7f3a3ccd6c
Projection mapping : Initialize z as 1.0f
2013-10-01 09:01:38 +08:00
Unknown W. Brackets
80ae3f247f
Merge pull request #4006 from thedax/buildFix
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Build fix.
2013-09-30 13:08:56 -07:00
The Dax
dda0bfea33
Build fix.
2013-09-30 16:00:41 -04:00
Kingcom
0601f88b6d
Don't change border when the tab uses the buttons style
2013-09-30 21:49:17 +02:00
Kingcom
2dfa63bb1c
Add config setting
2013-09-30 21:42:05 +02:00
Kingcom
54f5405b4f
-remember/restore focus when switching tabs
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-if a tab has a border, display if when titles are disabled, and don't display it when they are enabled
2013-09-30 21:38:46 +02:00
Henrik Rydgård
802f60cc80
Merge pull request #4001 from thedax/conditionalSoftGPUDisable
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Disable turning on/off software GPU when in-game. We don't support switching GPU backends dynamically yet.
2013-09-30 12:37:50 -07:00
Henrik Rydgård
1163c9099a
Merge pull request #4004 from thedax/fixUIBug
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Don't leave a gray box behind in the Recents list when a game is deleted.
2013-09-30 12:37:09 -07:00
The Dax
e1580bb8ba
When a game is deleted via GameScreen, remove it from the recent ISOs list, if applicable.
2013-09-30 15:29:37 -04:00
The Dax
6504feeb0b
Disable turning on software GPU when in-game. We don't support switching backends at in-game time yet.
2013-09-30 13:15:33 -04:00
adrian17
7e3f35dfe3
Removed redundant includes
2013-09-30 19:05:04 +02:00
Unknown W. Brackets
c86c9fe11e
Merge branch 'debugger'
2013-09-30 08:31:32 -07:00
Unknown W. Brackets
45b08bc6af
Clean up float formatting, oops.
2013-09-30 08:30:30 -07:00
Henrik Rydgård
27584e1171
Merge pull request #3995 from unknownbrackets/debugger
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Add some state tabs to the GE debugger
2013-09-30 08:24:04 -07:00
Unknown W. Brackets
97de7a6fbd
Add a tab for texture-related settings to GE dbg.
2013-09-30 08:18:28 -07:00
Unknown W. Brackets
99b449661c
Improve state value formatting in GE debugger.
2013-09-30 08:13:05 -07:00
Unknown W. Brackets
d0abc03be4
Add a few more tabs (not complete.)
2013-09-30 07:48:54 -07:00
Unknown W. Brackets
37d94b041e
Add a tab for flags to the ge debugger.
2013-09-30 07:48:54 -07:00
Henrik Rydgård
23bbc0bbd1
Merge pull request #3998 from Kingcom/Debugger
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More tab changes
2013-09-30 07:35:25 -07:00
Kingcom
a5ae03cae1
-use tab control class for left tabs
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-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Henrik Rydgård
6b3d78adfc
glDrawRangeElements seems to cause problems in monster hunter?
2013-09-30 13:22:17 +02:00
Henrik Rydgård
add0350b56
Merge pull request #3967 from raven02/patch-17
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Quick fix FF4 CC missing title text in framebuffer-to-memory mode
2013-09-30 03:39:47 -07:00
Henrik Rydgård
f8bc2f6c76
Merge pull request #3909 from raven02/patch-5
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Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0
2013-09-30 03:27:33 -07:00
Henrik Rydgård
2f2e1460b8
Merge pull request #3929 from raven02/patch-10
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Delay as sas core for sceP3daBridgeCore
2013-09-30 03:08:11 -07:00
Henrik Rydgård
ed1f4cd8d9
Merge branch 'patch-16' of https://github.com/raven02/ppsspp into raven02-patch-16
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Conflicts:
UI/GameSettingsScreen.cpp
2013-09-30 11:57:30 +02:00
Henrik Rydgård
8aba516e49
Merge pull request #3985 from Kingcom/Debugger
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Better disassembly resizing
2013-09-30 02:53:36 -07:00
Henrik Rydgård
0ea2360353
Merge pull request #3916 from shenweip/patch-6
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Use a separate latch for osk dialog.
