Commit Graph
9534 Commits
Author SHA1 Message Date
Henrik Rydgård d8b8a51309 Correct a bunch of edge cases, move some code around 2026-02-08 17:07:22 +01:00
Henrik Rydgård df2d00208e Improve screenshots in "Skip buffer effects" mode 2026-02-08 16:33:48 +01:00
Henrik Rydgård 1599ea7b1d SaveState: Separate screenshot operations from other ops 2026-02-08 16:11:44 +01:00
Henrik Rydgård eb234a1563 Finish the split. Greatly simplifies the render code in EmuScreen. 2026-02-08 10:46:16 +01:00
Henrik Rydgård 2ea94534e6 Split up FramebufferManagerCommon::CopyDisplayToOutput 2026-02-08 10:17:42 +01:00
Henrik Rydgård aa17599f66 Make things more consistent in the no-present case 2026-02-08 10:13:34 +01:00
Henrik Rydgård 814713e932 More refactor 2026-02-08 01:06:35 +01:00
Henrik Rydgård c139d4aaff Split up Presentation::CopyToOutput into passes and output. 2026-02-08 01:06:35 +01:00
Henrik Rydgård f01aaeafb1 Split CopyDisplayToOutput in preparation for the next step 2026-02-08 01:06:32 +01:00
Henrik Rydgård dd28f75852 Buildfixes 2026-02-07 12:03:44 +01:00
Henrik Rydgård 34108551da Fix a problem with copies to RAM - forgot to set up the copy dest rectangle
Fixes #21187
2026-02-05 14:04:34 +01:00
Henrik Rydgård d4896fbecd VtxDec_Tu16_C8888_Pfloat: Avoid over-reading the input 2026-02-05 13:34:34 +01:00
Henrik Rydgård 991d7bdfab VertexDecoder: Refactor away lowerbound/upperbound parameters 2026-02-05 13:26:17 +01:00
Henrik Rydgård 841e4c8564 Add various checks trying to avoid various crashes found in Google Play crash reports. 2026-02-05 11:12:53 +01:00
Henrik Rydgård 7b1ba55e72 Prevent touch controls from fading away while being held.
Fixes #20531
2026-02-04 00:00:38 +01:00
Henrik Rydgård 7db8709e56 Buildfix 2026-02-02 09:44:18 +01:00
Henrik Rydgård e6a2a36bb8 Touch screen controls layout: In portrait mode, move everything up a bit by default. More comfortable. 2026-02-01 14:19:51 +01:00
Henrik Rydgård 10759dc8b9 DrawEngineCommon: Avoid using member variables as loop counters, bad for perf 2026-01-30 14:10:36 +01:00
Henrik Rydgård 7d987cd78b Make fast_matrix_mul_4x4 inlineable 2026-01-30 14:10:32 +01:00
Henrik Rydgård 475390a968 Add workaround for Tales of Phantasia X.
Fixes #21162
2026-01-29 23:16:51 +01:00
Henrik Rydgård d6ebfed432 Fix some bugs and warnings from a pass of static analysis 2026-01-29 17:41:54 +01:00
Henrik Rydgård c3897fef4c Finish up #21151
See #21151
2026-01-24 10:42:43 +01:00
Henrik Rydgård 60a065b242 Make the Brave Story hack safer, hide it behind a compat flag. 2026-01-23 23:39:11 +01:00
Henrik Rydgård 732288c03a Brave Story: Hack to make the bloom effect run much more efficiently.
Fixes #19820

Not ready for merge, it needs more checks and maybe a compat flag.
2026-01-23 23:13:04 +01:00
Henrik Rydgård 8728be5455 Fix joining TRIANGLE_LIST draws with a vertex count non-divisible by 3
Fixes #7503
2026-01-23 18:54:22 +01:00
Henrik Rydgård 30e23000c0 Correct the fallback path for intra-framebuffer block copies 2026-01-22 14:25:09 +01:00
Henrik Rydgård 7bca84252e Vulkan: Add support for doing intra-buffer block copies with vkCmdCopyImage. 2026-01-22 13:47:41 +01:00
Henrik Rydgård 47f6b9975e Optimize the color alpha computation for color morph 2026-01-20 13:51:24 +01:00
Henrik Rydgård 064ad64a55 More minor optimizations 2026-01-20 13:51:24 +01:00
Henrik Rydgård 73e41750f7 More non-JIT morph optimizations 2026-01-20 13:51:24 +01:00
Henrik Rydgård 3378faca5e Optimize morph code (non-JIT vertex decoders) 2026-01-20 13:51:24 +01:00
Henrik Rydgård 3a7911407b Assorted minor cleanups 2026-01-19 15:47:40 +01:00
刘皓 fde7821b77 Merge branch 'master' into libretro-vfs 2026-01-08 11:59:20 -05:00
刘皓 295ac0e9f6 Merge branch 'master' into libretro-vfs 2026-01-02 12:58:27 -05:00
Henrik Rydgård 64461329e7 More minor fixes and cleanups 2026-01-02 14:20:20 +01:00
Henrik Rydgård 02d621c0f6 OpenGL ES: Correct check for 3D texture support. 2026-01-02 14:20:20 +01:00
Henrik Rydgård d9ba20ce99 Add sanity checks in GPU::PerformMemoryCopy and GPU::PerformMemorySet
Part of #21055
2026-01-01 14:43:14 +01:00
Henrik Rydgård 1ac218960f OpenGL / FramebufferManager: Improve asserts for raster blits 2026-01-01 14:15:37 +01:00
刘皓 5716cbd41d Use the libretro VFS interface in libretro builds 2026-01-01 00:24:01 -05:00
Henrik Rydgård 5f7a937466 Rename ValidSize to ClampValidSizeAt 2025-12-30 20:31:07 +01:00
Henrik Rydgård fb521408c7 Avoid calling IsValidRange with zero length 2025-12-30 20:31:07 +01:00
Henrik Rydgård c999367471 Fix crash in DrawPixels in "skip framebuffer effects" mode 2025-12-15 17:18:17 +01:00
sum2012 736ee4890b Fix ReapplyGfxState for GE_CMD_LOADCLUT
Fix pink issue in dialog
Fix #21058
2025-12-07 16:24:43 +08:00
Henrik Rydgård 4ba197bc77 Crashfix in FramebufferManager 2025-11-27 10:31:08 +01:00
Henrik Rydgård 0cab218877 Rework InstallZipScreen to work in portrait 2025-11-23 21:24:29 +01:00
Henrik Rydgård 7853881210 GPU header cleanup: Avoid including GPUCommon.h in some places 2025-11-23 20:37:37 +01:00
sum2012 553ee27629 Remove spam of "Rendering from framebuf with offset"
It spam in all games.
Only output in debug mode.
2025-11-15 19:33:58 +08:00
Henrik Rydgård 2b863aafe1 Prepare for the new defaulting mechanism, IniFile cleanup 2025-11-05 12:49:52 +01:00
Henrik Rydgård 2d9ceb8ccf Display layout: Add orientation indicator. Also, the stretch option was inconsistent between UI and actual application 2025-11-05 12:49:52 +01:00
Henrik Rydgård 67010ff2af Split the display layout config between landscape and portrait orientations 2025-11-05 12:49:51 +01:00