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Change some stat arrays from double to float (to save mem bandwidth)
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702c84e019
commit
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4 files changed
+12
-12
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@@ -26,8 +26,8 @@ struct CollectedStats {
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float fps;
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float actual_fps;
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char statbuf[4096];
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std::vector<double> frameTimes;
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std::vector<double> sleepTimes;
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std::vector<float> frameTimes;
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std::vector<float> sleepTimes;
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int frameTimePos;
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};
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@@ -123,8 +123,8 @@ void WebSocketGPUStatsState::FlipListener() {
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__DisplayGetDebugStats(stats.statbuf, sizeof(stats.statbuf));
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int valid;
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double *sleepHistory;
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double *history = __DisplayGetFrameTimes(&valid, &stats.frameTimePos, &sleepHistory);
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float *sleepHistory;
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float *history = __DisplayGetFrameTimes(&valid, &stats.frameTimePos, &sleepHistory);
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stats.frameTimes.resize(valid);
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stats.sleepTimes.resize(valid);
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+5
-5
@@ -63,8 +63,8 @@ static int fpsHistoryPos = 0;
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static int fpsHistoryValid = 0;
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// Frame time stats.
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static double frameTimeHistory[600];
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static double frameSleepHistory[600];
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static float frameTimeHistory[600];
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static float frameSleepHistory[600];
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static constexpr int frameTimeHistorySize = (int)ARRAY_SIZE(frameTimeHistory);
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static int frameTimeHistoryPos = 0;
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static int frameTimeHistoryValid = 0;
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@@ -93,13 +93,13 @@ static void CalculateFPS() {
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}
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if ((DebugOverlay)g_Config.iDebugOverlay == DebugOverlay::FRAME_GRAPH || coreCollectDebugStats) {
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frameTimeHistory[frameTimeHistoryPos++] = now - lastFrameTimeHistory;
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frameTimeHistory[frameTimeHistoryPos++] = (float)(now - lastFrameTimeHistory);
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lastFrameTimeHistory = now;
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frameTimeHistoryPos = frameTimeHistoryPos % frameTimeHistorySize;
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if (frameTimeHistoryValid < frameTimeHistorySize) {
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++frameTimeHistoryValid;
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}
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frameSleepHistory[frameTimeHistoryPos] = 0.0;
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frameSleepHistory[frameTimeHistoryPos] = 0.0f;
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}
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}
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@@ -169,7 +169,7 @@ void DisplayAdjustAccumulatedHcount(uint32_t diff) {
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hCountBase += diff;
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}
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double *__DisplayGetFrameTimes(int *out_valid, int *out_pos, double **out_sleep) {
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float *__DisplayGetFrameTimes(int *out_valid, int *out_pos, float **out_sleep) {
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*out_valid = frameTimeHistoryValid;
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*out_pos = frameTimeHistoryPos;
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*out_sleep = frameSleepHistory;
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+1
-1
@@ -42,7 +42,7 @@ void __DisplayGetDebugStats(char *stats, size_t bufsize);
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void __DisplayGetAveragedFPS(float *out_vps, float *out_fps);
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void __DisplayGetFPS(float *out_vps, float *out_fps, float *out_actual_fps);
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void __DisplayGetVPS(float *out_vps);
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double *__DisplayGetFrameTimes(int *out_valid, int *out_pos, double **out_sleep);
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float *__DisplayGetFrameTimes(int *out_valid, int *out_pos, float **out_sleep);
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int DisplayGetSleepPos();
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void DisplayNotifySleep(double t, int pos = -1);
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bool DisplayIsRunningSlow();
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+2
-2
@@ -97,9 +97,9 @@ static void DrawControlDebug(UIContext *ctx, const ControlMapper &mapper, const
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static void DrawFrameTimes(UIContext *ctx, const Bounds &bounds) {
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FontID ubuntu24("UBUNTU24");
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double *sleepHistory;
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float *sleepHistory;
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int valid, pos;
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double *history = __DisplayGetFrameTimes(&valid, &pos, &sleepHistory);
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float *history = __DisplayGetFrameTimes(&valid, &pos, &sleepHistory);
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int scale = 7000;
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int width = 600;
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