Henrik Rydgård
72ee82844d
Doesn't yet work
2026-06-24 23:04:17 +02:00
Henrik Rydgård
02e9deb232
Fix some input behavior that got lost in the previous commits.
2026-06-24 21:48:44 +02:00
Henrik Rydgård
0840e292ab
Move some logic out to a per-frame poll instead of per input event
2026-06-24 20:41:10 +02:00
Henrik Rydgård
20a4a6974d
Untangle some logic a little
2026-06-24 20:41:10 +02:00
Henrik Rydgård
6e8c76fefc
Don't really need "unsync" vkeys
2026-06-24 20:41:10 +02:00
Henrik Rydgård
5ab3d6042b
Move modifier key tracking out from the screen system
2026-06-16 10:57:55 +02:00
Henrik Rydgård
7b19253d05
Start moving logic out of "Unsync*" input handling
2026-06-16 10:57:55 +02:00
Henrik Rydgård
02aaa3b2b9
Don't have pauseTrigger as an output parameter from ControlMapper::Key()
2026-06-16 10:57:52 +02:00
Henrik Rydgård
e4d3cc841c
Implement exit callbacks. Attempt to solve #21828
2026-06-15 12:12:57 +02:00
Henrik Rydgård
a317890c08
Remove the GPUDebugInterface class
...
Just a pointless extra layer in the class hiearchy, making it
unnecessarily hard to modify the interface.
Might as well hit GPUCommon directly.
2026-06-02 11:15:08 +02:00
Eloren1
109d1caa50
Separate TriggerFinish from parent result
2026-05-31 22:05:53 +03:00
Eloren1
938029cd6a
Add screenshots + extract LoadStateConfirmScreen
2026-05-31 21:55:06 +03:00
Eloren1
2926e1118d
Add load confirmation popup after shortcut
2026-05-31 21:13:03 +03:00
Henrik Rydgård
231aefe476
Code cleanup for save state notification, add metadata field
2026-05-19 11:07:07 +02:00
Henrik Rydgård
ed274c8a7e
Just some lint fixing
2026-05-13 11:37:26 +02:00
Henrik Rydgård
6eb0b3fd51
Fix an issue with Exit icon not showing up in MessagePopup
2026-05-13 11:04:03 +02:00
Henrik Rydgård
3a599c4714
Fix audio focus issue by tracking the cause of lost focus.
...
Fixes #21643
2026-05-06 00:06:32 +02:00
Henrik Rydgård
32799755e6
Add some sanity checks in TabHolder (prompted by a crash report). Minor cleanup
2026-05-05 10:36:21 +02:00
Henrik Rydgård
487801cf81
Don't show the keyboard when switching to imgui on mobile.
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Fixes #21477
2026-05-01 16:52:52 +02:00
Henrik Rydgård
ab9c318870
Minor tweaks
2026-03-31 16:31:46 -06:00
Henrik Rydgård
6e073bb53f
More chat code cleanup. Make the virtual keyboard in TextInputPopup scrollable.
2026-03-31 16:22:24 -06:00
Henrik Rydgård
f703bc69c4
Analog stick autorotation now uses game timing.
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Should fix frameskipping problem, where this didn't work in God of War
if frameskipping was on.
2026-03-31 11:14:48 -06:00
Henrik Rydgård
75453632f9
Handle inset adjustements on the C++ side, handle them better in the UI.
2026-03-14 18:13:37 +01:00
Henrik Rydgård
160e2c4f9b
Refactor: Call GetLayoutBounds on the screen instead of the context where possible.
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This will allow screens to influence the layout bounds in a unified way
2026-03-14 13:07:48 +01:00
Henrik Rydgård
b8a20eaa5e
Save config on game exit.
2026-03-07 18:59:03 +01:00
Henrik Rydgård
232ea1a8a1
Add a "hold" version of the axis swap toggle. Often more convenient.
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This is useful for working around some annoying control schemes.
Fixes #21354
2026-03-05 23:05:35 +01:00
Henrik Rydgård
e80c67df25
Fix check for top screen. Fixes a problem with input focus after game reset.
...
Reported by Flide, thanks!
However, there's some underlying bug in screen focus tracking, this just works around it by checking for top screen in a more reliable way.
2026-03-01 17:47:46 +01:00
Henrik Rydgård
b04eadd11f
PauseScreen: Fix bug where resetting the game caused us to ignore virtual key inputs
2026-02-28 12:03:01 +01:00
Henrik Rydgård
733aee685d
Fix window resizing issue on pause screen
2026-02-24 00:56:45 +01:00
Henrik Rydgård
5dc169ecbe
Fix more race conditions if you exit during game bootup
2026-02-24 00:56:45 +01:00
Henrik Rydgård
25392ef6fd
Add a workaround for boot-up crashes caused by switching away from the app while waiting for the boot-up thread to finish
2026-02-24 00:56:45 +01:00
Henrik Rydgård
2264711600
Move the loading spinner a bit inwards to not get cut off by rounded corners
2026-02-18 14:49:08 +01:00
Henrik Rydgård
eef760e923
EmuScreen: Move more virtual key processing to the synchronized switch
2026-02-17 23:07:46 +01:00
Henrik Rydgård
d8ccea3ca0
Fix crash in crash screen (oops...)
2026-02-15 19:42:17 +01:00
Henrik Rydgård
fa46bc25e7
Fix reporting screenshots, screen darkening in skipbuffer run-behind mode
2026-02-13 21:26:18 +01:00
Henrik Rydgård
1846163985
Replace Path::ToVisualString with GetFriendlyPath which shortens. Much better on iOS
2026-02-13 21:16:00 +01:00
Henrik Rydgård
ae6ba469c1
Fix some more screenshot problems
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Followup to #21249
2026-02-13 14:56:31 +01:00
Henrik Rydgård
386fc442a6
Rework the internal screenshot API, fix bug causing screenshotting to get stuck
2026-02-13 12:34:26 +01:00
Henrik Rydgård
d446d1c26c
Have the pausescreen listen to the control mapper, for the pause key
2026-02-12 23:43:49 +01:00
Henrik Rydgård
734b2a55de
Move to a global controlmapper
2026-02-12 23:06:26 +01:00
Henrik Rydgård
c5e257635f
ControlMapper: Support multiple listeners
2026-02-12 23:01:46 +01:00
Henrik Rydgård
a6ac956884
Input system refactor: Replace 5 callbacks with an interface
2026-02-12 22:52:16 +01:00
Henrik Rydgård
f3c9b0cfeb
Remove more uses of the ugly PromptScreen.
2026-02-12 13:37:45 +01:00
Henrik Rydgård
e1b638aaab
Minor UI tweaks
2026-02-11 23:33:39 +01:00
Henrik Rydgård
64fb8bfd79
Fix the ImDebugger
2026-02-11 09:36:39 +01:00
Henrik Rydgård
d06e5733a5
Fix some reset crashes.
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Part of #21223 , reported in #21228
2026-02-09 19:01:18 +01:00
Henrik Rydgård
77815c51e5
Prevent cardboard from messing up the menu rendering
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Part of #21223 , reported in #21228
2026-02-09 19:01:06 +01:00
Henrik Rydgård
a92ff89d5f
Clean up the OSD click callback code
2026-02-09 13:08:44 +01:00
Henrik Rydgård
d8b8a51309
Correct a bunch of edge cases, move some code around
2026-02-08 17:07:22 +01:00
Henrik Rydgård
2b6be8090c
Cancel compatibility warning popups if you start another game in the meantime
2026-02-08 16:38:07 +01:00