Commit Graph
27194 Commits
Author SHA1 Message Date
LunaMoo a2585b83f7 Merge branch 'XVibrationCheat2' into TemporaryHackishBranch
# Conflicts:
#	Core/CwCheat.cpp
2020-04-13 03:09:06 +02:00
LunaMoo e7f1bf0b2e Improve some code and stop vibration outside of the game. 2020-04-13 02:54:16 +02:00
LunaMoo ef4b1488dc Clean code and add possibility to read vibration from memory. 2020-04-13 01:25:43 +02:00
LunaMoo 69aa940275 Clean code and add possibility to read vibration from memory. 2020-04-13 01:24:30 +02:00
LunaMoo e49eac80c4 Merge branch 'XVibrationCheat2' into TemporaryHackishBranch 2020-04-12 22:45:47 +02:00
LunaMoo f3047a3928 Merge branch 'master' into TemporaryHackishBranch
# Conflicts:
#	UI/CwCheatScreen.cpp
#	UI/CwCheatScreen.h
2020-04-12 22:45:28 +02:00
LunaMoo 37641e23b4 Stop Vibration set only to one motor zeroing the other. 2020-04-12 21:17:29 +02:00
LunaMoo ab13b71987 Implement PPSSPP specific vibration cheat(Xinput) Syntax is: 0xA0NNLLLL 0x00MMRRRR where NN/MM is time vibration lasts LLLL/RRRR is the vibration power 2020-04-12 20:47:00 +02:00
Henrik Rydgård cc57a6fddd Turn on [ForceMax60FPS] for "Fat Princess: Fistful of Cake". Benefits loading times etc. 2020-04-12 19:42:12 +02:00
Henrik Rydgård df60f4e090 Merge pull request #12812 from unknownbrackets/ui-cheats
Prevent cheat UI from clobbering cheats
2020-04-12 19:17:43 +02:00
Henrik Rydgård c6cd45e933 Merge pull request #12813 from unknownbrackets/gles-state
GLES: Update shader uniforms after apply state
2020-04-12 15:21:23 +02:00
Henrik Rydgård 037d89906b Merge pull request #12814 from unknownbrackets/debugger
GE Debugger: Prevent crash when stopping dump execution
2020-04-12 15:20:19 +02:00
Unknown W. Brackets dbdb72eac0 UI: Respect insets with on-device debug stats. 2020-04-12 00:02:48 -07:00
Unknown W. Brackets 3b74d4b680 GE Debugger: Prevent crash when stopping execution. 2020-04-11 23:44:31 -07:00
Unknown W. Brackets b57ba89b45 GLES: Update shader uniforms after apply state.
We may set shaderblend, projmatrix, or depthrange dirty in
ApplyDrawState().  These need to update shader uniforms to apply
correctly, but we were checking beforehand.
2020-04-11 17:40:39 -07:00
Unknown W. Brackets e60623498f Cheats: Fix use in homebrew on start. 2020-04-11 14:01:32 -07:00
Unknown W. Brackets 5ba7cca5f3 Cheats: Cleanup global usage. 2020-04-11 13:56:06 -07:00
Unknown W. Brackets dbc838565c UI: Cleanup old specialized checkbox. 2020-04-11 12:59:06 -07:00
Unknown W. Brackets 698dfa74b4 UI: Monitor cheat file changes on cheat editor.
This way if they switch apps or whatever, it'll update when they come
back.  This also means constant disk access, but it should be cached
anyway.
2020-04-11 12:57:35 -07:00
Unknown W. Brackets 29808ae53b UI: Update cheat file more safely.
This uses the common parsing logic (which supports multiple games in a
single cheat file), and prevents reverting the file if edited outside.
2020-04-11 12:43:55 -07:00
Unknown W. Brackets 4c061e9212 UI: Use standard back and checkbox in cheats UI.
This makes cheat names wrap and grow smartly automatically, since
checkboxes normally do that.
2020-04-11 11:22:11 -07:00
Unknown W. Brackets cb6dfeddf0 UI: Prevent changing memstick path in game.
It's going to work in confusing ways if the game has files open, etc.
2020-04-11 10:46:06 -07:00
Henrik Rydgård 7d3552ae34 Merge pull request #12807 from unknownbrackets/travis-mac
Travis: Cache macOS python (and sdl2, etc.) build as a bottle
2020-04-09 12:23:05 +02:00
Unknown W. Brackets 0a49b98345 Travis: Cache macOS python build as a bottle. 2020-04-08 18:43:30 -07:00
LunaMoo eb9f80065c Fix build for non Windows platforms,
Caused by reused check for setting that no longer is win specific.
