Optimize morph code (non-JIT vertex decoders)

This commit is contained in:
Henrik Rydgård committed 2026-01-20 13:51:24 +01:00
1 parent a8f89e1544
commit 3378faca5e
3 files changed
+156 -52

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+18 -1
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@@ -216,6 +216,15 @@ struct Vec4F32 {
return Vec4F32{ _mm_cvtepi32_ps(_mm_srai_epi32(_mm_unpacklo_epi16(value16, value16), 24)) };
}
// NOTE: Does not normalize to 0..255 range.
static Vec4F32 LoadConvertU8(const uint8_t *src) { // Note: will load 8 bytes
__m128i value = _mm_loadl_epi64((const __m128i *)src);
__m128i zero = _mm_setzero_si128();
__m128i value16 = _mm_unpacklo_epi8(value, zero);
// 16-bit to 32-bit, use the upper words and an arithmetic shift right to sign extend
return Vec4F32{ _mm_cvtepi32_ps(_mm_unpacklo_epi16(value16, zero)) };
}
static Vec4F32 LoadF24x3_One(const uint32_t *src) {
alignas(16) static const uint32_t mask[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x0 };
alignas(16) static const float onelane3[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
@@ -250,7 +259,8 @@ struct Vec4F32 {
void operator *=(Vec4F32 other) { v = _mm_mul_ps(v, other.v); }
void operator /=(Vec4F32 other) { v = _mm_div_ps(v, other.v); }
void operator &=(Vec4S32 other) { v = _mm_and_ps(v, _mm_castsi128_ps(other.v)); }
Vec4F32 operator *(float f) const { return Vec4F32{ _mm_mul_ps(v, _mm_set1_ps(f)) }; }
Vec4F32 operator *(float f) const { return Vec4F32{_mm_mul_ps(v, _mm_set1_ps(f))}; }
void operator *=(float f) { v = _mm_mul_ps(v, _mm_set1_ps(f)); }
// NOTE: May be slow.
float operator[](size_t index) const { return ((float *)&v)[index]; }
@@ -548,6 +558,12 @@ struct Vec4F32 {
return Vec4F32{ vcvtq_f32_s32(vmovl_s16(value16)) };
}
static Vec4F32 LoadConvertU8(const uint8_t *src) { // Note: will load 8 bytes, not 4. Only the first 4 bytes will be used.
uint8x8_t value = vld1_u8(src);
uint16x4_t value16 = vget_low_u16(vmovl_u8(value));
return Vec4F32{ vcvtq_f32_u32(vmovl_u16(value16)) };
}
static Vec4F32 LoadF24x3_One(const uint32_t *src) {
return Vec4F32{ vsetq_lane_f32(1.0f, vreinterpretq_f32_u32(vshlq_n_u32(vld1q_u32(src), 8)), 3) };
}
@@ -595,6 +611,7 @@ struct Vec4F32 {
#endif
void operator &=(Vec4S32 other) { v = vreinterpretq_f32_s32(vandq_s32(vreinterpretq_s32_f32(v), other.v)); }
Vec4F32 operator *(float f) const { return Vec4F32{ vmulq_f32(v, vdupq_n_f32(f)) }; }
void operator *=(float f) { v = vmulq_f32(v, vdupq_n_f32(f)); }
Vec4F32 Mul(float f) const { return Vec4F32{ vmulq_f32(v, vdupq_n_f32(f)) }; }
+138 -43
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@@ -23,6 +23,7 @@
#include "Common/CommonTypes.h"
#include "Common/Data/Convert/ColorConv.h"
#include "Common/Math/CrossSIMD.h"
#include "Common/Log.h"
#include "Common/LogReporting.h"
#include "Core/Config.h"
@@ -414,57 +415,61 @@ void VertexDecoder::Step_TcFloatPrescale(const VertexDecoder *dec, const u8 *ptr
void VertexDecoder::Step_TcU8MorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float uv[2]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
float w = gstate_c.morphWeights[n];
const u8 *uvdata = (const u8 *)(ptr + dec->onesize_*n + dec->tcoff);
const u8 *uvdata = (const u8 *)(ptr + onesize * n + dec->tcoff);
uv[0] += (float)uvdata[0] * (1.f / 128.f) * w;
uv[1] += (float)uvdata[1] * (1.f / 128.f) * w;
uv[0] += (float)uvdata[0] * w;
uv[1] += (float)uvdata[1] * w;
}
float *out = (float *)(decoded + dec->decFmt.uvoff);
out[0] = uv[0];
out[1] = uv[1];
out[0] = uv[0] * (1.f / 128.f);
out[1] = uv[1] * (1.f / 128.f);
}
