LunaMoo
a2585b83f7
Merge branch 'XVibrationCheat2' into TemporaryHackishBranch
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# Conflicts:
# Core/CwCheat.cpp
2020-04-13 03:09:06 +02:00
LunaMoo
e7f1bf0b2e
Improve some code and stop vibration outside of the game.
2020-04-13 02:54:16 +02:00
LunaMoo
ef4b1488dc
Clean code and add possibility to read vibration from memory.
2020-04-13 01:25:43 +02:00
LunaMoo
69aa940275
Clean code and add possibility to read vibration from memory.
2020-04-13 01:24:30 +02:00
LunaMoo
e49eac80c4
Merge branch 'XVibrationCheat2' into TemporaryHackishBranch
2020-04-12 22:45:47 +02:00
LunaMoo
f3047a3928
Merge branch 'master' into TemporaryHackishBranch
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# Conflicts:
# UI/CwCheatScreen.cpp
# UI/CwCheatScreen.h
2020-04-12 22:45:28 +02:00
LunaMoo
37641e23b4
Stop Vibration set only to one motor zeroing the other.
2020-04-12 21:17:29 +02:00
LunaMoo
ab13b71987
Implement PPSSPP specific vibration cheat(Xinput) Syntax is: 0xA0NNLLLL 0x00MMRRRR where NN/MM is time vibration lasts LLLL/RRRR is the vibration power
2020-04-12 20:47:00 +02:00
Henrik Rydgård
cc57a6fddd
Turn on [ForceMax60FPS] for "Fat Princess: Fistful of Cake". Benefits loading times etc.
2020-04-12 19:42:12 +02:00
Henrik Rydgård
df60f4e090
Merge pull request #12812 from unknownbrackets/ui-cheats
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Prevent cheat UI from clobbering cheats
2020-04-12 19:17:43 +02:00
Henrik Rydgård
c6cd45e933
Merge pull request #12813 from unknownbrackets/gles-state
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GLES: Update shader uniforms after apply state
2020-04-12 15:21:23 +02:00
Henrik Rydgård
037d89906b
Merge pull request #12814 from unknownbrackets/debugger
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GE Debugger: Prevent crash when stopping dump execution
2020-04-12 15:20:19 +02:00
Unknown W. Brackets
dbdb72eac0
UI: Respect insets with on-device debug stats.
2020-04-12 00:02:48 -07:00
Unknown W. Brackets
3b74d4b680
GE Debugger: Prevent crash when stopping execution.
2020-04-11 23:44:31 -07:00
Unknown W. Brackets
b57ba89b45
GLES: Update shader uniforms after apply state.
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We may set shaderblend, projmatrix, or depthrange dirty in
ApplyDrawState(). These need to update shader uniforms to apply
correctly, but we were checking beforehand.
2020-04-11 17:40:39 -07:00
Unknown W. Brackets
e60623498f
Cheats: Fix use in homebrew on start.
2020-04-11 14:01:32 -07:00
Unknown W. Brackets
5ba7cca5f3
Cheats: Cleanup global usage.
2020-04-11 13:56:06 -07:00
Unknown W. Brackets
dbc838565c
UI: Cleanup old specialized checkbox.
2020-04-11 12:59:06 -07:00
Unknown W. Brackets
698dfa74b4
UI: Monitor cheat file changes on cheat editor.
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This way if they switch apps or whatever, it'll update when they come
back. This also means constant disk access, but it should be cached
anyway.
2020-04-11 12:57:35 -07:00
Unknown W. Brackets
29808ae53b
UI: Update cheat file more safely.
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This uses the common parsing logic (which supports multiple games in a
single cheat file), and prevents reverting the file if edited outside.
2020-04-11 12:43:55 -07:00
Unknown W. Brackets
4c061e9212
UI: Use standard back and checkbox in cheats UI.
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This makes cheat names wrap and grow smartly automatically, since
checkboxes normally do that.
2020-04-11 11:22:11 -07:00
Unknown W. Brackets
cb6dfeddf0
UI: Prevent changing memstick path in game.
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It's going to work in confusing ways if the game has files open, etc.
2020-04-11 10:46:06 -07:00
Henrik Rydgård
7d3552ae34
Merge pull request #12807 from unknownbrackets/travis-mac
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Travis: Cache macOS python (and sdl2, etc.) build as a bottle
2020-04-09 12:23:05 +02:00
Unknown W. Brackets
0a49b98345
Travis: Cache macOS python build as a bottle.
