Henrik Rydgård
|
5ebd7bf00d
|
Merge pull request #8084 from unknownbrackets/hle-minor
Minor sceAtrac and sceUtility tweaks
|
2015-10-20 11:28:58 +02:00 |
|
Unknown W. Brackets
|
23c27d61df
|
Improve an error return value.
|
2015-10-18 13:02:05 -07:00 |
|
Unknown W. Brackets
|
cb99c9fc4a
|
Prevent a warning when loading some utility mods.
|
2015-10-18 12:53:18 -07:00 |
|
Unknown W. Brackets
|
d0a9813844
|
Account for uneven sized chunks by rounding up.
Chunks have an extra pad byte if the size is uneven. This probably isn't
happening, but just to be safe.
|
2015-10-18 12:50:40 -07:00 |
|
Henrik Rydgård
|
e632b32be2
|
Merge pull request #8011 from unknownbrackets/atrac-demux
Manually read packets in sceAtrac, skipping ffmpeg
|
2015-10-18 20:51:39 +02:00 |
|
Henrik Rydgård
|
db79e596f0
|
Merge pull request #8083 from lioncash/decl
Core: Remove unimplemented class function declarations
|
2015-10-18 18:52:09 +02:00 |
|
Lioncash
|
b1901fbad2
|
Core: Remove unimplemented class function declarations
|
2015-10-18 10:55:11 -04:00 |
|
Henrik Rydgård
|
94ee3761ca
|
Merge pull request #8080 from unknownbrackets/arm64-minor
Fix two arm64 bugs, one crashing Trails in the Sky
|
2015-10-18 10:45:09 +02:00 |
|
Unknown W. Brackets
|
8fa843bbc3
|
Atrac: attempt to power through bad frames.
|
2015-10-17 16:20:27 -07:00 |
|
Unknown W. Brackets
|
d30508ac43
|
Buildfix for Symbian/Blackberry/etc.
|
2015-10-17 16:20:27 -07:00 |
|
Unknown W. Brackets
|
60378dd59d
|
Atrac: Hack to make seeking in GTA work.
|
2015-10-17 16:20:26 -07:00 |
|
Unknown W. Brackets
|
0e8d3d9c56
|
Fix leak in FFmpeg codec ctx usage.
Turns out we were leaking these here too.
|
2015-10-17 16:20:25 -07:00 |
|
Unknown W. Brackets
|
7d32876610
|
Atrac: Cleanup FFmpeg context ptr management.
|
2015-10-17 16:20:25 -07:00 |
|
Unknown W. Brackets
|
b47458eabb
|
Atrac: fix loading certain savestates.
Some worked with it that high, but others not.
|
2015-10-17 16:20:24 -07:00 |
|
Unknown W. Brackets
|
5177f16c8d
|
Atrac: Use constants for the states, more clarity.
|
2015-10-17 16:20:23 -07:00 |
|
Unknown W. Brackets
|
310aa6ed47
|
Atrac: Remove avio helpers.
|
2015-10-17 16:20:22 -07:00 |
|
Unknown W. Brackets
|
6420b679d4
|
Atrac: Split out low-level packet handling.
So we don't have the hack in the other code at all.
|
2015-10-17 16:20:22 -07:00 |
|
Unknown W. Brackets
|
5174f7df69
|
Atrac: Read in the jointStereo flag for ATRAC3.
|
2015-10-17 16:20:21 -07:00 |
|
Unknown W. Brackets
|
27a10bc49f
|
Atrac: Fix AA3 dataOff value.
Note: will still be wrong in savestates...
|
2015-10-17 16:20:20 -07:00 |
|
Unknown W. Brackets
|
7d0dd0b94a
|
Atrac: Stop using avio/avformat entirely.
Probably breaks AA3 support at this point...
|
2015-10-17 16:20:20 -07:00 |
|
Unknown W. Brackets
|
2037977292
|
Revert compatibility flag for GTA Music Hack.
This reverts commit eb4ca0cf81.
|
2015-10-17 16:20:19 -07:00 |
|
Unknown W. Brackets
|
3735dc7c16
|
arm64: Fix crash on not-nice jr delay slot.
These are very rare, I only caught this while debugging with nice
disabled. But it could happen.
|
2015-10-17 01:22:26 -07:00 |
|
Unknown W. Brackets
|
387ebf3ddd
|
arm64: Only clobber HI and LO together.