void VertexDecoder::Step_TcU16MorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float uv[2]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
float w = gstate_c.morphWeights[n];
const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
const u16_le *uvdata = (const u16_le *)(ptr + onesize * n + dec->tcoff);
uv[0] += (float)uvdata[0] * (1.f / 32768.f) * w;
uv[1] += (float)uvdata[1] * (1.f / 32768.f) * w;
uv[0] += (float)uvdata[0] * w;
uv[1] += (float)uvdata[1] * w;
}
float *out = (float *)(decoded + dec->decFmt.uvoff);
out[0] = uv[0];
out[1] = uv[1];
out[0] = uv[0] * (1.f / 32768.f);
out[1] = uv[1] * (1.f / 32768.f);
}
void VertexDecoder::Step_TcU16DoubleMorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float uv[2]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
float w = gstate_c.morphWeights[n];
const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
const u16_le *uvdata = (const u16_le *)(ptr + onesize * n + dec->tcoff);
uv[0] += (float)uvdata[0] * (1.f / 16384.f) * w;
uv[1] += (float)uvdata[1] * (1.f / 16384.f) * w;
uv[0] += (float)uvdata[0] * w;
uv[1] += (float)uvdata[1] * w;
}
float *out = (float *)(decoded + dec->decFmt.uvoff);
out[0] = uv[0];
out[1] = uv[1];
out[0] = uv[0] * (1.f / 16384.f);
out[1] = uv[1] * (1.f / 16384.f);
}
void VertexDecoder::Step_TcFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float uv[2]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
float w = gstate_c.morphWeights[n];
const float_le *uvdata = (const float_le *)(ptr + dec->onesize_*n + dec->tcoff);
const float_le *uvdata = (const float_le *)(ptr + onesize*n + dec->tcoff);
uv[0] += (float)uvdata[0] * w;
uv[1] += (float)uvdata[1] * w;
@@ -478,25 +483,26 @@ void VertexDecoder::Step_TcFloatMorph(const VertexDecoder *dec, const u8 *ptr, u
void VertexDecoder::Step_TcU8PrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float uv[2]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
const float w = gstate_c.morphWeights[n] * (1.f / 128.f);
const u8 *uvdata = (const u8 *)(ptr + dec->onesize_*n + dec->tcoff);
const float w = gstate_c.morphWeights[n];
const u8 *uvdata = (const u8 *)(ptr + onesize * n + dec->tcoff);
uv[0] += (float)uvdata[0] * w;
uv[1] += (float)uvdata[1] * w;
}
float *out = (float *)(decoded + dec->decFmt.uvoff);
out[0] = uv[0] * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff;
out[1] = uv[1] * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff;
out[0] = uv[0] * dec->prescaleUV_->uScale * (1.f / 128.f) + dec->prescaleUV_->uOff;
out[1] = uv[1] * dec->prescaleUV_->vScale * (1.f / 128.f) + dec->prescaleUV_->vOff;
}
void VertexDecoder::Step_TcU16PrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float uv[2]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
const float w = gstate_c.morphWeights[n] * (1.f / 32768.f);
const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
const u16_le *uvdata = (const u16_le *)(ptr + onesize * n + dec->tcoff);
uv[0] += (float)uvdata[0] * w;
uv[1] += (float)uvdata[1] * w;
@@ -510,9 +516,10 @@ void VertexDecoder::Step_TcU16PrescaleMorph(const VertexDecoder *dec, const u8 *
void VertexDecoder::Step_TcU16DoublePrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float uv[2]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
const float w = gstate_c.morphWeights[n] * (1.f / 16384.f);
const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
const u16_le *uvdata = (const u16_le *)(ptr + onesize * n + dec->tcoff);
uv[0] += (float)uvdata[0] * w;
uv[1] += (float)uvdata[1] * w;
@@ -526,9 +533,10 @@ void VertexDecoder::Step_TcU16DoublePrescaleMorph(const VertexDecoder *dec, cons
void VertexDecoder::Step_TcFloatPrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float uv[2] = { 0, 0 };
