Commit Graph
11573 Commits
Author SHA1 Message Date
Henrik Rydgard 854da44fba Buildfix 2013-09-23 21:51:34 +02:00
Henrik Rydgard fa3e63d46b On 32-bit platforms, PSPPointer must mask off the cache bit etc from pointers. 2013-09-23 21:46:45 +02:00
Henrik Rydgard bdbf6c5237 Enable (hopefully) correct beziers. Add full spline tesselation from JPCSP, disabled
Disabled real splines as it's way too slow, needs a complete rewrite. But works, except
for normal generation.
2013-09-23 20:29:34 +02:00
Henrik Rydgård 8c343fafdc Merge pull request #3895 from unknownbrackets/texcache
Flag the texture on format/swizzle change
2013-09-23 08:32:39 -07:00
Unknown W. Brackets f89ba75c38 Flag the texture on format/swizzle change. 2013-09-23 08:08:06 -07:00
Henrik Rydgard 171fe00383 More work on spline/bezier tesselation. Disabled for now, there are still issues. 2013-09-23 15:55:53 +02:00
Henrik Rydgard 250678fa63 Add missing sceAac NID 2013-09-23 15:55:53 +02:00
Henrik Rydgård b842650808 Merge pull request #3893 from raven02/patch-2
Fix texture clamp issue in Ys - The Oath in Felghana
2013-09-23 05:57:55 -07:00
raven02 e1f63f2e6d Set gstate_c.textureChanged = true; and | FLAG_EXECUTE for GE_CMD_TEXWRAP 2013-09-23 20:49:24 +08:00
Henrik Rydgård 2a16b9d3bb Merge pull request #3889 from unknownbrackets/debugger
Initially usable GE debugger
2013-09-23 02:07:40 -07:00
Unknown W. Brackets 2b28bdbea0 Fix 32-bit ge debugger (broken cond vars.) 2013-09-23 01:19:13 -07:00
Henrik Rydgård c01fb845aa Merge pull request #3890 from unknownbrackets/io-minor
Improve error handling in sceIoLseek*()
2013-09-23 00:02:52 -07:00
Unknown W. Brackets 197b4a34f4 Improve error handling in sceIoLseek*(). 2013-09-22 23:37:51 -07:00
Unknown W. Brackets 6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
Unknown W. Brackets 47b43e997f Support 16 bit buffers in the GE debugger too. 2013-09-22 22:25:55 -07:00
Unknown W. Brackets 4bc912c6db Detect tricks with depthbuffers and report them.
Tons of games share framebuffers though, but data is good...
2013-09-22 21:48:03 -07:00
Unknown W. Brackets a1713e620b Initialize some psmf values.
This was causing glitches when loading game A and then game B.
2013-09-22 21:19:59 -07:00
Unknown W. Brackets 38a4f2112d More carefully log unknown GE commands.
Need FLAG_EXECUTE or they won't log, we were only getting the
ReapplyGfxState() ones before.  Let's skip 0 to not log those as well.
2013-09-22 21:01:53 -07:00
Unknown W. Brackets 0ad5bcf1df Center the display on top of the checkerboard. 2013-09-22 20:40:13 -07:00
Unknown W. Brackets 4021acd3f8 Draw a checkerboard pattern behind the image. 2013-09-22 20:36:58 -07:00
Unknown W. Brackets 6073317591 Support render res. above 1x in ge debugger. 2013-09-22 20:14:31 -07:00
Unknown W. Brackets a7f9723528 Warning fixes. 2013-09-22 19:06:01 -07:00
Unknown W. Brackets d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Unknown W. Brackets 6af44910c1 Add an interface to return the current framebuffer. 2013-09-22 19:03:31 -07:00
Henrik Rydgard 806e482545 Add the sceAac NIDs (function list), no implementation. 2013-09-23 00:28:36 +02:00
Henrik Rydgård e7d906c8f7 Merge pull request #3886 from thedax/win32FixOffscreenBug
Win32: Move PPSSPP back onto the screen if it's offscreen when opening.
2013-09-22 15:17:51 -07:00
The Dax 17afe43ce5 Make the changes more multi-monitor friendly. Credit goes to [Unknown]. 2013-09-22 16:05:17 -04:00
The Dax bb7e6f2494 If WindowWidth or WindowHeight are <= 0, fix them. 2013-09-22 15:01:58 -04:00
The Dax 8ccb4cc863 Move PPSSPP back onto the primary monitor if it's offscreen when opening. 2013-09-22 14:44:35 -04:00
Unknown W. Brackets 2ad5167f75 Better to have its own directory. 2013-09-22 11:03:29 -07:00
Henrik Rydgård 7767495565 Merge pull request #3885 from unknownbrackets/debugger
Initial interface/hooks for GE debugger
2013-09-22 11:02:00 -07:00
Unknown W. Brackets 18b70c89ef Add an initial GE debugger interface on Windows. 2013-09-22 10:27:09 -07:00
Unknown W. Brackets 3787471791 Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
Unknown W. Brackets eabd8b5302 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
Henrik Rydgård 1dccc952d9 Merge pull request #3882 from Kingcom/BranchLines
Crash fix and more scanning
2013-09-22 04:37:54 -07:00
Kingcom 595693cacb Scan after assembling 2013-09-22 13:04:31 +02:00
Kingcom 86cba76bb2 Crash fix and more scanning 2013-09-22 13:00:25 +02:00
vnctdj 4968cd56e5 Some translation changes
"DeleteSaveData" & "DeleteGame" are now replaced by "ConfirmDelete"
2013-09-22 12:43:54 +02:00
Henrik Rydgård 590d4ab3d8 Merge pull request #3880 from Kingcom/BranchLines
Small branch line fix
2013-09-22 03:27:45 -07:00
vnctdj 85a1d0fb2e Revert to https://github.com/hrydgard/ppsspp/commit/4e3c4504b00986c82cada2edef3b1e34640df2b4
papel is wrong
2013-09-22 12:25:27 +02:00
Kingcom 1c219e9b65 Remove useless comment... 2013-09-22 12:24:12 +02:00
Kingcom 2d496791ab Sort branch lines to prevent conflicts 2013-09-22 12:20:33 +02:00
Henrik Rydgård f8eebdb3bc Merge pull request #3877 from raven02/patch-1
Try another attempt for reading framebuffer to memory and code cleanup
2013-09-22 02:51:57 -07:00
Henrik Rydgård 01e50cc26b Merge pull request #3878 from Kingcom/BranchLines
Better branch lines
2013-09-22 02:36:06 -07:00
Henrik Rydgard 50025016e3 Update submodules 2013-09-22 11:34:33 +02:00
Kingcom d56ade56ae -don't use typedefs
-clear functions on NotifyMapLoaded
2013-09-22 11:09:11 +02:00
raven02 4bda275acd Try another attempt for reading framebuffer to memory and code cleanup 2013-09-22 17:03:39 +08:00
Kingcom ea397351c3 Better branch lines 2013-09-22 11:00:44 +02:00
Henrik Rydgard 0c873fb1c3 Spline/Bezier: Fix UV generation issue. 2013-09-22 10:51:11 +02:00
Henrik Rydgård 24509d70b6 Merge pull request #3875 from raven02/patch-32
Buildfix
2013-09-22 01:38:25 -07:00