Commit Graph
51 Commits
Author SHA1 Message Date
Henrik Rydgård c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgard c988d42b04 ARM/ARM64 instruction analysis, hook up to handler 2020-07-14 09:25:45 +02:00
Unknown W. Brackets 4c3fe47372 jit: Remove unused breakpoint code. 2018-06-06 17:31:56 -07:00
Unknown W. Brackets ab809bd19e jit: Apply hasSetRounding at compile time.
Otherwise, the block will be executed with the wrong rounding mode the
first time rounding is set.  This could be important if it was set for a
single operation.

This is only a problem the first time it's set.
2018-04-01 10:36:16 -07:00
Henrik Rydgård cfa7c61651 More RIP removal. Also add some comments to make it easy to just search for "M(&" to find remaining offenders. 2017-07-07 11:33:06 +02:00
Henrik Rydgård 7c3b37c561 More RIP elimination 2017-07-07 11:33:05 +02:00
Henrik Rydgård 730e9ced6c X86/X64: We have the context register loaded, let's use it more. 2017-07-05 13:12:42 +02:00
Henrik Rydgard ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
Henrik Rydgard b4740a2bca Fix bug where dispatcher would not check core state directly after Advance. Fixes #9398 properly (it was previously hidden somehow with extra backbuffer binds). 2017-03-14 12:32:20 +01:00
Florent Castelli 8c3552de74 cmake: Detect features at compile time
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Henrik Rydgard b264657d56 Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
Disabled block linking in this mode, can re-enable with some more work later.

To enable W^X on other platforms than iOS, simply change PlatformIsWXExclusive.
2016-08-28 14:52:08 +02:00
Henrik Rydgard 323eb72b7c Write-protect the dispatcher on all platforms. 2016-08-28 13:35:27 +02:00
Henrik Rydgard 492ea5fac4 Address a bunch of comments, thanks for the review 2016-05-08 21:38:03 +02:00
Henrik Rydgard 12edfcea5a Enough to run cpu_alu.prx. 2016-05-07 21:00:30 +02:00
Henrik Rydgard a6294f3e2d Now the three backends actually do the same thing with rounding. Fixes a bug in the x86 backend, too. 2015-10-10 13:11:38 +02:00
Henrik Rydgard d628b9b57b Minor fixes, mostly comments 2015-10-10 10:03:34 +02:00
Henrik Rydgard 7fee5abf9f x86/x64: Don't use a separate code block for pregenerated functions, just like on ARM 2015-10-08 22:15:28 +02:00
Henrik Rydgard c41baab747 Pregenerate code to handle rounding mode switches. This time, for all three cores. 2015-10-08 19:58:37 +02:00
Unknown W. Brackets 2743c5cacd x86jit: Shave off a couple bytes in asm. 2014-12-17 08:25:18 -08:00
Unknown W. Brackets 77777e372d x86jit: Use R15 when safe for the jit.
This is virtually always safe.
2014-12-17 08:09:59 -08:00
Unknown W. Brackets 9022b48069 x86jit: Skip reload of EAX in safe cases.
Probably no real improvement in perf, but a bit cleaner and one less TODO.
2014-12-17 01:12:41 -08:00
Unknown W. Brackets afdbf5610b jit: Use nicknames for a few more static regs. 2014-12-17 01:11:33 -08:00
Unknown W. Brackets b6a75bf255 x86jit: Set CTXREG in a fixed place. 2014-12-17 01:00:21 -08:00
Henrik Rydgard 05a8e2e35d Some work towards being able to build two JITs together
This will be useful for testing/debugging, but not there yet.
2014-12-13 21:13:54 +01:00
Henrik Rydgard 8ad1ea4c84 Split JitCommon.h so that you can include it without getting the "NativeJit" definition 2014-12-13 21:13:28 +01:00
Unknown W. Brackets 928e2adfc9 jit: Avoid applying/restoring the rounding mode.
If the game never sets it, we can skip around syscalls, interpreter,
replacements, etc.
2014-10-12 12:51:45 -07:00
Unknown W. Brackets 8d0dca71fe jit: Rename the rounding mode funcs to clarify.
They apply/restore the value, set/clear is confusing.
2014-10-12 11:35:20 -07:00
Henrik Rydgard 8177b4c43b Avoid an ifdef using PTRBITS 2014-10-12 19:35:55 +02:00
Henrik Rydgård eab010a0c0 x86 JIT: Sacrifice a register for a pointer to the MIPS context. Shrinks emitted x86 code considerably.
Nice in 64-bit, but might be a bit too much in 32-bit though... Needs testing.
2014-10-12 19:35:55 +02:00
Henrik Rydgård f99c2cd010 x86 Jit: Generate nicer code for some cases of addiu 2014-10-12 17:47:53 +02:00
Unknown W. Brackets 4210ba44eb Clean up a few more ImmPtr() cases. 2014-09-21 08:34:27 -07:00
Andrew ChurchandAndrew Church 5816685668 Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT. 2014-09-04 01:50:24 +09:00
Unknown W. Brackets 925557ed47 x86jit: Maintain the rounding mode always.
This should be less often than doing it per block that uses fpu, unless
the game doesn't use fpu much at all.
2014-08-22 09:53:00 -07:00
Unknown W. Brackets 2347498667 x86jit: Use templates to avoid some void * casts.
Makes it a bit cleaner and potentially safer.
2014-01-18 09:57:13 -08:00
Henrik Rydgard 2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Henrik Rydgård 598e06faa8 Make Home in the game browser available on linux/mac/etc too.
Misc tweaks.
2013-10-21 12:21:22 +02:00
Henrik Rydgard 2a39a3b972 JIT: Get rid of one memory access per dispatch, and get rid of blockcodepointers. 2013-04-27 01:32:03 +02:00
Henrik Rydgard 724a600381 Buildfix android, misc other fixes, some include cleanup 2013-03-29 20:55:32 +01:00
Unknown W. Brackets 3fbb5d4388 Avoid using CALL() directly in case of far calls.
This mainly matters for x64.
2013-02-24 00:12:55 -08:00
Unknown W. Brackets c1757ee166 Check downcount in jit after a syscall. 2013-01-23 22:25:35 -08:00
Unknown W. Brackets 8438371941 Read memory in the jit dispatcher same as lw.
Just for consistency.  One less op, maybe faster, probably same.
2013-01-21 17:51:14 -08:00
Henrik Rydgard 76481a300c Icache must be invalidated. Jit now starts to run, but there's no cube in cube.elf! 2013-01-08 23:52:11 +01:00
Henrik Rydgard 8915677241 More progress but it weirds out... 2013-01-08 21:24:42 +01:00
Henrik Rydgard b3fd1ff34c Lots of various work on the ARM jit. It executes a couple of blocks now. 2013-01-08 13:49:52 +01:00
Henrik Rydgard a2ff416534 Rename files. Rewrite ArmRegCache from scratch. 2013-01-07 22:33:09 +01:00
Henrik Rydgard 93470e0c1f Remove some old PowerPC references... 2013-01-05 19:52:11 +01:00
Henrik Rydgard 6b64554e64 Fix savestates under JIT 2013-01-03 12:46:10 +01:00
Henrik Rydgård d8da92befa Fix timing issue wiith JIT on non-Windows platforms 2012-12-25 09:02:02 +01:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MrOrdinaire 1ab9943643 fix missing #include's and missing CMake linking directives 2012-11-03 10:33:24 +08:00