mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
Handle savedata files better on the game browser tab
This commit is contained in:
+23
-4
@@ -85,12 +85,21 @@ static void LaunchFile(ScreenManager *screenManager, Screen *currentScreen, cons
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// Check if we already know that this game isn't playable.
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auto info = g_gameInfoCache->GetInfo(nullptr, path, GameInfoFlags::FILE_TYPE);
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if (info->fileType == IdentifiedFileType::PSP_UMD_VIDEO_ISO) {
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switch (info->fileType) {
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case IdentifiedFileType::PSP_UMD_VIDEO_ISO:
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// We show info about it.
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screenManager->push(new GameScreen(path, false));
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return;
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case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
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{
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// Show the savedata popup, why not?
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std::string title = SanitizeString(info->GetTitle(), StringRestriction::NoLineBreaksOrSpecials, 0, 200);
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screenManager->push(new SavedataPopupScreen(Path(), path, title));
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return;
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}
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default:
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break;
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}
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if (currentScreen) {
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screenManager->cancelScreensAbove(currentScreen);
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}
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@@ -398,9 +407,14 @@ void GameButton::Draw(UIContext &dc) {
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}
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if (gridStyle_ && g_Config.bShowIDOnGameIcon && ginfo->fileType != IdentifiedFileType::PSP_ELF && !ginfo->id_version.empty()) {
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std::string_view idStr = ginfo->id_version;
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if (ginfo->fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) {
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auto ga = GetI18NCategory(I18NCat::GAME);
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idStr = ga->T("SaveData");
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}
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dc.SetFontScale(0.5f * g_Config.fGameGridScale, 0.5f * g_Config.fGameGridScale);
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dc.DrawText(ginfo->id_version, bounds_.x + 5, y + 1, 0xFF000000, ALIGN_TOPLEFT);
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dc.DrawText(ginfo->id_version, bounds_.x + 4, y, dc.GetTheme().infoStyle.fgColor, ALIGN_TOPLEFT);
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dc.DrawText(idStr, bounds_.x + 5, y + 1, 0xFF000000, ALIGN_TOPLEFT);
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dc.DrawText(idStr, bounds_.x + 4, y, dc.GetTheme().infoStyle.fgColor, ALIGN_TOPLEFT);
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dc.SetFontScale(1.0f, 1.0f);
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}
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@@ -1728,6 +1742,11 @@ void MainScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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} else if (tag == "Upload") {
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// Files may have been uploaded.
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RecreateViews();
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} else if (tag == "SavedataPopup") {
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// We must have come from the file browser tab.
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if (gameBrowsers_.size() >= 2) {
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gameBrowsers_[1]->RequestRefresh();
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}
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}
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}
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+45
-57
@@ -132,75 +132,63 @@ SavedataView::SavedataView(UIContext &dc, GameInfo *ginfo, IdentifiedFileType ty
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}
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}
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class SavedataPopupScreen : public UI::PopupScreen {
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public:
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SavedataPopupScreen(Path gamePath, Path savePath, std::string_view title) : PopupScreen(StripSpaces(title)), savePath_(savePath), gamePath_(gamePath) { }
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SavedataPopupScreen::SavedataPopupScreen(Path gamePath, Path savePath, std::string_view title) : PopupScreen(StripSpaces(title)), savePath_(savePath), gamePath_(gamePath) {}
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const char *tag() const override { return "SavedataPopup"; }
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void update() override {
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PopupScreen::update();
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std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE);
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if (!ginfo->Ready(GameInfoFlags::PARAM_SFO)) {
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// Hm, this is no good. But hopefully the previous screen loaded it.
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return;
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}
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if (savedataView_) {
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savedataView_->UpdateGame(ginfo.get());
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}
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void SavedataPopupScreen::update() {
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PopupScreen::update();
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std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE);
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if (!ginfo->Ready(GameInfoFlags::PARAM_SFO)) {
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// Hm, this is no good. But hopefully the previous screen loaded it.
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return;
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}
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if (savedataView_) {
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savedataView_->UpdateGame(ginfo.get());
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}
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}
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void SavedataPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
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using namespace UI;
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UIContext &dc = *screenManager()->getUIContext();
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std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE);
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if (!ginfo->Ready(GameInfoFlags::PARAM_SFO)) {
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// This is OK, handled in Update. Though most likely, the previous screen loaded it.
