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Optimize morph code (non-JIT vertex decoders)
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@@ -216,6 +216,15 @@ struct Vec4F32 {
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return Vec4F32{ _mm_cvtepi32_ps(_mm_srai_epi32(_mm_unpacklo_epi16(value16, value16), 24)) };
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}
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// NOTE: Does not normalize to 0..255 range.
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static Vec4F32 LoadConvertU8(const uint8_t *src) { // Note: will load 8 bytes
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__m128i value = _mm_loadl_epi64((const __m128i *)src);
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__m128i zero = _mm_setzero_si128();
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__m128i value16 = _mm_unpacklo_epi8(value, zero);
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// 16-bit to 32-bit, use the upper words and an arithmetic shift right to sign extend
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return Vec4F32{ _mm_cvtepi32_ps(_mm_unpacklo_epi16(value16, zero)) };
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}
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static Vec4F32 LoadF24x3_One(const uint32_t *src) {
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alignas(16) static const uint32_t mask[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x0 };
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alignas(16) static const float onelane3[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
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@@ -250,7 +259,8 @@ struct Vec4F32 {
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void operator *=(Vec4F32 other) { v = _mm_mul_ps(v, other.v); }
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void operator /=(Vec4F32 other) { v = _mm_div_ps(v, other.v); }
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void operator &=(Vec4S32 other) { v = _mm_and_ps(v, _mm_castsi128_ps(other.v)); }
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Vec4F32 operator *(float f) const { return Vec4F32{ _mm_mul_ps(v, _mm_set1_ps(f)) }; }
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Vec4F32 operator *(float f) const { return Vec4F32{_mm_mul_ps(v, _mm_set1_ps(f))}; }
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void operator *=(float f) { v = _mm_mul_ps(v, _mm_set1_ps(f)); }
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// NOTE: May be slow.
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float operator[](size_t index) const { return ((float *)&v)[index]; }
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@@ -548,6 +558,12 @@ struct Vec4F32 {
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return Vec4F32{ vcvtq_f32_s32(vmovl_s16(value16)) };
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}
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static Vec4F32 LoadConvertU8(const uint8_t *src) { // Note: will load 8 bytes, not 4. Only the first 4 bytes will be used.
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uint8x8_t value = vld1_u8(src);
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uint16x4_t value16 = vget_low_u16(vmovl_u8(value));
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return Vec4F32{ vcvtq_f32_u32(vmovl_u16(value16)) };
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}
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static Vec4F32 LoadF24x3_One(const uint32_t *src) {
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return Vec4F32{ vsetq_lane_f32(1.0f, vreinterpretq_f32_u32(vshlq_n_u32(vld1q_u32(src), 8)), 3) };
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}
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@@ -595,6 +611,7 @@ struct Vec4F32 {
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#endif
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void operator &=(Vec4S32 other) { v = vreinterpretq_f32_s32(vandq_s32(vreinterpretq_s32_f32(v), other.v)); }
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Vec4F32 operator *(float f) const { return Vec4F32{ vmulq_f32(v, vdupq_n_f32(f)) }; }
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void operator *=(float f) { v = vmulq_f32(v, vdupq_n_f32(f)); }
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Vec4F32 Mul(float f) const { return Vec4F32{ vmulq_f32(v, vdupq_n_f32(f)) }; }
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@@ -23,6 +23,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/Data/Convert/ColorConv.h"
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#include "Common/Math/CrossSIMD.h"
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#include "Common/Log.h"
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#include "Common/LogReporting.h"
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#include "Core/Config.h"
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@@ -414,57 +415,61 @@ void VertexDecoder::Step_TcFloatPrescale(const VertexDecoder *dec, const u8 *ptr
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void VertexDecoder::Step_TcU8MorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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const u8 *uvdata = (const u8 *)(ptr + dec->onesize_*n + dec->tcoff);
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const u8 *uvdata = (const u8 *)(ptr + onesize * n + dec->tcoff);
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uv[0] += (float)uvdata[0] * (1.f / 128.f) * w;
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uv[1] += (float)uvdata[1] * (1.f / 128.f) * w;
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uv[0] += (float)uvdata[0] * w;
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uv[1] += (float)uvdata[1] * w;
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}
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float *out = (float *)(decoded + dec->decFmt.uvoff);
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out[0] = uv[0];
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out[1] = uv[1];
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out[0] = uv[0] * (1.f / 128.f);
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out[1] = uv[1] * (1.f / 128.f);
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}
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void VertexDecoder::Step_TcU16MorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
