mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-15 02:29:51 +01:00
Merge branch 'XVibrationCheat2' into TemporaryHackishBranch
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commit
e49eac80c4
6 files changed
+103
-5
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@@ -24,6 +24,9 @@
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static int CheatEvent = -1;
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static CWCheatEngine *cheatEngine;
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static bool cheatsEnabled;
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SceCtrl vibrationCheat;
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static u16 checkLeftVibration = 0;
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static u16 checkRightVibration = 0;
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void hleCheat(u64 userdata, int cyclesLate);
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static inline std::string TrimString(const std::string &s) {
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@@ -596,6 +599,19 @@ CheatOperation CWCheatEngine::InterpretNextCwCheat(const CheatCode &cheat, size_
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}
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return { CheatOp::Invalid };
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case 0xA: // Vibration command(PPSSPP specific)
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checkLeftVibration = line1.part1 & 0x0000FFFF;
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checkRightVibration = line1.part2 & 0x0000FFFF;
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if (checkLeftVibration > 0) {
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vibrationCheat.SetLeftVibration(checkLeftVibration);
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vibrationCheat.SetVibrationLeftDropout(line1.part1 >> 16 & 0x000000FF);
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}
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if (checkRightVibration > 0) {
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vibrationCheat.SetRightVibration(checkRightVibration);
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vibrationCheat.SetVibrationRightDropout(line1.part2 >> 16 & 0x000000FF);
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}
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return { CheatOp::Invalid };
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case 0xB: // Delay command.
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return { CheatOp::Delay, 0, 0, arg };
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@@ -53,7 +53,6 @@ public:
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std::string CheatFilename();
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void Run();
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bool HasCheats();
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void InvalidateICache(u32 addr, int size);
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private:
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u32 GetAddress(u32 value);
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@@ -87,6 +87,12 @@ static std::mutex ctrlMutex;
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static int ctrlTimer = -1;
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static u16 leftVibration = 0;
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static u16 rightVibration = 0;
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// The higher the dropout, the longer Vibration will run
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static u8 vibrationLeftDropout = 160;
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static u8 vibrationRightDropout = 160;
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// STATE END
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//////////////////////////////////////////////////////////////////////////
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@@ -288,6 +294,10 @@ static void __CtrlVblank()
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{
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emuRapidFireFrames++;
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// Reduce gamepad Vibration by set % each frame
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leftVibration *= (float)vibrationLeftDropout / 256.0f;
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rightVibration *= (float)vibrationRightDropout / 256.0f;
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// This always runs, so make sure we're in vblank mode.
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if (ctrlCycle == 0)
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__CtrlDoSample();
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@@ -563,3 +573,25 @@ void Register_sceCtrl_driver()
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{
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RegisterModule("sceCtrl_driver", ARRAY_SIZE(sceCtrl), sceCtrl);
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}
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u16 GetRightVibration() {
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return rightVibration;
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}
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u16 GetLeftVibration() {
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return leftVibration;
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}
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void SceCtrl::SetRightVibration(u16 rVibration) {
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rightVibration = rVibration;
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}
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void SceCtrl::SetLeftVibration(u16 lVibration) {
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leftVibration = lVibration;
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}
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void SceCtrl::SetVibrationRightDropout(u8 vibrationRDropout) {
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vibrationRightDropout = vibrationRDropout;
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}
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void SceCtrl::SetVibrationLeftDropout(u8 vibrationLDropout) {
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vibrationLeftDropout = vibrationLDropout;
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}
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@@ -87,3 +87,14 @@ void __CtrlPeekAnalog(int stick, float *x, float *y);
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u32 __CtrlReadLatch();
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void Register_sceCtrl_driver();
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u16 GetRightVibration();
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u16 GetLeftVibration();
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class SceCtrl {
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public:
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void SetLeftVibration(u16 lVibration);
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void SetRightVibration(u16 rVibration);
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void SetVibrationLeftDropout(u8 vibrationLDropout);
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void SetVibrationRightDropout(u8 vibrationRDropout);
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};
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@@ -11,14 +11,18 @@
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#include "input/input_state.h"
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#include "input/keycodes.h"
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#include "XinputDevice.h"
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#include "Core/Core.h"
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#include "Core/HLE/sceCtrl.h"
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// Utilities to dynamically load XInput. Adapted from SDL.
