Just some lint fixing

This commit is contained in:
Henrik Rydgård
2026-01-24 00:28:54 +01:00
parent a38c3ce09f
commit ed274c8a7e
4 changed files with 11 additions and 9 deletions
+7 -7
View File
@@ -30,11 +30,11 @@
// This unescapes # signs.
// NOTE: These parse functions can make better use of the string_view - the pos argument should not be needed, for example.
static bool ParseLineKey(std::string_view line, size_t &pos, std::string *keyOut) {
std::string key = "";
std::string key;
while (pos < line.size()) {
size_t next = line.find_first_of("=#", pos);
if (next == line.npos || next == 0) {
if (next == std::string::npos || next == 0) {
// Key never ended or empty, invalid.
return false;
} else if (line[next] == '#') {
@@ -68,14 +68,14 @@ static bool ParseLineValue(std::string_view line, size_t &pos, std::string *valu
if (strippedLine.size() >= 2 && strippedLine[0] == '"' && strippedLine[strippedLine.size() - 1] == '"') {
// Don't remove comment if is surrounded by " "
value += line.substr(pos);
pos = line.npos; // Won't enter the while below
pos = std::string_view::npos; // Won't enter the while below
}
while (pos < line.size()) {
size_t next = line.find('#', pos);
if (next == line.npos) {
if (next == std::string_view::npos) {
value += line.substr(pos);
pos = line.npos;
pos = std::string_view::npos;
break;
} else if (line[next - 1] != '\\') {
// It wasn't escaped, so finish before the #.
@@ -148,9 +148,9 @@ static std::string EscapeHash(std::string_view value) {
for (size_t pos = 0; pos < value.size(); ) {
size_t next = value.find('#', pos);
if (next == value.npos) {
if (next == std::string_view::npos) {
result += value.substr(pos);
pos = value.npos;
pos = std::string_view::npos;
} else {
result += value.substr(pos, next - pos);
result += "\\#";
+2
View File
@@ -148,6 +148,8 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanDebugUtilsCallback(
OutputDebugStringA(msg.c_str());
if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) {
if (options->breakOnError && System_GetPropertyBool(SYSPROP_DEBUGGER_PRESENT)) {
// If you hit this, you have a vulkan validation error.
// Check the console or the Output window in Visual Studio, if you're using that.
DebugBreak();
}
if (options->msgBoxOnError) {
+1 -1
View File
@@ -1469,7 +1469,7 @@ void EmuScreen::update() {
UpdateUIState(coreState != CORE_RUNTIME_ERROR ? UISTATE_INGAME : UISTATE_EXCEPTION);
}
if (errorMessage_.size()) {
if (!errorMessage_.empty()) {
auto err = GetI18NCategory(I18NCat::ERRORS);
auto di = GetI18NCategory(I18NCat::DIALOG);
std::string errLoadingFile = GetFriendlyPath(gamePath_) + "\n\n";
+1 -1
View File
@@ -1197,7 +1197,7 @@ extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_sendRequestResult(JNIEn
std::string value = jvalue ? GetJavaString(env, jvalue) : "(no value)";
INFO_LOG(Log::System, "Received result of request %d from Java: %d: %d '%s'", jrequestID, (int)result, jintValue, value.c_str());
if (result) {
g_requestManager.PostSystemSuccess(jrequestID, value.c_str(), jintValue);
g_requestManager.PostSystemSuccess(jrequestID, value, jintValue);
} else {
g_requestManager.PostSystemFailure(jrequestID, jintValue);
}