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const u16_le *uvdata = (const u16_le *)(ptr + onesize * n + dec->tcoff);
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uv[0] += (float)uvdata[0] * (1.f / 32768.f) * w;
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uv[1] += (float)uvdata[1] * (1.f / 32768.f) * w;
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uv[0] += (float)uvdata[0] * w;
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uv[1] += (float)uvdata[1] * w;
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}
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float *out = (float *)(decoded + dec->decFmt.uvoff);
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out[0] = uv[0];
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out[1] = uv[1];
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out[0] = uv[0] * (1.f / 32768.f);
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out[1] = uv[1] * (1.f / 32768.f);
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}
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void VertexDecoder::Step_TcU16DoubleMorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
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const u16_le *uvdata = (const u16_le *)(ptr + onesize * n + dec->tcoff);
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uv[0] += (float)uvdata[0] * (1.f / 16384.f) * w;
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uv[1] += (float)uvdata[1] * (1.f / 16384.f) * w;
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uv[0] += (float)uvdata[0] * w;
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uv[1] += (float)uvdata[1] * w;
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}
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float *out = (float *)(decoded + dec->decFmt.uvoff);
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out[0] = uv[0];
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out[1] = uv[1];
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out[0] = uv[0] * (1.f / 16384.f);
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out[1] = uv[1] * (1.f / 16384.f);
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}
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void VertexDecoder::Step_TcFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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const float_le *uvdata = (const float_le *)(ptr + dec->onesize_*n + dec->tcoff);
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const float_le *uvdata = (const float_le *)(ptr + onesize*n + dec->tcoff);
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uv[0] += (float)uvdata[0] * w;
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uv[1] += (float)uvdata[1] * w;
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@@ -478,25 +483,26 @@ void VertexDecoder::Step_TcFloatMorph(const VertexDecoder *dec, const u8 *ptr, u
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void VertexDecoder::Step_TcU8PrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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const float w = gstate_c.morphWeights[n] * (1.f / 128.f);
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const u8 *uvdata = (const u8 *)(ptr + dec->onesize_*n + dec->tcoff);
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const float w = gstate_c.morphWeights[n];
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const u8 *uvdata = (const u8 *)(ptr + onesize * n + dec->tcoff);
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uv[0] += (float)uvdata[0] * w;
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uv[1] += (float)uvdata[1] * w;
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}
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float *out = (float *)(decoded + dec->decFmt.uvoff);
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out[0] = uv[0] * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff;
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out[1] = uv[1] * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff;
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out[0] = uv[0] * dec->prescaleUV_->uScale * (1.f / 128.f) + dec->prescaleUV_->uOff;
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out[1] = uv[1] * dec->prescaleUV_->vScale * (1.f / 128.f) + dec->prescaleUV_->vOff;
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}
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void VertexDecoder::Step_TcU16PrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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const float w = gstate_c.morphWeights[n] * (1.f / 32768.f);
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const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
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const u16_le *uvdata = (const u16_le *)(ptr + onesize * n + dec->tcoff);
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uv[0] += (float)uvdata[0] * w;
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uv[1] += (float)uvdata[1] * w;
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@@ -510,9 +516,10 @@ void VertexDecoder::Step_TcU16PrescaleMorph(const VertexDecoder *dec, const u8 *
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void VertexDecoder::Step_TcU16DoublePrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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const float w = gstate_c.morphWeights[n] * (1.f / 16384.f);
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const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
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const u16_le *uvdata = (const u16_le *)(ptr + onesize * n + dec->tcoff);
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uv[0] += (float)uvdata[0] * w;
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uv[1] += (float)uvdata[1] * w;
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@@ -526,9 +533,10 @@ void VertexDecoder::Step_TcU16DoublePrescaleMorph(const VertexDecoder *dec, cons
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void VertexDecoder::Step_TcFloatPrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2] = { 0, 0 };
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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const float_le *uvdata = (const float_le *)(ptr + dec->onesize_*n + dec->tcoff);
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const float_le *uvdata = (const float_le *)(ptr + onesize * n + dec->tcoff);
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uv[0] += (float)uvdata[0] * w;
