Shows what's actually in PSP/NAND - nothing, a fonts-only partial install, or
a full firmware with its version, build date and region - read from
flash0:/vsh/etc/version.txt, which is present both in a PSAR-unpacked install
and a NAND dumped off hardware.
Also offers to install an updater, erase the NAND, and launch the XMB, the
last one gated on FirmwareVersionSupportsVSH() since the module patches that
get vshmain.prx running are tied to 6.61's offsets.
Installing a firmware now erases flash0/flash1/ipl first - two firmwares can't
be merged, a file the new one doesn't have would linger and still get loaded.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Opening a .pkg now offers to install it, the way a .zip does - see the new
InstallPkgScreen, which shows what the update patches, what it'll take up
on disk (exact, since package contents aren't compressed) and where it's
going. The package's PS3-style USRDIR/CONTENT wrapping is stripped so the
files land where the PSP expects them, in PSP/GAME/<DISC_ID>.
Booting a disc then looks for PSP/GAME/<DISC_ID>/PBOOT.PBP and boots that
instead of the disc's own EBOOT, leaving the disc mounted - so the update
overrides the files it ships and the disc supplies the rest. The update's
DISC_ID has to match; a DISC_VERSION mismatch only warns, since updates do
get used with slightly different dumps in practice.
Verified against the whole corpus: every one installs, and the
digital NP* update/base-image pairs that could be assembled all boot the
patch rather than the disc's executable. That includes Super Robot Taisen
Operation Extend from a real NPUMDIMG EBOOT.PBP, which settles that
ISO.BIN.EDAT does not re-key the PBOOT - a digital title's patched EBOOT is
encrypted exactly like a UMD one. On the UMD side, the patched
LittleBigPlanet reads PATCH.ARC out of the install alongside the disc's own
archive.
The DISC_VERSION warning turns out to be load-bearing: many of the pairs
mismatch, because the dumps in circulation are later disc revisions than the
updates were built against. docs/pkg_notes.md has the numbers, and the one
thing that doesn't work - PGD-wrapped .sprx modules, which
sceKernelLoadModuleNpDrm can't load.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
When launching a file from outside the main screen (file association, shortcut,
drag-and-drop), the info hasn't been computed yet, so the file type and ID checks
that decide what to do with the file were reading empty data. Add
GameInfo::WaitUntilReady() - a condition variable signalled from
MarkReadyNoLock(), which every exit path of the work item goes through - and use
it there.
Also demote a noisy PRX decryption log line to DEBUG.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EMLTdwyyzU6Mze3w8VC2JL
Opening an official updater (a PSP/GAME/UPDATE EBOOT.PBP, identified by the
MSTKUPDATE disc ID) from the main screen now brings up a confirmation dialog
that unpacks the firmware into the NAND directory, where the emulated
flash0/flash1 live. Running the updater itself doesn't work, so there was
nothing useful to do with one before.
Unpacks the file list for the model we claim to be (iPSPModel), on a worker
thread, with a progress bar - for which PSARUnpackOptions gets an optional
progress callback.
AGENTS.md: translate UI strings last, in a separate commit
The English string is what all ~47 languages get derived from, so rewording it
after the sweep means redoing the sweep. Check the wording first.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>