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
float w = gstate_c.morphWeights[n];
const float_le *uvdata = (const float_le *)(ptr + dec->onesize_*n + dec->tcoff);
const float_le *uvdata = (const float_le *)(ptr + onesize * n + dec->tcoff);
uv[0] += (float)uvdata[0] * w;
uv[1] += (float)uvdata[1] * w;
@@ -580,9 +588,10 @@ void VertexDecoder::Step_Color8888(const VertexDecoder *dec, const u8 *ptr, u8 *
void VertexDecoder::Step_Color565Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float col[3]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
float w = gstate_c.morphWeights[n];
u16 cdata = *(const u16_le *)(ptr + dec->onesize_*n + dec->coloff);
u16 cdata = *(const u16_le *)(ptr + onesize * n + dec->coloff);
col[0] += w * (cdata & 0x1f) * (255.0f / 31.0f);
col[1] += w * ((cdata >> 5) & 0x3f) * (255.0f / 63.0f);
col[2] += w * ((cdata >> 11) & 0x1f) * (255.0f / 31.0f);
@@ -598,9 +607,10 @@ void VertexDecoder::Step_Color565Morph(const VertexDecoder *dec, const u8 *ptr,
void VertexDecoder::Step_Color5551Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float col[4]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
float w = gstate_c.morphWeights[n];
u16 cdata = *(const u16_le *)(ptr + dec->onesize_*n + dec->coloff);
u16 cdata = *(const u16_le *)(ptr + onesize * n + dec->coloff);
col[0] += w * (cdata & 0x1f) * (255.0f / 31.0f);
col[1] += w * ((cdata >> 5) & 0x1f) * (255.0f / 31.0f);
col[2] += w * ((cdata >> 10) & 0x1f) * (255.0f / 31.0f);
@@ -610,15 +620,16 @@ void VertexDecoder::Step_Color5551Morph(const VertexDecoder *dec, const u8 *ptr,
for (int i = 0; i < 4; i++) {
c[i] = clamp_u8((int)col[i]);
}
gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (int)col[3] >= 255;
gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && col[3] >= 255.0f;
}
void VertexDecoder::Step_Color4444Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float col[4]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
float w = gstate_c.morphWeights[n];
u16 cdata = *(const u16_le *)(ptr + dec->onesize_*n + dec->coloff);
u16 cdata = *(const u16_le *)(ptr + onesize * n + dec->coloff);
for (int j = 0; j < 4; j++)
col[j] += w * ((cdata >> (j * 4)) & 0xF) * (255.0f / 15.0f);
}
@@ -626,15 +637,17 @@ void VertexDecoder::Step_Color4444Morph(const VertexDecoder *dec, const u8 *ptr,
for (int i = 0; i < 4; i++) {
c[i] = clamp_u8((int)col[i]);
}
gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (int)col[3] >= 255;
gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && col[3] >= 255.0f;
}
void VertexDecoder::Step_Color8888Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float col[4]{};
const int onesize = dec->onesize_;
const int morphcount = dec->morphcount;
const int coloff = dec->coloff;
#ifdef CROSSSIMD_SLOW
for (int n = 0; n < morphcount; n++) {
float w = gstate_c.morphWeights[n];
const u8 *cdata = (const u8*)(ptr + dec->onesize_*n + dec->coloff);
const u8 *cdata = (const u8*)(ptr + onesize * n + coloff);
for (int j = 0; j < 4; j++)
col[j] += w * cdata[j];
}
@@ -643,6 +656,25 @@ void VertexDecoder::Step_Color8888Morph(const VertexDecoder *dec, const u8 *ptr,
c[i] = clamp_u8((int)col[i]);
}
gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (int)col[3] >= 255;
#else
float col[4]{};
const float *weights = gstate_c.morphWeights;
Vec4F32 sum = Vec4F32::Zero();
const u8 *cdata = (const u8*)(ptr + coloff);
for (int n = 0; n < morphcount; n++) {
const Vec4F32 w = Vec4F32::Splat(weights[n]);
sum += Vec4F32::LoadConvertU8(cdata) * w;
cdata += onesize;
}
u8 *c = decoded + dec->decFmt.c0off;
sum.StoreConvertToU8(c);
// Just for alpha. Maybe there's a better way.