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uv[1] += (float)uvdata[1] * w;
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@@ -580,9 +588,10 @@ void VertexDecoder::Step_Color8888(const VertexDecoder *dec, const u8 *ptr, u8 *
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void VertexDecoder::Step_Color565Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float col[3]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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u16 cdata = *(const u16_le *)(ptr + dec->onesize_*n + dec->coloff);
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u16 cdata = *(const u16_le *)(ptr + onesize * n + dec->coloff);
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col[0] += w * (cdata & 0x1f) * (255.0f / 31.0f);
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col[1] += w * ((cdata >> 5) & 0x3f) * (255.0f / 63.0f);
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col[2] += w * ((cdata >> 11) & 0x1f) * (255.0f / 31.0f);
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@@ -598,9 +607,10 @@ void VertexDecoder::Step_Color565Morph(const VertexDecoder *dec, const u8 *ptr,
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void VertexDecoder::Step_Color5551Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float col[4]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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u16 cdata = *(const u16_le *)(ptr + dec->onesize_*n + dec->coloff);
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u16 cdata = *(const u16_le *)(ptr + onesize * n + dec->coloff);
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col[0] += w * (cdata & 0x1f) * (255.0f / 31.0f);
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col[1] += w * ((cdata >> 5) & 0x1f) * (255.0f / 31.0f);
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col[2] += w * ((cdata >> 10) & 0x1f) * (255.0f / 31.0f);
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@@ -610,15 +620,16 @@ void VertexDecoder::Step_Color5551Morph(const VertexDecoder *dec, const u8 *ptr,
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for (int i = 0; i < 4; i++) {
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c[i] = clamp_u8((int)col[i]);
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}
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gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (int)col[3] >= 255;
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gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && col[3] >= 255.0f;
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}
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void VertexDecoder::Step_Color4444Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float col[4]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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u16 cdata = *(const u16_le *)(ptr + dec->onesize_*n + dec->coloff);
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u16 cdata = *(const u16_le *)(ptr + onesize * n + dec->coloff);
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for (int j = 0; j < 4; j++)
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col[j] += w * ((cdata >> (j * 4)) & 0xF) * (255.0f / 15.0f);
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}
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@@ -626,15 +637,17 @@ void VertexDecoder::Step_Color4444Morph(const VertexDecoder *dec, const u8 *ptr,
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for (int i = 0; i < 4; i++) {
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c[i] = clamp_u8((int)col[i]);
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}
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gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (int)col[3] >= 255;
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gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && col[3] >= 255.0f;
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}
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void VertexDecoder::Step_Color8888Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float col[4]{};
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const int onesize = dec->onesize_;
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const int morphcount = dec->morphcount;
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const int coloff = dec->coloff;
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#ifdef CROSSSIMD_SLOW
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for (int n = 0; n < morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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const u8 *cdata = (const u8*)(ptr + dec->onesize_*n + dec->coloff);
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const u8 *cdata = (const u8*)(ptr + onesize * n + coloff);
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for (int j = 0; j < 4; j++)
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col[j] += w * cdata[j];
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}
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@@ -643,6 +656,25 @@ void VertexDecoder::Step_Color8888Morph(const VertexDecoder *dec, const u8 *ptr,
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c[i] = clamp_u8((int)col[i]);
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}
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gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (int)col[3] >= 255;
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#else
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float col[4]{};
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const float *weights = gstate_c.morphWeights;
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Vec4F32 sum = Vec4F32::Zero();
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const u8 *cdata = (const u8*)(ptr + coloff);
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for (int n = 0; n < morphcount; n++) {
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const Vec4F32 w = Vec4F32::Splat(weights[n]);
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sum += Vec4F32::LoadConvertU8(cdata) * w;
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cdata += onesize;
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}
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u8 *c = decoded + dec->decFmt.c0off;
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sum.StoreConvertToU8(c);
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// Just for alpha. Maybe there's a better way.
