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https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
More fixes, more gamescreen button fixes
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@@ -22,6 +22,7 @@
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#include "Core/MemMap.h"
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#include "Core/MIPS/ARM64/Arm64RegCache.h"
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#include "Core/MIPS/ARM64/Arm64Jit.h"
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#include "Core/MIPS/MIPSAnalyst.h"
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#include "Core/Reporting.h"
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#include "Common/Arm64Emitter.h"
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+10
-3
@@ -202,7 +202,6 @@ void GameScreen::CreateContentViews(UI::ViewGroup *parent) {
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}
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mainGameInfo->SetSpacing(3.0f);
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GameDBInfo dbInfo;
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std::vector<GameDBInfo> dbInfos;
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const bool inGameDB = g_gameDB.GetGameInfos(info_->id_version, &dbInfos);
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@@ -482,10 +481,18 @@ void GameScreen::OnCreateConfig(UI::EventParams &e) {
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}
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std::string_view GameScreen::GetTitle() const {
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if (knownFlags_ & GameInfoFlags::PARAM_SFO) {
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titleCache_ = info_->GetDBTitle();
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if (!info_->Ready(GameInfoFlags::PARAM_SFO)) {
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return "";
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}
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// Don't look up homebrew in the database, sometimes they take IDs from games.
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if (info_->fileType != IdentifiedFileType::PSP_PBP_DIRECTORY) {
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if (knownFlags_ & GameInfoFlags::PARAM_SFO) {
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titleCache_ = info_->GetDBTitle();
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}
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} else {
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titleCache_ = info_->GetTitle();
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}
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return titleCache_;
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}
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+1
-12
@@ -416,7 +416,6 @@ void GameButton::Draw(UIContext &dc) {
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if (overlayColor) {
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dc.FillRect(Drawable(overlayColor), overlayBounds);
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}
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return;
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}
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char discNumInfo[8];
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@@ -428,17 +427,7 @@ void GameButton::Draw(UIContext &dc) {
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dc.Draw()->Flush();
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dc.RebindTexture();
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dc.SetFontStyle(dc.GetTheme().uiFont);
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if (gridStyle_ && ginfo->fileType == IdentifiedFileType::PPSSPP_GE_DUMP) {
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// Super simple drawing for GE dumps (no icon, just the filename).
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dc.PushScissor(bounds_);
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const std::string currentTitle = ginfo->GetTitle();
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dc.SetFontStyle(*GetTextStyle(dc, UI::TextSize::Small));
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dc.DrawText(title_, bounds_.x + 4.0f, bounds_.centerY(), style.fgColor, ALIGN_VCENTER | ALIGN_LEFT);
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dc.SetFontStyle(dc.GetTheme().uiFont);
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title_ = currentTitle;
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dc.Draw()->Flush();
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dc.PopScissor();
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} else if (!gridStyle_) {
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if (!gridStyle_) {
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float tw, th;
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dc.Draw()->Flush();
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dc.PushScissor(bounds_);
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