2020-04-08 11:01:15 +02:00
LunaMoo e914b0d109 Merge branch 'master' into TemporaryHackishBranch
# Conflicts:
#	Core/MIPS/IR/IRInterpreter.cpp
#	Core/MIPS/MIPSInt.cpp
#	UI/GameSettingsScreen.cpp
2020-04-08 10:53:58 +02:00
Henrik Rydgård 6df4228005 Merge pull request #12803 from unknownbrackets/depal-gles
GLES: Re-enable non-float depal shader path
2020-04-08 09:55:41 +02:00
Henrik Rydgård d52c39bd5a Merge pull request #12804 from unknownbrackets/config-audio
Audio: Remove latency setting
2020-04-08 09:54:37 +02:00
Unknown W. Brackets 580c74c3e7 Audio: Remove latency setting.
This setting only changes some internal values that are shown in tests not
to match PSP behavior.  Removed, it now matches how the PSP works.

This setting wasn't really affecting any actual audio latency.
See #11844.
2020-04-08 00:08:19 -07:00
Unknown W. Brackets a5ede2bed3 GLES: Re-enable non-float depal shader path.
Was accidentally always detected as unsupported.
2020-04-07 22:49:07 -07:00
Henrik Rydgård fe72bc19a8 Update gradle again 2020-04-06 23:38:26 +02:00
Henrik Rydgård e30ae867c4 Merge pull request #12800 from unknownbrackets/jit-mulnan
x86jit: Force INF * 0 to +NAN
2020-04-06 16:45:40 +02:00
Unknown W. Brackets 5afc020fbd x86jit: Force INF * 0 to +NAN.
See #12519 - this is needed for some graphics to render properly.  Seems
to already happen on ARM, so no change to armjit.
2020-04-06 06:33:39 -07:00
Henrik Rydgård 2405157009 Merge pull request #12801 from unknownbrackets/ui-display
Windows: Prevent applying -1 as inset space
2020-04-06 09:28:09 +02:00
LunaMoo b228137f64 Merge branch 'ui-display' into TemporaryHackishBranch 2020-04-06 08:25:49 +02:00
LunaMoo 6667ae98c1 Merge branch 'jit-mulnan' into TemporaryHackishBranch 2020-04-06 08:25:26 +02:00
LunaMoo df8fb36bc6 Merge branch 'master' into TemporaryHackishBranch 2020-04-06 08:24:10 +02:00
Unknown W. Brackets fd0bf21215 Windows: Prevent applying -1 as inset space. 2020-04-05 17:06:36 -07:00
Unknown W. Brackets d5e1943fd1 x86jit: Force INF * 0 to +NAN.
See #12519 - this is needed for some graphics to render properly.  Seems
to already happen on ARM, so no change to armjit.
2020-04-05 16:36:09 -07:00
Henrik Rydgård 268df5aa6c Merge pull request #12799 from unknownbrackets/headless
Headless: Fix compile on Android
2020-04-06 00:44:16 +02:00
Unknown W. Brackets 84981631ea Windows: Ensure we resize after hw transform swap. 2020-04-05 15:23:46 -07:00
Unknown W. Brackets 41dfe05de2 Headless: Fix compile on Android. 2020-04-05 15:23:13 -07:00
LunaMoo 8eafe8f84d Revert some missed things. 2020-04-06 00:09:10 +02:00
LunaMoo 9c6f78c21f Remove Realtime scaling (d3d11) 2020-04-05 23:58:38 +02:00
LunaMoo 4debff114c Apparently my try to fix racing issue with mixed path was causing stability issue, oh well v1.9.3-950-g4debff114 2020-04-05 23:04:10 +02:00
LunaMoo 23e647abfa more ppge fixes 2020-04-05 23:04:10 +02:00
Henrik Rydgård 58fa094eaa Merge pull request #12798 from unknownbrackets/ui-display
Cleanup display and touch control layout editors a bit more
2020-04-05 22:59:26 +02:00
Unknown W. Brackets e291a1d833 UI: Small cleanup in touch control layout editor. 2020-04-05 12:50:13 -07:00
Unknown W. Brackets 0a353cc9fa UI: General cleanup in layout editor. 2020-04-05 12:31:46 -07:00
Unknown W. Brackets 801617bfc6 UI: Prevent drag drift in layout editor.
Fixes #12797.
2020-04-05 12:02:36 -07:00