use vmx for QuickTexHash

This commit is contained in:
Ced2911 committed 2013-09-12 09:44:51 +02:00
1 parent f3612b2afb
commit 1c7cae2139
1 file changed
+6 -8
+6 -8
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@@ -879,20 +879,18 @@ static inline u32 QuickTexHash(u32 addr, int bufw, int w, int h, GETextureFormat
{
#endif
#ifdef _XBOX
if (0) {
if ((((u32)(intptr_t)checkp | sizeInRAM) & 0x1f) == 0) {
__vector4 add, xor;
__vector4 cur = __vzero();
const __vector4 * ptr = (const __vector4*)checkp;
for (u32 i = 0; i < sizeInRAM / 16; i+=2) {
add = __loadunalignedvector(&ptr[i]);
xor = __loadunalignedvector(&ptr[i+1]);
//check += *checkp++;
//check ^= *checkp++;
add = __lvx(&ptr[i],0);
xor = __lvx(&ptr[i+1],0);
cur = __vadduwm(cur, add);
cur = __vand(cur, add);
cur = __vxor(cur, xor);
}
// Add the four parts into the low i32. // todo
check = cur.u[0];
// Add the four parts into the low i32. // is it possible with vmx ?
check = cur.u[0]+cur.u[1]+cur.u[2]+cur.u[3];
} else
#endif
for (u32 i = 0; i < sizeInRAM / 8; ++i) {