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}
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void CreatePopupContents(UI::ViewGroup *parent) override {
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using namespace UI;
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UIContext &dc = *screenManager()->getUIContext();
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ScrollView *contentScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f, UI::Margins(0, 3)));
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parent->Add(contentScroll);
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std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE);
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if (!ginfo->Ready(GameInfoFlags::PARAM_SFO)) {
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// This is OK, handled in Update. Though most likely, the previous screen loaded it.
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}
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// TODO: If the game info wasn't already loaded, we'll get a bogus fileType here.
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savedataView_ = contentScroll->Add(new SavedataView(dc, ginfo.get(), ginfo->fileType, true));
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ScrollView *contentScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f, UI::Margins(0, 3)));
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parent->Add(contentScroll);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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// TODO: If the game info wasn't already loaded, we'll get a bogus fileType here.
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savedataView_ = contentScroll->Add(new SavedataView(dc, ginfo.get(), ginfo->fileType, true));
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LinearLayout *buttonRow = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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buttonRow->SetSpacing(0);
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Margins buttonMargins(5, 5, 5, 13); // not sure why we need more at the bottom to make it look right
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buttonRow->Add(new Choice(di->T("Back"), ImageID("I_NAVIGATE_BACK"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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buttonRow->Add(new Choice(di->T("Delete"), ImageID("I_TRASHCAN"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Add([this](UI::EventParams &e) {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, savePath_, GameInfoFlags::PARAM_SFO);
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LinearLayout *buttonRow = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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buttonRow->SetSpacing(0);
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Margins buttonMargins(5, 5, 5, 13); // not sure why we need more at the bottom to make it look right
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const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN);
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buttonRow->Add(new Choice(di->T("Back"), ImageID("I_NAVIGATE_BACK"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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buttonRow->Add(new Choice(di->T("Delete"), ImageID("I_TRASHCAN"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Add([this](UI::EventParams &e) {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, savePath_, GameInfoFlags::PARAM_SFO);
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const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN);
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std::string_view confirmMessage = di->T("Are you sure you want to delete the file?");
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screenManager()->push(new MessagePopupScreen(di->T("Delete"), confirmMessage, trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"), [=](bool result) {
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if (result) {
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ginfo->Delete();
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TriggerFinish(DR_NO);
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}
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}));
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std::string_view confirmMessage = di->T("Are you sure you want to delete the file?");
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screenManager()->push(new MessagePopupScreen(di->T("Delete"), confirmMessage, trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"), [=](bool result) {
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if (result) {
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ginfo->Delete();
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TriggerFinish(DR_NO);
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}
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}));
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});
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if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
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buttonRow->Add(new Choice(di->T("Show in folder"), ImageID("I_FOLDER"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Add([this](UI::EventParams &e) {
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System_ShowFileInFolder(savePath_);
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});
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if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
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buttonRow->Add(new Choice(di->T("Show in folder"), ImageID("I_FOLDER"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Add([this](UI::EventParams &e) {
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System_ShowFileInFolder(savePath_);
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});
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}
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parent->Add(buttonRow);
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}
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protected:
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UI::Size PopupWidth() const override { return 600; }
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private:
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SavedataView *savedataView_ = nullptr;
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Path savePath_;
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Path gamePath_;
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};
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parent->Add(buttonRow);
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}
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class SortedLinearLayout : public UI::LinearLayoutList {
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public:
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@@ -67,6 +67,25 @@ private:
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bool searchPending_ = false;
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};
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class SavedataView;
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class SavedataPopupScreen : public UI::PopupScreen {
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public:
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SavedataPopupScreen(Path gamePath, Path savePath, std::string_view title);
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const char *tag() const override { return "SavedataPopup"; }
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void update() override;
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void CreatePopupContents(UI::ViewGroup *parent) override;
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protected:
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UI::Size PopupWidth() const override { return 600; }
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private:
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SavedataView *savedataView_ = nullptr;
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Path savePath_;
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Path gamePath_;
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};
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class SavedataScreen : public UITabbedBaseDialogScreen {
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public:
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// gamePath can be empty, in that case this screen will show all savedata in the save directory.
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