The acknowledgement added in "Reply to every debugger request" broke two cases
Nemoumbra pointed out, both of which come down to it reusing the request's own
event name.
A ticketless request is the bad one. {"event":"cpu.resume"} with no ticket drew
an immediate {"event":"cpu.resume"} - byte-identical to the broadcast that fires
when the game actually resumes. A client waiting for that broadcast concluded
the game was running while it was still stopped. Before, it correctly got
nothing until the resume really happened.
input.buttons.press is broken even with a ticket: it answers with the request's
own event name *and* ticket once the button has been held for the requested
frames, so the acknowledgement was indistinguishable from the real completion
and a client resolved on the first of the two. The claim in that commit that
the two are easy to tell apart was simply wrong for this handler.
So the acknowledgement is now off by default - the wire behaviour for every
existing client is exactly what it was - and a client that wants it asks, with
client.config.set {"acknowledgeDeferred": true}. It then arrives as its own
event rather than an echo:
-> {"event":"cpu.resume","ticket":7}
<- {"event":"deferred","for":"cpu.resume","ticket":7}
<- {"event":"cpu.resume"}
which is unambiguous in both cases above. That still gets the original goal -
correlating any request to a reply without hardcoding which events answer
immediately, including ones added later - just without imposing it on clients
that never asked.
Also documents the ticket convention this rests on: send one when you care
about the answer, leave it off to say you aren't waiting. wsdbg followed that
convention badly, silently inserting a ticket into a raw JSON line that
deliberately omitted one; it now sends raw lines exactly as written and simply
doesn't wait on those. It opts into acknowledgements at connect, so --sync
keeps working.
pspautotests 314/314, UnitTest 55/55.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
Eight events answered nothing at all: cpu.stepping, cpu.resume, gpu.stats.feed
and the five stepping requests. Their documented contract was "no immediate
response, an event follows", which leaves a client unable to tell an accepted
request from one that was dropped - and forces any request/response
correlation to carry a hardcoded list of events that don't answer. wsdbg's
--sync doesn't have that list, so it waits for the next message and treats
whatever broadcast arrives first as the answer, silently misattributing every
later response in the script.
Fixed centrally in the dispatch loop rather than in the eight handlers: if a
handler finishes without having sent anything, send an empty response carrying
its ticket. That also covers handlers added later, which is the part a
per-handler fix wouldn't.
The asynchronous event that reports the real outcome is unchanged and still
follows. The two are easy to tell apart - the acknowledgement carries the
ticket from the request, a broadcast has none:
-> {"event":"cpu.stepInto","ticket":3}
<- {"event":"cpu.stepInto","ticket":3}
<- {"event":"cpu.stepping","pc":142622896,"reason":"cpu.stepInto",...}
Existing clients ignore events they didn't ask for, and this adds a message
rather than changing or removing one, so nothing that worked before breaks.
pspautotests 314/314.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
Three things still touched CPU-thread-owned state from the WebSocket thread:
- Breakpoint conditions were compiled in Parse(), and resolving symbols in an
expression goes through g_symbolMap, which is destroyed on shutdown. Compiled
inside the queued callback now, before anything is mutated, so a bad
expression still fails without leaving a breakpoint behind.
- gpu.record.dump dereferenced the gpu pointer, which is created and destroyed
on the CPU thread.
- gpu.stats.feed bumped PSP_ForceDebugStats' plain counter.
Also makes g_bootState atomic - it's read as a fast-fail from the debugger
thread all over while the CPU and loader threads move it along.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9