Fix: vector overrun in GPU stats

This commit is contained in:
Nemoumbra committed 2026-05-10 05:38:55 +03:00
1 parent 9e2c3588f9
commit 1297fdde1f
1 file changed
+2 -2
@@ -129,8 +129,8 @@ void WebSocketGPUStatsState::FlipListener() {
stats.frameTimes.resize(valid);
stats.sleepTimes.resize(valid);
if (valid > 0) {
memcpy(&stats.frameTimes[0], history, sizeof(double) * valid);
memcpy(&stats.sleepTimes[0], sleepHistory, sizeof(double) * valid);
memcpy(&stats.frameTimes[0], history, sizeof(float) * valid);
memcpy(&stats.sleepTimes[0], sleepHistory, sizeof(float) * valid);
}
sendNext_ = false;