Commit Graph
2056 Commits
Author SHA1 Message Date
Henrik Rydgård 3f6e7f6e6a Merge pull request #3822 from DanyalZia/patch-8
Fixes Drawing size in non-buffered mode
2013-09-18 05:05:08 -07:00
danyalzia f1ca139444 Fixes Drawing size in non-buffered 2013-09-18 12:24:27 +05:00
The Dax e8263523a8 Build fix for VS 2012. 2013-09-17 22:37:49 -04:00
Henrik Rydgård 2de4db3e31 Merge pull request #3818 from unknownbrackets/headless
Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Unknown W. Brackets abe805b62a Prevent a buffer overflow on bad shader. 2013-09-17 08:40:20 -07:00
The Dax c499719967 Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
The Dax 156bc2613a Remove unnecessary include. 2013-09-17 10:27:06 -04:00
The Dax d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgard fce5067279 Show a warning message on game start if Chainfire3D is installed. 2013-09-17 10:27:42 +02:00
raven02 b918dfdd98 Attach CLUT in buffered mode only while memory mode should be more accurate itself 2013-09-17 09:55:52 +08:00
Ced2911 b7aa10efc7 [gpu] move GetIndexBounds to common 2013-09-16 17:04:06 +02:00
raven02 8c3a89019b GE_BLENDMODE_ABSDIFF : Replace it using GL_MAX 2013-09-16 20:48:33 +08:00
Ced2911 b084e5169a Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
Conflicts:
	headless/Headless.vcxproj
2013-09-16 10:54:04 +02:00
Ced2911 5c4ed26442 Make the dx9 renderer working in headless mode 2013-09-16 09:42:30 +02:00
Henrik Rydgard 83f39fdaa6 Report the combination of bezier/spline + morph/skinning to see if it happens 2013-09-16 09:01:20 +02:00
Henrik Rydgård 9f063fcbe9 Merge pull request #3798 from unknownbrackets/dx9
Fix directx9 so it builds on Windows (but doesn't work)
2013-09-15 23:28:05 -07:00
Unknown W. Brackets 5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
Henrik Rydgard 5997cdf6ad Add clearly missing parenthesis, see #3776.
Update contributors list.
2013-09-16 08:09:27 +02:00
Unknown W. Brackets ad4bd8ed74 softgpu: small optimization, precompute tex info. 2013-09-15 21:39:28 -07:00
Unknown W. Brackets f43997a47f Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Unknown W. Brackets 8ca31f7652 Round texture bufw down to nearest 16 byte mult. 2013-09-15 20:06:41 -07:00
Henrik Rydgård b33f309228 Merge pull request #3767 from raven02/patch-7
Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
2013-09-15 16:03:15 -07:00
Henrik Rydgård 274c5bb20e Merge pull request #3782 from unknownbrackets/dx9
Put the DirectX9 stuff into a namespace.
2013-09-15 15:37:08 -07:00
Unknown W. Brackets f55b6a0dbc Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite.  Some required files
excluded from build, still.
2013-09-15 08:56:12 -07:00
Sacha 996c47a9b9 Buildfix. 2013-09-16 01:26:29 +10:00
Henrik Rydgard 8c4503c638 Add a micro version of the DX SDK as submodule, to keep the buildbot running. 2013-09-15 16:15:12 +02:00
Henrik Rydgård a7d0ea586f Merge pull request #3776 from raven02/patch-9
Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch)
2013-09-15 04:54:48 -07:00
Henrik Rydgard cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
raven02 cda902f02a Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia 2013-09-15 18:00:56 +08:00
Henrik Rydgard 7482804fbf Merge branch 'dx9gpu' of https://github.com/Ced2911/ppsspp into Ced2911-dx9gpu 2013-09-15 11:40:50 +02:00
raven02 500c401fb7 Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch) 2013-09-15 17:28:33 +08:00
Henrik Rydgård 3101f100ce Merge pull request #3774 from raven02/patch-8
Zeroize destination alpha as well when stencil test disabled.
2013-09-15 01:42:01 -07:00
Henrik Rydgård 8c9b593824 Merge pull request #3770 from unknownbrackets/softgpu
Crashes/cleanup in softgpu, fix a couple warnings, remove some unused gstate_c
2013-09-15 00:25:13 -07:00
raven02 b3bac26265 Only zeroize dst alpha when both stencil and depth testing disabled. 2013-09-15 14:10:57 +08:00
raven02 ecdc82fb19 Zeroize destination alpha as well when stencil test disabled. 2013-09-15 12:49:28 +08:00
Unknown W. Brackets 16fc684578 Don't clear the shader cache on savestate.
Well, it's small, but there should be no point.
2013-09-14 20:32:37 -07:00
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets 26f935bbe5 Bypass vertex decoder z scaling.
Everything is compared against the u16 value.  This should be correct for
throughmode at least.
2013-09-14 15:48:11 -07:00
Unknown W. Brackets 68f61e5071 Remove some unused gstate_c values. 2013-09-14 14:36:06 -07:00
Unknown W. Brackets 242879b0ea Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays.  The debug logging is better replaced with "dump this frame".
2013-09-14 14:28:37 -07:00
Unknown W. Brackets 8ddbc0a9ab Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.

Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
2013-09-14 14:10:50 -07:00
Unknown W. Brackets dc81547d32 Use less pointer math in softgpu buffer access. 2013-09-14 11:36:56 -07:00
Unknown W. Brackets 7b2dea4429 Use accessors for offsetx/y. 2013-09-14 11:06:48 -07:00
Unknown W. Brackets 40e3e8e930 Use a gstate enum, report unhandled blend mode. 2013-09-14 07:36:43 -07:00
Unknown W. Brackets 1a7e0e40cf Refactor the logic op into a func like the others. 2013-09-14 07:21:58 -07:00
raven02 8ccaa733b9 Use and applu new bool , doShadeMapping 2013-09-14 14:29:37 +08:00
raven02 ef2399d5b3 Use GE state accessor more often : gstate.isSkinningEnabled() 2013-09-14 14:11:25 +08:00
raven02 772329a553 Place in the two frames skip logic for FB to memory 2013-09-13 22:05:00 +08:00
Ced2911 d2d48fe262 fix 2013-09-12 10:56:20 +02:00
Ced2911 0a29202e12 sync gpu with gles 2013-09-12 09:54:48 +02:00