float temp[4];
sum.Store(temp);
gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && temp[3] >= 255.0f;
#endif
}
void VertexDecoder::Step_NormalS8(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
@@ -697,34 +729,56 @@ void VertexDecoder::Step_NormalFloatSkin(const VertexDecoder *dec, const u8 *ptr
}
void VertexDecoder::Step_NormalS8Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
#ifdef CROSSSIMD_SLOW
float acc[3]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
const s8 *bv = (const s8 *)(ptr + dec->nrmoff);
for (int n = 0; n < morphcount; n++) {
const s8 *bv = (const s8*)(ptr + dec->onesize_*n + dec->nrmoff);
const float multiplier = gstate_c.morphWeights[n] * (1.0f / 128.0f);
for (int j = 0; j < 3; j++)
acc[j] += bv[j] * multiplier;
bv += onesize;
}
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
memcpy(normal, acc, sizeof(float) * 3);
#else
Vec4F32 sum = Vec4F32::Zero();
const float *weights = gstate_c.morphWeights;
const int morphcount = dec->morphcount;
const s8 *bv = (const s8*)(ptr + dec->nrmoff);
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
Vec4F32 w = Vec4F32::Splat(weights[n]);
sum += Vec4F32::LoadConvertS8(bv) * w;
bv += onesize;
}
sum = sum * (1.0f / 128.0f);
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
sum.Store3(normal);
#endif
}
void VertexDecoder::Step_NormalS16Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float acc[3]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
const s16_le *sv = (const s16_le *)(ptr + dec->onesize_*n + dec->nrmoff);
const s16_le *sv = (const s16_le *)(ptr + onesize * n + dec->nrmoff);
const float multiplier = gstate_c.morphWeights[n] * (1.0f / 32768.0f);
for (int j = 0; j < 3; j++)
acc[j] += sv[j] * multiplier;
}
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
memcpy(normal, acc, sizeof(float) * 3);
normal[0] = acc[0] * (1.0f / 32768.0f);
normal[1] = acc[1] * (1.0f / 32768.0f);
normal[2] = acc[2] * (1.0f / 32768.0f);
}
void VertexDecoder::Step_NormalFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float acc[3]{};
const int morphcount = dec->morphcount;
#ifdef CROSSSIMD_SLOW
float acc[3]{};
for (int n = 0; n < morphcount; n++) {
float multiplier = gstate_c.morphWeights[n];
const float_le *fv = (const float_le *)(ptr + dec->onesize_*n + dec->nrmoff);
@@ -733,13 +787,27 @@ void VertexDecoder::Step_NormalFloatMorph(const VertexDecoder *dec, const u8 *pt
}
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
memcpy(normal, acc, sizeof(float) * 3);
#else
Vec4F32 sum = Vec4F32::Zero();
const float *weights = gstate_c.morphWeights;
const u8 *bv = (ptr + dec->nrmoff);
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
Vec4F32 w = Vec4F32::Splat(weights[n]);
sum += Vec4F32::Load((float *)bv) * w;
bv += onesize;
}
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
sum.Store3(normal);
#endif
}
void VertexDecoder::Step_NormalS8MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float nrm[3]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
const s8 *bv = (const s8*)(ptr + dec->onesize_ * n + dec->nrmoff);
const s8 *bv = (const s8*)(ptr + onesize * n + dec->nrmoff);
const float multiplier = gstate_c.morphWeights[n] * (1.0f / 128.0f);
for (int j = 0; j < 3; j++)
nrm[j] += bv[j] * multiplier;
@@ -751,8 +819,9 @@ void VertexDecoder::Step_NormalS8MorphSkin(const VertexDecoder *dec, const u8 *p
void VertexDecoder::Step_NormalS16MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float nrm[3]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
const s16_le *sv = (const s16_le *)(ptr + dec->onesize_ * n + dec->nrmoff);
const s16_le *sv = (const s16_le *)(ptr + onesize * n + dec->nrmoff);
const float multiplier = gstate_c.morphWeights[n] * (1.0f / 32768.0f);
for (int j = 0; j < 3; j++)
nrm[j] += sv[j] * multiplier;
@@ -764,9 +833,10 @@ void VertexDecoder::Step_NormalS16MorphSkin(const VertexDecoder *dec, const u8 *
void VertexDecoder::Step_NormalFloatMorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float nrm[3]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
float multiplier = gstate_c.morphWeights[n];
const float_le *fv = (const float_le *)(ptr + dec->onesize_ * n + dec->nrmoff);
const float_le *fv = (const float_le *)(ptr + onesize * n + dec->nrmoff);
for (int j = 0; j < 3; j++)
nrm[j] += fv[j] * multiplier;
}
@@ -859,24 +929,46 @@ void VertexDecoder::Step_PosS8Morph(const VertexDecoder *dec, const u8 *ptr, u8
memcpy(v, acc, 12);
}
// TODO: If we want to squeeze a little more performance here, we can specialize this
// for some low morph counts, MotorStorm likes to use 1 and 2 (1 is almost nonsensical as a morph count,
// but it will multiply the vertices with the morphweight[0]... So we could check that morphweight[0] == 1.0
// and if so use the normal path, although not sure how expensive that check would be). Or just assume
// that it's 1.0 in that case, but that seems dangerous.
