some fb fixes

This commit is contained in:
Ced2911 committed 2013-09-12 09:48:19 +02:00
1 parent 6d3ec96706
commit 38dbc77ea2
1 file changed
+6 -6
+6 -6
View File
@@ -156,7 +156,7 @@ void FramebufferManager::DrawPixels(const u8 *framebuf, GEBufferFormat pixelForm
drawPixelsTex_->LockRect(0, &rect, NULL, D3DLOCK_NOOVERWRITE);
convBuf = (u8*)rect.pBits;
/*
// Final format is ARGB(directx)
// TODO: We can just change the texture format and flip some bits around instead of this.
@@ -211,9 +211,9 @@ void FramebufferManager::DrawPixels(const u8 *framebuf, GEBufferFormat pixelForm
}
}
} else {
memcpy(convBuf, framebuf, 4 * 480 * 512);
memcpy(convBuf, framebuf, 4 * 512 * 272);
}
*/
drawPixelsTex_->UnlockRect(0);
// D3DXSaveTextureToFile("game:\\cc.png", D3DXIFF_PNG, drawPixelsTex_, NULL);
@@ -584,7 +584,7 @@ void FramebufferManager::CopyDisplayToOutput() {
// These are in the output display coordinates
float x, y, w, h;
CenterRect(&x, &y, &w, &h, 480.0f, 272.0f, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight);
DrawActiveTexture(x, y, w, h, true, 480.0f / (float)vfb->width, 272.0f / (float)vfb->height);
DrawActiveTexture(x, y, w, h, false, 480.0f / (float)vfb->width, 272.0f / (float)vfb->height);
pD3Ddevice->SetTexture(0, NULL);
}
}
@@ -774,7 +774,7 @@ static void Resolve(u8* data, VirtualFramebuffer *vfb) {
rtt->UnlockRect(0);
// vfb->fbo->tex is tilled !!!!
XGUntileTextureLevel(vfb->width, vfb->height, 0, D3DFMT_LIN_A8R8G8B8, XGTILE_NONPACKED, data, p.Pitch, NULL, p.pBits, NULL);
XGUntileTextureLevel(vfb->width/2, vfb->height/2, 0, XGGetGpuFormat(D3DFMT_LIN_A8R8G8B8), XGTILE_NONPACKED, data, p.Pitch, NULL, p.pBits, NULL);
#endif
}
@@ -788,7 +788,7 @@ void FramebufferManager::PackFramebufferDirectx9_(VirtualFramebuffer *vfb) {
// Pixel size always 4 here because we always request RGBA8888
size_t bufSize = vfb->fb_stride * vfb->height * 4;
u32 fb_address = (0x44000000) | vfb->fb_address;
u32 fb_address = (0x04000000) | vfb->fb_address;
u8 *packed = 0;
if(vfb->format == GE_FORMAT_8888) {