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https://github.com/hrydgard/ppsspp.git
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Merge branch 'master' into TemporaryHackishBranch
# Conflicts: # Core/MIPS/IR/IRInterpreter.cpp # Core/MIPS/MIPSInt.cpp # UI/GameSettingsScreen.cpp
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commit
e914b0d109
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@@ -794,7 +794,6 @@ static ConfigSetting graphicsSettings[] = {
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static ConfigSetting soundSettings[] = {
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ConfigSetting("Enable", &g_Config.bEnableSound, true, true, true),
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ConfigSetting("AudioBackend", &g_Config.iAudioBackend, 0, true, true),
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ConfigSetting("AudioLatency", &g_Config.iAudioLatency, 1, true, true),
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ConfigSetting("ExtraAudioBuffering", &g_Config.bExtraAudioBuffering, false, true, false),
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ConfigSetting("AudioResampler", &g_Config.bAudioResampler, true, true, true),
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ConfigSetting("GlobalVolume", &g_Config.iGlobalVolume, VOLUME_MAX, true, true),
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@@ -221,7 +221,6 @@ public:
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// Sound
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bool bEnableSound;
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int iAudioLatency; // 0 = low , 1 = medium(default) , 2 = high
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int iAudioBackend;
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int iGlobalVolume, iSASVolume, iATRACMP3Volume;
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int iAltSpeedVolume;
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+4
-27
@@ -53,12 +53,6 @@ AudioDebugStats g_AudioDebugStats;
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// atomic locks are used on the lock. TODO: make this lock-free
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std::atomic_flag atomicLock_;
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enum latency {
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LOW_LATENCY = 0,
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MEDIUM_LATENCY = 1,
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HIGH_LATENCY = 2,
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};
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int eventAudioUpdate = -1;
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int eventHostAudioUpdate = -1;
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int mixFrequency = 44100;
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@@ -110,27 +104,10 @@ void __AudioInit() {
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mixFrequency = 44100;
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srcFrequency = 0;
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switch (g_Config.iAudioLatency) {
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case LOW_LATENCY:
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chanQueueMaxSizeFactor = 1;
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chanQueueMinSizeFactor = 1;
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hwBlockSize = 16;
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hostAttemptBlockSize = 256;
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break;
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case MEDIUM_LATENCY:
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chanQueueMaxSizeFactor = 2;
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chanQueueMinSizeFactor = 1;
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hwBlockSize = 64;
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hostAttemptBlockSize = 512;
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break;
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case HIGH_LATENCY:
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chanQueueMaxSizeFactor = 4;
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chanQueueMinSizeFactor = 2;
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hwBlockSize = 64;
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hostAttemptBlockSize = 512;
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break;
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}
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chanQueueMaxSizeFactor = 2;
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chanQueueMinSizeFactor = 1;
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hwBlockSize = 64;
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hostAttemptBlockSize = 512;
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__AudioCPUMHzChange();
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@@ -708,7 +708,7 @@ u32 IRInterpret(MIPSState *mips, const IRInst *inst, int count) {
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mips->f[inst->dest] = mips->f[inst->src1] - mips->f[inst->src2];
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break;
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case IROp::FMul:
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if ((my_isinf(mips->f[inst->src1]) && mips->f[inst->src2] == 0.0f) || (mips->f[inst->src1] == 0.0f && my_isinf(mips->f[inst->src2]))) {
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if ((my_isinf(mips->f[inst->src1]) && mips->f[inst->src2] == 0.0f) || (my_isinf(mips->f[inst->src2]) && mips->f[inst->src1] == 0.0f)) {
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mips->fi[inst->dest] = 0x7fc00000;
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} else {
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mips->f[inst->dest] = mips->f[inst->src1] * mips->f[inst->src2];
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@@ -975,7 +975,7 @@ namespace MIPSInt
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case 0: F(fd) = F(fs) + F(ft); break; // add.s
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case 1: F(fd) = F(fs) - F(ft); break; // sub.s
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case 2: // mul.s
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if ((my_isinf(F(fs)) && F(ft) == 0.0f) || (F(fs) == 0.0f && my_isinf(F(ft)))) {
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if ((my_isinf(F(fs)) && F(ft) == 0.0f) || (my_isinf(F(ft)) && F(fs) == 0.0f)) {
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// Must be positive NAN, see #12519.
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FI(fd) = 0x7fc00000;
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} else {
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@@ -54,8 +54,10 @@ void main() {
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DepalShaderCacheGLES::DepalShaderCacheGLES(Draw::DrawContext *draw) {
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_assert_(draw);
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render_ = (GLRenderManager *)draw->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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// Pre-build the vertex program
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useGL3_ = gl_extensions.GLES3 || gl_extensions.VersionGEThan(3, 3);
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}
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void DepalShaderCacheGLES::Init() {
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if (!gstate_c.Supports(GPU_SUPPORTS_32BIT_INT_FSHADER)) {
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// Use the floating point path, it just can't handle the math.
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useGL3_ = false;
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@@ -49,6 +49,7 @@ public:
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// This also uploads the palette and binds the correct texture.