void VertexDecoder::Step_PosS16Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
const int onesize = dec->onesize_;
#ifdef CROSSSIMD_SLOW
float acc[3]{};
const int morphcount = dec->morphcount;
for (int n = 0; n < morphcount; n++) {
const float multiplier = 1.0f / 32768.0f;
const s16_le *sv = (const s16_le *)(ptr + dec->onesize_*n + dec->posoff);
const s16_le *sv = (const s16_le *)(ptr + onesize * n + dec->posoff);
for (int j = 0; j < 3; j++)
acc[j] += (float)sv[j] * (multiplier * gstate_c.morphWeights[n]);
}
float *v = (float *)(decoded + dec->decFmt.posoff);
memcpy(v, acc, 12);
#else
Vec4F32 sum = Vec4F32::Zero();
const float *weights = gstate_c.morphWeights;
const int morphcount = dec->morphcount;
for (int n = 0; n < morphcount; n++) {
Vec4F32 w = Vec4F32::Splat(weights[n]);
const s16_le *sv = (const s16_le *)(ptr + onesize * n + dec->posoff);
sum += Vec4F32::LoadConvertS16(sv) * w; // ARM could bake the 1/32768 factor in here.
}
sum *= (1.0f / 32768.0f); // Could bake this factor into the weights, but perf gain would probably be meaningless.
float *v = (float *)(decoded + dec->decFmt.posoff);
// It would be fine to "Store4" here actually as the last component will end up being overwritten.
sum.Store3(v);
#endif
}
void VertexDecoder::Step_PosFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float acc[3]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
const float_le *fv = (const float_le *)(ptr + dec->onesize_*n + dec->posoff);
const float_le *fv = (const float_le *)(ptr + onesize * n + dec->posoff);
for (int j = 0; j < 3; j++)
acc[j] += fv[j] * gstate_c.morphWeights[n];
}
@@ -887,9 +979,10 @@ void VertexDecoder::Step_PosFloatMorph(const VertexDecoder *dec, const u8 *ptr,
void VertexDecoder::Step_PosS8MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float pos[3]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
const float multiplier = 1.0f / 128.0f;
const s8 *sv = (const s8*)(ptr + dec->onesize_ * n + dec->posoff);
const s8 *sv = (const s8*)(ptr + onesize * n + dec->posoff);
for (int j = 0; j < 3; j++)
pos[j] += (float)sv[j] * (multiplier * gstate_c.morphWeights[n]);
}
@@ -900,9 +993,10 @@ void VertexDecoder::Step_PosS8MorphSkin(const VertexDecoder *dec, const u8 *ptr,
void VertexDecoder::Step_PosS16MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float pos[3]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
const float multiplier = 1.0f / 32768.0f;
const s16_le *sv = (const s16_le *)(ptr + dec->onesize_ * n + dec->posoff);
const s16_le *sv = (const s16_le *)(ptr + onesize * n + dec->posoff);
for (int j = 0; j < 3; j++)
pos[j] += (float)sv[j] * (multiplier * gstate_c.morphWeights[n]);
}
@@ -913,8 +1007,9 @@ void VertexDecoder::Step_PosS16MorphSkin(const VertexDecoder *dec, const u8 *ptr
void VertexDecoder::Step_PosFloatMorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float pos[3]{};
const int morphcount = dec->morphcount;
const int onesize = dec->onesize_;
for (int n = 0; n < morphcount; n++) {
const float_le *fv = (const float_le *)(ptr + dec->onesize_ * n + dec->posoff);
const float_le *fv = (const float_le *)(ptr + onesize * n + dec->posoff);
for (int j = 0; j < 3; j++)
pos[j] += fv[j] * gstate_c.morphWeights[n];
}
-8
View File
@@ -1199,14 +1199,6 @@ inline void ConvertMatrix4x3To3x4Transposed(float *m4x4, const float *m4x3) {
#endif
}
inline void Transpose4x4(float out[16], const float in[16]) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
out[i * 4 + j] = in[j * 4 + i];
}
}
}
namespace Math3D {
template<typename T>