2020-04-08 18:43:30 -07:00
LunaMoo
eb9f80065c
Fix build for non Windows platforms,
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Caused by reused check for setting that no longer is win specific.
2020-04-08 11:01:15 +02:00
LunaMoo
e914b0d109
Merge branch 'master' into TemporaryHackishBranch
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# Conflicts:
# Core/MIPS/IR/IRInterpreter.cpp
# Core/MIPS/MIPSInt.cpp
# UI/GameSettingsScreen.cpp
2020-04-08 10:53:58 +02:00
Henrik Rydgård
6df4228005
Merge pull request #12803 from unknownbrackets/depal-gles
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GLES: Re-enable non-float depal shader path
2020-04-08 09:55:41 +02:00
Henrik Rydgård
d52c39bd5a
Merge pull request #12804 from unknownbrackets/config-audio
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Audio: Remove latency setting
2020-04-08 09:54:37 +02:00
Unknown W. Brackets
580c74c3e7
Audio: Remove latency setting.
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This setting only changes some internal values that are shown in tests not
to match PSP behavior. Removed, it now matches how the PSP works.
This setting wasn't really affecting any actual audio latency.
See #11844 .
2020-04-08 00:08:19 -07:00
Unknown W. Brackets
a5ede2bed3
GLES: Re-enable non-float depal shader path.
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Was accidentally always detected as unsupported.
2020-04-07 22:49:07 -07:00
Henrik Rydgård
fe72bc19a8
Update gradle again
2020-04-06 23:38:26 +02:00
Henrik Rydgård
e30ae867c4
Merge pull request #12800 from unknownbrackets/jit-mulnan
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x86jit: Force INF * 0 to +NAN
2020-04-06 16:45:40 +02:00
Unknown W. Brackets
5afc020fbd
x86jit: Force INF * 0 to +NAN.
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See #12519 - this is needed for some graphics to render properly. Seems
to already happen on ARM, so no change to armjit.
2020-04-06 06:33:39 -07:00
Henrik Rydgård
2405157009
Merge pull request #12801 from unknownbrackets/ui-display
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Windows: Prevent applying -1 as inset space
2020-04-06 09:28:09 +02:00
LunaMoo
b228137f64
Merge branch 'ui-display' into TemporaryHackishBranch
2020-04-06 08:25:49 +02:00
LunaMoo
6667ae98c1
Merge branch 'jit-mulnan' into TemporaryHackishBranch
2020-04-06 08:25:26 +02:00
LunaMoo
df8fb36bc6
Merge branch 'master' into TemporaryHackishBranch
2020-04-06 08:24:10 +02:00
Unknown W. Brackets
fd0bf21215
Windows: Prevent applying -1 as inset space.
2020-04-05 17:06:36 -07:00
Unknown W. Brackets
d5e1943fd1
x86jit: Force INF * 0 to +NAN.
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See #12519 - this is needed for some graphics to render properly. Seems
to already happen on ARM, so no change to armjit.
2020-04-05 16:36:09 -07:00
Henrik Rydgård
268df5aa6c
Merge pull request #12799 from unknownbrackets/headless
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Headless: Fix compile on Android
2020-04-06 00:44:16 +02:00
Unknown W. Brackets
84981631ea
Windows: Ensure we resize after hw transform swap.
2020-04-05 15:23:46 -07:00
Unknown W. Brackets
41dfe05de2
Headless: Fix compile on Android.
2020-04-05 15:23:13 -07:00
LunaMoo
8eafe8f84d
Revert some missed things.
2020-04-06 00:09:10 +02:00
LunaMoo
9c6f78c21f
Remove Realtime scaling (d3d11)
2020-04-05 23:58:38 +02:00
LunaMoo
4debff114c
Apparently my try to fix racing issue with mixed path was causing stability issue, oh well
v1.9.3-950-g4debff114
2020-04-05 23:04:10 +02:00
LunaMoo
23e647abfa
more ppge fixes
2020-04-05 23:04:10 +02:00
Henrik Rydgård
58fa094eaa
Merge pull request #12798 from unknownbrackets/ui-display
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Cleanup display and touch control layout editors a bit more
2020-04-05 22:59:26 +02:00
Unknown W. Brackets
e291a1d833
UI: Small cleanup in touch control layout editor.
2020-04-05 12:50:13 -07:00
Unknown W. Brackets
0a353cc9fa
UI: General cleanup in layout editor.
2020-04-05 12:31:46 -07:00
Unknown W. Brackets
801617bfc6
UI: Prevent drag drift in layout editor.
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Fixes #12797 .
2020-04-05 12:02:36 -07:00