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float temp[4];
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sum.Store(temp);
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gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && temp[3] >= 255.0f;
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#endif
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}
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void VertexDecoder::Step_NormalS8(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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@@ -697,34 +729,56 @@ void VertexDecoder::Step_NormalFloatSkin(const VertexDecoder *dec, const u8 *ptr
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}
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void VertexDecoder::Step_NormalS8Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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#ifdef CROSSSIMD_SLOW
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float acc[3]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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const s8 *bv = (const s8 *)(ptr + dec->nrmoff);
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for (int n = 0; n < morphcount; n++) {
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const s8 *bv = (const s8*)(ptr + dec->onesize_*n + dec->nrmoff);
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const float multiplier = gstate_c.morphWeights[n] * (1.0f / 128.0f);
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for (int j = 0; j < 3; j++)
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acc[j] += bv[j] * multiplier;
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bv += onesize;
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}
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float *normal = (float *)(decoded + dec->decFmt.nrmoff);
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memcpy(normal, acc, sizeof(float) * 3);
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#else
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Vec4F32 sum = Vec4F32::Zero();
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const float *weights = gstate_c.morphWeights;
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const int morphcount = dec->morphcount;
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const s8 *bv = (const s8*)(ptr + dec->nrmoff);
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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Vec4F32 w = Vec4F32::Splat(weights[n]);
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sum += Vec4F32::LoadConvertS8(bv) * w;
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bv += onesize;
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}
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sum = sum * (1.0f / 128.0f);
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float *normal = (float *)(decoded + dec->decFmt.nrmoff);
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sum.Store3(normal);
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#endif
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}
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void VertexDecoder::Step_NormalS16Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float acc[3]{};
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const int morphcount = dec->morphcount;
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const int onesize = dec->onesize_;
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for (int n = 0; n < morphcount; n++) {
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const s16_le *sv = (const s16_le *)(ptr + dec->onesize_*n + dec->nrmoff);
|
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const s16_le *sv = (const s16_le *)(ptr + onesize * n + dec->nrmoff);
|
||||
const float multiplier = gstate_c.morphWeights[n] * (1.0f / 32768.0f);
|
||||
for (int j = 0; j < 3; j++)
|
||||
acc[j] += sv[j] * multiplier;
|
||||
}
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
memcpy(normal, acc, sizeof(float) * 3);
|
||||
normal[0] = acc[0] * (1.0f / 32768.0f);
|
||||
normal[1] = acc[1] * (1.0f / 32768.0f);
|
||||
normal[2] = acc[2] * (1.0f / 32768.0f);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float acc[3]{};
|
||||
const int morphcount = dec->morphcount;
|
||||
#ifdef CROSSSIMD_SLOW
|
||||
float acc[3]{};
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
float multiplier = gstate_c.morphWeights[n];
|
||||
const float_le *fv = (const float_le *)(ptr + dec->onesize_*n + dec->nrmoff);
|
||||
@@ -733,13 +787,27 @@ void VertexDecoder::Step_NormalFloatMorph(const VertexDecoder *dec, const u8 *pt
|
||||
}
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
memcpy(normal, acc, sizeof(float) * 3);
|
||||
#else
|
||||
Vec4F32 sum = Vec4F32::Zero();
|
||||
const float *weights = gstate_c.morphWeights;
|
||||
const u8 *bv = (ptr + dec->nrmoff);
|
||||
const int onesize = dec->onesize_;
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
Vec4F32 w = Vec4F32::Splat(weights[n]);
|
||||
sum += Vec4F32::Load((float *)bv) * w;
|
||||
bv += onesize;
|
||||
}
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
sum.Store3(normal);
|
||||
#endif
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalS8MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float nrm[3]{};
|
||||
const int morphcount = dec->morphcount;
|
||||
const int onesize = dec->onesize_;
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const s8 *bv = (const s8*)(ptr + dec->onesize_ * n + dec->nrmoff);
|
||||
const s8 *bv = (const s8*)(ptr + onesize * n + dec->nrmoff);
|
||||
const float multiplier = gstate_c.morphWeights[n] * (1.0f / 128.0f);
|
||||
for (int j = 0; j < 3; j++)
|
||||
nrm[j] += bv[j] * multiplier;
|
||||
@@ -751,8 +819,9 @@ void VertexDecoder::Step_NormalS8MorphSkin(const VertexDecoder *dec, const u8 *p
|
||||
void VertexDecoder::Step_NormalS16MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float nrm[3]{};
|
||||
const int morphcount = dec->morphcount;
|
||||
const int onesize = dec->onesize_;
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->onesize_ * n + dec->nrmoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr + onesize * n + dec->nrmoff);
|
||||
const float multiplier = gstate_c.morphWeights[n] * (1.0f / 32768.0f);
|
||||
for (int j = 0; j < 3; j++)
|
||||
nrm[j] += sv[j] * multiplier;
|
||||
@@ -764,9 +833,10 @@ void VertexDecoder::Step_NormalS16MorphSkin(const VertexDecoder *dec, const u8 *
|
||||
void VertexDecoder::Step_NormalFloatMorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float nrm[3]{};
|
||||
const int morphcount = dec->morphcount;
|
||||
const int onesize = dec->onesize_;
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
float multiplier = gstate_c.morphWeights[n];
|
||||
const float_le *fv = (const float_le *)(ptr + dec->onesize_ * n + dec->nrmoff);
|
||||
const float_le *fv = (const float_le *)(ptr + onesize * n + dec->nrmoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
nrm[j] += fv[j] * multiplier;
|
||||
}
|
||||
@@ -859,24 +929,46 @@ void VertexDecoder::Step_PosS8Morph(const VertexDecoder *dec, const u8 *ptr, u8
|
||||
memcpy(v, acc, 12);
|
||||
}
|
||||
|
||||
// TODO: If we want to squeeze a little more performance here, we can specialize this
|
||||
// for some low morph counts, MotorStorm likes to use 1 and 2 (1 is almost nonsensical as a morph count,
|
||||
// but it will multiply the vertices with the morphweight[0]... So we could check that morphweight[0] == 1.0
|
||||
// and if so use the normal path, although not sure how expensive that check would be). Or just assume
|
||||
// that it's 1.0 in that case, but that seems dangerous.