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DepalShader *GetDepalettizeShader(uint32_t clutMode, GEBufferFormat pixelFormat);
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GLRTexture *GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u32 *rawClut);
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void Init();
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void Clear();
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void Decimate();
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std::vector<std::string> DebugGetShaderIDs(DebugShaderType type);
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@@ -75,6 +75,7 @@ GPU_GLES::GPU_GLES(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
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framebufferManagerGL_->SetTextureCache(textureCacheGL_);
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framebufferManagerGL_->SetShaderManager(shaderManagerGL_);
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framebufferManagerGL_->SetDrawEngine(&drawEngine_);
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depalShaderCache_.Init();
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textureCacheGL_->SetFramebufferManager(framebufferManagerGL_);
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textureCacheGL_->SetDepalShaderCache(&depalShaderCache_);
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textureCacheGL_->SetShaderManager(shaderManagerGL_);
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@@ -575,9 +575,6 @@ void GameSettingsScreen::CreateViews() {
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audioSettings->Add(new CheckBox(&g_Config.bAutoAudioDevice, a->T("Switch on new audio device")));
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#endif
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static const char *latency[] = { "Low", "Medium", "High" };
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PopupMultiChoice *lowAudio = audioSettings->Add(new PopupMultiChoice(&g_Config.iAudioLatency, a->T("Audio Latency"), latency, 0, ARRAY_SIZE(latency), gr->GetName(), screenManager()));
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lowAudio->SetEnabledPtr(&g_Config.bEnableSound);
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//#if defined(__ANDROID__)
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CheckBox *extraAudio = audioSettings->Add(new CheckBox(&g_Config.bExtraAudioBuffering, a->T("AudioBufferingForBluetooth", "Bluetooth-friendly buffer (slower)")));
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extraAudio->SetEnabledPtr(&g_Config.bEnableSound);
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+1
-1
@@ -5,7 +5,7 @@ buildscript {
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jcenter()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.6.1'
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classpath 'com.android.tools.build:gradle:3.6.2'
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}
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}
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@@ -394,7 +394,6 @@ int main(int argc, const char* argv[])
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g_Config.bHighQualityDepth = true;
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g_Config.bMemStickInserted = true;
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g_Config.bFragmentTestCache = true;
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g_Config.iAudioLatency = 1;
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g_Config.bEnableWlan = true;
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g_Config.sMACAddress = "12:34:56:78:9A:BC";
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@@ -170,7 +170,6 @@ static RetroOption<int> ppsspp_rendering_mode("ppsspp_rendering_mode", "Renderin
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static RetroOption<bool> ppsspp_auto_frameskip("ppsspp_auto_frameskip", "Auto Frameskip", false);
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static RetroOption<int> ppsspp_frameskip("ppsspp_frameskip", "Frameskip", 0, 10);
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static RetroOption<int> ppsspp_frameskiptype("ppsspp_frameskiptype", "Frameskip Type", 0, 10);
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static RetroOption<int> ppsspp_audio_latency("ppsspp_audio_latency", "Audio latency", { "low", "medium", "high" });
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static RetroOption<int> ppsspp_internal_resolution("ppsspp_internal_resolution", "Internal Resolution (restart)", 1, { "480x272", "960x544", "1440x816", "1920x1088", "2400x1360", "2880x1632", "3360x1904", "3840x2176", "4320x2448", "4800x2720" });
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static RetroOption<int> ppsspp_button_preference("ppsspp_button_preference", "Confirmation Button", { { "cross", PSP_SYSTEMPARAM_BUTTON_CROSS }, { "circle", PSP_SYSTEMPARAM_BUTTON_CIRCLE } });
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static RetroOption<bool> ppsspp_fast_memory("ppsspp_fast_memory", "Fast Memory (Speedhack)", true);
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@@ -196,7 +195,6 @@ void retro_set_environment(retro_environment_t cb) {
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vars.push_back(ppsspp_auto_frameskip.GetOptions());
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vars.push_back(ppsspp_frameskip.GetOptions());
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vars.push_back(ppsspp_frameskiptype.GetOptions());
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vars.push_back(ppsspp_audio_latency.GetOptions());
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vars.push_back(ppsspp_internal_resolution.GetOptions());
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vars.push_back(ppsspp_button_preference.GetOptions());
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vars.push_back(ppsspp_fast_memory.GetOptions());
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@@ -265,7 +263,6 @@ static void check_variables(CoreParameter &coreParam) {
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ppsspp_gpu_hardware_transform.Update(&g_Config.bHardwareTransform);
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ppsspp_frameskip.Update(&g_Config.iFrameSkip);
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ppsspp_frameskiptype.Update(&g_Config.iFrameSkipType);
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ppsspp_audio_latency.Update(&g_Config.iAudioLatency);
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ppsspp_auto_frameskip.Update(&g_Config.bAutoFrameSkip);
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ppsspp_block_transfer_gpu.Update(&g_Config.bBlockTransferGPU);
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ppsspp_texture_filtering.Update(&g_Config.iTexFiltering);
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