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#if !PPSSPP_PLATFORM(UWP)
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typedef DWORD (WINAPI *XInputGetState_t) (DWORD dwUserIndex, XINPUT_STATE* pState);
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typedef DWORD (WINAPI *XInputSetState_t) (DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
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static XInputGetState_t PPSSPP_XInputGetState = NULL;
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static XInputSetState_t PPSSPP_XInputSetState = NULL;
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static DWORD PPSSPP_XInputVersion = 0;
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static HMODULE s_pXInputDLL = 0;
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static int s_XInputDLLRefCount = 0;
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@@ -65,6 +69,17 @@ static int LoadXInputDLL() {
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return -1;
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}
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/* Let's try the name first, then fall back to a non-Ex version (xinput9_1_0.dll doesn't have Ex) */
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PPSSPP_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetStateEx");
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if (!PPSSPP_XInputSetState) {
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PPSSPP_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
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}
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if (!PPSSPP_XInputSetState) {
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UnloadXInputDLL();
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return -1;
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}
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return 0;
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}
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@@ -81,6 +96,7 @@ static void UnloadXInputDLL() {
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static int LoadXInputDLL() { return 0; }
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static void UnloadXInputDLL() {}
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#define PPSSPP_XInputGetState XInputGetState
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#define PPSSPP_XInputSetState XInputSetState
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#endif
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#ifndef XUSER_MAX_COUNT
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@@ -231,11 +247,13 @@ int XinputDevice::UpdateState() {
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for (int i = 0; i < XUSER_MAX_COUNT; i++) {
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XINPUT_STATE state;
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ZeroMemory(&state, sizeof(XINPUT_STATE));
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XINPUT_VIBRATION vibration;
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ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
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if (check_delay[i]-- > 0)
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continue;
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DWORD dwResult = PPSSPP_XInputGetState(i, &state);
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if (dwResult == ERROR_SUCCESS) {
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UpdatePad(i, state);
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UpdatePad(i, state, vibration);
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anySuccess = true;
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} else {
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check_delay[i] = 30;
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@@ -247,13 +265,14 @@ int XinputDevice::UpdateState() {
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return anySuccess ? (g_Config.bEnableDInputWithXInput ? 0 : UPDATESTATE_SKIP_PAD) : 0;
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}
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void XinputDevice::UpdatePad(int pad, const XINPUT_STATE &state) {
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void XinputDevice::UpdatePad(int pad, const XINPUT_STATE &state, XINPUT_VIBRATION &vibration) {
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static bool notified = false;
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if (!notified) {
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notified = true;
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KeyMap::NotifyPadConnected("Xbox 360 Pad");
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}
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ApplyButtons(pad, state);
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ApplyVibration(pad, vibration);
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const float STICK_DEADZONE = g_Config.fXInputAnalogDeadzone;
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const int STICK_INV_MODE = g_Config.iXInputAnalogInverseMode;
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@@ -338,3 +357,21 @@ void XinputDevice::ApplyButtons(int pad, const XINPUT_STATE &state) {
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}
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}
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}
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void XinputDevice::ApplyVibration(int pad, XINPUT_VIBRATION &vibration) {
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if (PSP_IsInited()) {
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vibration.wLeftMotorSpeed = GetLeftVibration(); // use any value between 0-65535 here
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vibration.wRightMotorSpeed = GetRightVibration(); // use any value between 0-65535 here
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if (prevVibration[pad].wLeftMotorSpeed != vibration.wLeftMotorSpeed || prevVibration[pad].wRightMotorSpeed != vibration.wRightMotorSpeed) {
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PPSSPP_XInputSetState(pad, &vibration);
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prevVibration[pad] = vibration;
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}
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} else {
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DWORD dwResult = PPSSPP_XInputSetState(pad, &vibration);
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if (dwResult != ERROR_SUCCESS) {
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check_delay[pad] = 30;
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}
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}
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}
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@@ -2,7 +2,7 @@
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#include "InputDevice.h"
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#include "Xinput.h"
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#include "Core/HLE/sceCtrl.h"
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class XinputDevice final : public InputDevice {
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public:
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@@ -11,9 +11,12 @@ public:
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virtual int UpdateState() override;
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private:
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void UpdatePad(int pad, const XINPUT_STATE &state);
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void UpdatePad(int pad, const XINPUT_STATE &state, XINPUT_VIBRATION &vibration);
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void ApplyButtons(int pad, const XINPUT_STATE &state);
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void ApplyVibration(int pad, XINPUT_VIBRATION &vibration);
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int check_delay[4]{};
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XINPUT_STATE prevState[4]{};
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XINPUT_VIBRATION prevVibration[4]{};
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u32 prevButtons[4]{};
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};
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