|
||||
void VertexDecoder::Step_PosS16Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
const int onesize = dec->onesize_;
|
||||
#ifdef CROSSSIMD_SLOW
|
||||
float acc[3]{};
|
||||
const int morphcount = dec->morphcount;
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const float multiplier = 1.0f / 32768.0f;
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->onesize_*n + dec->posoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr + onesize * n + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
acc[j] += (float)sv[j] * (multiplier * gstate_c.morphWeights[n]);
|
||||
}
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
memcpy(v, acc, 12);
|
||||
#else
|
||||
Vec4F32 sum = Vec4F32::Zero();
|
||||
const float *weights = gstate_c.morphWeights;
|
||||
const int morphcount = dec->morphcount;
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
Vec4F32 w = Vec4F32::Splat(weights[n]);
|
||||
const s16_le *sv = (const s16_le *)(ptr + onesize * n + dec->posoff);
|
||||
sum += Vec4F32::LoadConvertS16(sv) * w; // ARM could bake the 1/32768 factor in here.
|
||||
}
|
||||
sum *= (1.0f / 32768.0f); // Could bake this factor into the weights, but perf gain would probably be meaningless.
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
// It would be fine to "Store4" here actually as the last component will end up being overwritten.
|
||||
sum.Store3(v);
|
||||
#endif
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float acc[3]{};
|
||||
const int morphcount = dec->morphcount;
|
||||
const int onesize = dec->onesize_;
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const float_le *fv = (const float_le *)(ptr + dec->onesize_*n + dec->posoff);
|
||||
const float_le *fv = (const float_le *)(ptr + onesize * n + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
acc[j] += fv[j] * gstate_c.morphWeights[n];
|
||||
}
|
||||
@@ -887,9 +979,10 @@ void VertexDecoder::Step_PosFloatMorph(const VertexDecoder *dec, const u8 *ptr,
|
||||
void VertexDecoder::Step_PosS8MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float pos[3]{};
|
||||
const int morphcount = dec->morphcount;
|
||||
const int onesize = dec->onesize_;
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const float multiplier = 1.0f / 128.0f;
|
||||
const s8 *sv = (const s8*)(ptr + dec->onesize_ * n + dec->posoff);
|
||||
const s8 *sv = (const s8*)(ptr + onesize * n + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
pos[j] += (float)sv[j] * (multiplier * gstate_c.morphWeights[n]);
|
||||
}
|
||||
@@ -900,9 +993,10 @@ void VertexDecoder::Step_PosS8MorphSkin(const VertexDecoder *dec, const u8 *ptr,
|
||||
void VertexDecoder::Step_PosS16MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float pos[3]{};
|
||||
const int morphcount = dec->morphcount;
|
||||
const int onesize = dec->onesize_;
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const float multiplier = 1.0f / 32768.0f;
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->onesize_ * n + dec->posoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr + onesize * n + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
pos[j] += (float)sv[j] * (multiplier * gstate_c.morphWeights[n]);
|
||||
}
|
||||
@@ -913,8 +1007,9 @@ void VertexDecoder::Step_PosS16MorphSkin(const VertexDecoder *dec, const u8 *ptr
|
||||
void VertexDecoder::Step_PosFloatMorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float pos[3]{};
|
||||
const int morphcount = dec->morphcount;
|
||||
const int onesize = dec->onesize_;
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const float_le *fv = (const float_le *)(ptr + dec->onesize_ * n + dec->posoff);
|
||||
const float_le *fv = (const float_le *)(ptr + onesize * n + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
pos[j] += fv[j] * gstate_c.morphWeights[n];
|
||||
}
|
||||
|
||||
@@ -1199,14 +1199,6 @@ inline void ConvertMatrix4x3To3x4Transposed(float *m4x4, const float *m4x3) {
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void Transpose4x4(float out[16], const float in[16]) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
out[i * 4 + j] = in[j * 4 + i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Math3D {
|
||||
|
||||
template<typename T>
|
||||
|
||||
Reference in new issue
Block a user