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Henrik Rydgård committed 2026-02-02 09:44:18 +01:00
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commit 7db8709e56
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@@ -24,6 +24,8 @@
#include <string>
#include <vector>
#include "Common/GPU/thin3d.h"
struct ShaderInfo {
Path iniFile; // which ini file was this definition in? So we can write settings back later
std::string section; // ini file section. This is saved.