2013-09-30 02:04:22 -07:00
Henrik Rydgård
a95a1a914c
Merge pull request #3992 from unknownbrackets/savestates
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Add rewind functionality only (no UI)
2013-09-30 01:52:49 -07:00
Kingcom
f41e5a3867
-use TabControl for bottom tabs
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-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
Unknown W. Brackets
4fea731d61
Merge pull request #3996 from unknownbrackets/net-minor
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Fix reporting's net shutdown as well
2013-09-30 01:39:06 -07:00
Unknown W. Brackets
2da30d59d1
Fix reporting's net shutdown as well.
2013-09-30 01:25:40 -07:00
Henrik Rydgard
f48e0af235
Better check for blendmode
2013-09-30 10:17:23 +02:00
Henrik Rydgard
e65d0b4791
Use EXT_blend_minmax when available. Minor tweaks.
2013-09-30 10:12:10 +02:00
Henrik Rydgård
5daa22f801
Merge pull request #3991 from unknownbrackets/dmac
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Implement sceDmacTryMemcpy(), improve sceDmacMemcpy()
2013-09-30 00:29:20 -07:00
Henrik Rydgård
8fa7532c3a
Merge pull request #3994 from unknownbrackets/bezier
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Swap render targets when drawing spline/beziers
2013-09-30 00:25:45 -07:00
Unknown W. Brackets
9e1e64d62e
Swap render targets when drawing spline/beziers.
2013-09-29 23:31:07 -07:00
Unknown W. Brackets
d7622869a9
Warning fix.
2013-09-29 20:28:19 -07:00
Unknown W. Brackets
06ae016782
Savestates now work okay between git versions.
2013-09-29 20:27:51 -07:00
Unknown W. Brackets
b7fbf5942f
Make save/load fail strings more consistent.
2013-09-29 20:24:23 -07:00
Unknown W. Brackets
5950c30e7b
If loading state fails, rewind instead of reset.
2013-09-29 20:20:20 -07:00
Unknown W. Brackets
021e09f53b
While unthrottled, checkpoint rewind less often.
2013-09-29 20:04:23 -07:00
Unknown W. Brackets
b3c6e6c012
Add basic support for rewinding (not enabled.)
2013-09-29 19:58:39 -07:00
Unknown W. Brackets
79abca9da4
Mostly implement sceDmacTryMemcpy().
2013-09-29 16:56:11 -07:00
Unknown W. Brackets
74908f6b38
Add errors and rescheduling to sceDmac*.
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The functionality seems pretty straight-forward.
2013-09-29 16:51:49 -07:00
Henrik Rydgård
e55c05503a
Merge pull request #3990 from unknownbrackets/texcache
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Rehash textures a bit more often when static
2013-09-29 16:22:34 -07:00
Unknown W. Brackets
506180fd07
Cut down texcache cap to 512.
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This will make textures rehash 4x more often if they seem to be static.
Previously, 2048 for a 30 fps game meant 69 seconds before it would notice
a change. This is really long for fonts that get missed sometimes.
This takes that down to 17.5 seconds. Still quite a while, but something
a normal person is much more likely to wait for.
Hopefulyl won't hurt performance much normally.
2013-09-29 15:26:56 -07:00
Unknown W. Brackets
f667d26814
Fix texcache rehash backoff.
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If a texture was reused (with other textures in between) several times per
frame, it would be rehashed more frequently than it should be.
Also tries to avoid rehashing several textures on the same frame if they
do not change.
2013-09-29 15:24:02 -07:00
Henrik Rydgård
ee1ed23454
Merge pull request #3989 from unknownbrackets/savestates
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Avoid clearing some caches on save/load state
2013-09-29 14:57:46 -07:00