Commit Graph
2056 Commits
Author SHA1 Message Date
Ced2911 4f54c683f5 update gpu 2013-09-12 09:54:32 +02:00
Ced2911 36713e8017 vsync 2013-09-12 09:54:20 +02:00
Ced2911 896b149460 sync 2013-09-12 09:54:09 +02:00
Ced2911 746e7d5ff8 sync with gles 2013-09-12 09:53:52 +02:00
Ced2911 b152a49d3b [hack] speedup mh2 !!! 2013-09-12 09:53:51 +02:00
Ced2911 590707dee1 oops 2013-09-12 09:53:51 +02:00
Ced2911 ecacf4ac47 fixe some vertices decoding 2013-09-12 09:53:51 +02:00
Ced2911 7e943ff0b0 fix fb effect on 2d stuff 2013-09-12 09:53:50 +02:00
Ced2911 e4344b9fb3 use some memory limit 2013-09-12 09:53:50 +02:00
Ced2911 a6c3421f00 fix for debug build 2013-09-12 09:53:49 +02:00
Ced2911 35619ed7f9 dirtyunfirom when shader is changed 2013-09-12 09:53:49 +02:00
Ced2911 923bee1332 some optimisation 2013-09-12 09:53:49 +02:00
Ced2911 b56848ca16 disgae is perfect ! 2013-09-12 09:53:49 +02:00
Ced2911 40da0262c8 projection fixes ! 2013-09-12 09:53:48 +02:00
Ced2911 28482b0341 update gpu (break disgea) 2013-09-12 09:52:34 +02:00
Ced2911 520c7a1753 some framebuffer fixes 2013-09-12 09:52:33 +02:00
Ced2911 16f68fec5c sync dx9 gpu with gles 2013-09-12 09:52:00 +02:00
Ced2911 71e64938a6 plop 2013-09-12 09:49:56 +02:00
Ced2911 92fb2ba17e Add vertex cache 2013-09-12 09:49:56 +02:00
Ced2911 fecf87e9d3 cleanup shader manager 2013-09-12 09:48:49 +02:00
Ced2911 6a4d320eac cleanup shader manager 2013-09-12 09:48:49 +02:00
Ced2911 38dbc77ea2 some fb fixes 2013-09-12 09:48:19 +02:00
Ced2911 6d3ec96706 generated code cleanup 2013-09-12 09:48:03 +02:00
Ced2911 709ea95f5b fixed stencil 2013-09-12 09:46:18 +02:00
Ced2911 9164576d8d some small fixes on gpu 2013-09-12 09:46:18 +02:00
Ced2911 e503ae1f38 some swapping optimisation 2013-09-12 09:46:17 +02:00
Ced2911 882001a371 buggy hw transformation 2013-09-12 09:46:16 +02:00
Ced2911 cde47ac1b9 Mixed Transformation start to run in rr2 2013-09-12 09:46:15 +02:00
Ced2911 abd9cbaa0d disable direct copy, crash :s 2013-09-12 09:46:15 +02:00
Ced2911 f05e1dbf5a Start of mixed transformation 2013-09-12 09:45:31 +02:00
Ced2911 0e473a7909 more on rtt effect 2013-09-12 09:45:31 +02:00
Ced2911 83d0b7f01e update gpu code 2013-09-12 09:45:30 +02:00
Ced2911 76b11b88b8 redid endian on indexed texture => fix ff2 blur 2013-09-12 09:44:52 +02:00
Ced2911 1c7cae2139 use vmx for QuickTexHash 2013-09-12 09:44:51 +02:00
Ced2911 f3612b2afb update gpu 2013-09-12 09:44:50 +02:00
Ced2911 72cb7739b6 update gpu
Conflicts:
	GPU/GPUState.cpp
2013-09-12 09:43:57 +02:00
Ced2911 3188c00629 Directx9 Gpu 2013-09-12 09:37:19 +02:00
raven02 0046357170 Fix some missing/black screens in FBO to memory mode 2013-09-12 05:50:03 +08:00
raven02 f687d704f9 Few fbo check for fbo_bind() 2013-09-12 04:59:36 +08:00
Henrik Rydgård d617a1079d Merge pull request #3691 from raven02/patch-20
Add and apply gstate.getTextureDimension(level)
2013-09-11 13:23:14 -07:00
Henrik Rydgard 91f9161d76 Fix some bugs found in reports in the Android crash reporting console 2013-09-11 22:21:32 +02:00
Henrik Rydgard c88920be4b Bail more gracefully if no real OpenGL driver is installed on XP 2013-09-11 21:35:44 +02:00
Henrik Rydgard 5e6c837ced Fix issue where the SoftGPU would render double size if "antialiasing" was on. 2013-09-10 22:27:05 +02:00
raven02 50edfb75d0 Add reporting for color test function 2013-09-10 09:20:50 +08:00
Henrik Rydgård 74418c13bf Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-09 00:06:00 -07:00
raven02 89b2913455 Render-to-texture : Add | 0x04000000 to address 2013-09-09 06:20:54 +08:00
Unknown W. Brackets 8ae6694e1d Use a waiting thread list in sceGe as well. 2013-09-08 11:57:44 -07:00
raven02 65564725e8 Render-to-texture : Update game list comments 2013-09-08 19:44:36 +08:00
raven02 f6c41bfa13 Add u16 getTextureDimension(int level) 2013-09-08 16:09:40 +08:00
raven02 de1264d239 Apply gstate.getTextureDimension(level) 2013-09-08 16:08:31 +08:00