We can't clobber LO if HI is still needed. Fixes a crash in Trails in
the Sky on new game (due to a mfhi getting the wrong result.)
|
2015-10-17 01:21:51 -07:00 |
|
Unknown W. Brackets
|
6c31612b1d
|
Merge pull request #8078 from lioncash/override
Core: Add missing override specifiers
|
2015-10-17 00:31:54 -07:00 |
|
Lioncash
|
fea7428fdb
|
Core: Add missing override specifiers
|
2015-10-17 02:58:02 -04:00 |
|
Henrik Rydgård
|
9890460573
|
Merge pull request #8067 from vnctdj/master
Make Back buttons translatable in the Shader Viewer
|
2015-10-14 22:37:49 +02:00 |
|
Henrik Rydgård
|
25d2f4da9c
|
LLVM warning fixes
|
2015-10-14 22:18:43 +02:00 |
|
Henrik Rydgård
|
6c08e00e8c
|
TextureCache: Don't proceed if we get a crazy bufw for some reason, risk of crashing.
|
2015-10-14 22:13:50 +02:00 |
|
vnctdj
|
1b3d3aef43
|
Make Back buttons translatable in the Shader Viewer
|
2015-10-14 22:05:05 +02:00 |
|
Henrik Rydgård
|
71398cbc34
|
YCM config update (vim plugin)
|
2015-10-14 21:53:59 +02:00 |
|
Henrik Rydgård
|
27a124dcff
|
Merge pull request #8043 from sum2012/modules---
Allocate memory better by @unknownbrackets
|
2015-10-14 21:18:00 +02:00 |
|
Henrik Rydgård
|
70e99791aa
|
Merge pull request #8019 from LunaMoo/scaling_shaders
Add 5xBR and scaling to existing 4xHQ
|
2015-10-14 20:58:19 +02:00 |
|
Henrik Rydgard
|
285480f992
|
More shader bit organization, viewer
|
2015-10-14 20:23:51 +02:00 |
|
Henrik Rydgard
|
4e26561d78
|
Fix bug in hardware skinning, improve shader viewer
|
2015-10-14 20:17:12 +02:00 |
|
LunaMoo
|
b054117aad
|
Technically we do change resolution, so this seems best solution
|
2015-10-14 20:07:06 +02:00 |
|
Henrik Rydgard
|
1308a90fd1
|
More shader viewer improvements
|
2015-10-14 20:04:44 +02:00 |
|
Henrik Rydgard
|
9d2589bc6e
|
Use previous improvement to find a bug that created lots of unnecessary fragment shaders
|
2015-10-14 19:52:41 +02:00 |
|
Henrik Rydgard
|
0b46b6b43a
|
Improvements to shader viewer
|
2015-10-14 19:50:39 +02:00 |
|
LunaMoo
|
612f569c82
|
Extra check for filtering in case of game change with same resolution.
|
2015-10-14 19:16:48 +02:00 |
|
Henrik Rydgård
|
953f712e3a
|
Merge pull request #8065 from hrydgard/shader-view
Add new shader viewing tool
|
2015-10-14 19:05:24 +02:00 |
|
Henrik Rydgård
|
f7b3e5e693
|
Merge pull request #7922 from hrydgard/fragshader-depth-round
WIP: Alternative to #7920: Round depth in the fragment shader.
|
2015-10-14 18:36:05 +02:00 |
|
LunaMoo
|
9543250863
|
Add new postshader setting "upscaling"
|
2015-10-14 18:32:13 +02:00 |
|
Henrik Rydgard
|
7f4e473e8c
|
Add new shader viewing tool
|
2015-10-14 18:10:21 +02:00 |
|
Henrik Rydgard
|
09cc80f413
|
Don't skip lights that are being used for shade mapping when generating vertex shader IDs
|
2015-10-14 18:01:40 +02:00 |
|
Henrik Rydgard
|
f4d50feacb
|
Reduce the number of shaders generated by games that juggle a lot of lights, like Tekken 6
|
2015-10-14 17:56:36 +02:00 |
|
Henrik Rydgård
|
90566dddb1
|
Merge pull request #8063 from hrydgard/shader-gen-from-id
OpenGL: Generate shader code directly from the shader IDs without looking at gstate
|
2015-10-14 17:51:22 +02:00 |
|
Henrik Rydgård
|
d12f74d49b
|
Slightly more elegant error handling
|
2015-10-14 17:44:50 +02:00 |
|
Henrik Rydgård
|
6bd1a43e20
|
Minor cleanups
|
2015-10-14 11:18:45 +02:00 |
|
Henrik Rydgård
|
cdf61ad21a
|
Fix bug in fragment shader ID reading
|
2015-10-14 11:17:13 +02:00 |
|
Henrik Rydgård
|
87f45ed307
|
OpenGL: Generate vertex shaders directly from the shader ID.
|
2015-10-14 10:50:29 +02:00 |
|