ANR2ME
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210413cba7
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Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce)
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2020-09-11 20:29:49 +07:00 |
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 Henrik RydgårdandGitHub
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8d72abb605
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Merge pull request #13413 from ANR2ME/adhocmatching_fix
AdhocMatching - Clients shouldn't try to detects other clients disconnection by them self.
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2020-09-11 13:06:02 +02:00 |
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 Henrik RydgårdandGitHub
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2a51f081a2
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Merge pull request #13408 from ANR2ME/adhocctl_fix
Stop waiting for connection on Exit to Menu to prevent causing lags.
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2020-09-11 13:05:29 +02:00 |
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ANR2ME
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3eeb48bb40
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Clients shouldn't try to detects timeout of other clients, because most of the time the client side doesn't have timeout information given, better wait for the host to tells them if a client got disconnected.
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2020-09-11 13:44:09 +07:00 |
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ANR2ME
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1e6593f791
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Sleep a bit longer, especially when PPSSPP paused.
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2020-09-11 13:24:45 +07:00 |
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 Unknown W. BracketsandGitHub
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e3dd3e597c
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Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
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2020-09-10 22:59:04 -04:00 |
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ANR2ME
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2e9952cf6e
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Prevent spamming the log too much on some games
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2020-09-11 07:19:03 +07:00 |
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ANR2ME
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c57d81cc3e
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Fixed sceNetAdhocMatchingGetMembers error return value
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2020-09-11 07:19:03 +07:00 |
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Henrik Rydgård
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406fed7914
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Add option for the clear-fb-on-first-use speedhack. See #13295
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2020-09-10 23:52:35 +02:00 |
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ANR2ME
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82a064adcf
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Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later.
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2020-09-10 12:00:30 +07:00 |
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ANR2ME
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2affbb850c
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Stop waiting for connection on Exit to Menu to prevent causing lags.
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2020-09-10 12:00:30 +07:00 |
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 Henrik RydgårdandGitHub
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3d5bac582a
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Merge pull request #13407 from ANR2ME/adhoc_socket
Adhoc Socket - Combining PDP & PTP Arrays into Union Array
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2020-09-09 23:29:08 +02:00 |
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ANR2ME
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97e5a1f447
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Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255
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2020-09-09 14:21:32 +07:00 |
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 Henrik RydgårdandGitHub
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8eb999ebd4
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Merge pull request #13406 from unknownbrackets/cull-through
Enable cull in through mode
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2020-09-09 07:07:07 +02:00 |
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Unknown W. Brackets
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5fae2171cc
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softgpu: Correct cull handling for sprites.
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2020-09-08 16:29:45 -07:00 |
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Unknown W. Brackets
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c1ce8383ae
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Headless: Setup logman earlier.
So we can control all the GPU init logging.
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2020-09-08 15:52:39 -07:00 |
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Unknown W. Brackets
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cbeeb8fdf1
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GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber. Fixes #13400.
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2020-09-08 15:52:01 -07:00 |
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 Henrik RydgårdandGitHub
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cf43f2d57f
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Merge pull request #13335 from unknownbrackets/plugins2
Support for loading game-specific plugins
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2020-09-08 20:10:45 +02:00 |
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Unknown W. Brackets
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ac7522b0dd
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Plugins: Schedule plugins before game thread.
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2020-09-08 09:31:09 -07:00 |
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Unknown W. Brackets
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2f4945aad8
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Plugins: Oops, typo.
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2020-09-08 09:12:19 -07:00 |
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Unknown W. Brackets
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e383b0279f
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Plugins: Support for loading game-specific plugins.
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2020-09-08 09:12:19 -07:00 |
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Unknown W. Brackets
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8c80a97807
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Module: Split out module start to use externally.
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2020-09-08 09:12:19 -07:00 |
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 Henrik RydgårdandGitHub
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40272ff403
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Merge pull request #13405 from ANR2ME/net_blocking
Allow blocking socket simulation on multiple threads simultaneously
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2020-09-08 17:19:52 +02:00 |
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ANR2ME
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57584343a2
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Simulate blocking PtpFlush
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2020-09-08 19:16:44 +07:00 |
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 Henrik RydgårdandGitHub
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10520470d1
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Merge pull request #13387 from sum2012/kernel_minor
Imp sceKernelFindModuleByName
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2020-09-08 09:10:27 +02:00 |
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ANR2ME
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871707c6a7
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Allows blocking socket simulation on multiple threads simultaneously
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2020-09-08 13:17:52 +07:00 |
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ANR2ME
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d8d2fd8107
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Making use Adhoc SocketAlert Flags to stop/abort blocking sockets
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2020-09-08 13:17:52 +07:00 |
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 Henrik RydgårdandGitHub
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b3d78647b5
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Merge pull request #13401 from ANR2ME/wlan_channel
Wlan channel Fix - Ridge Racer 2 & Warriors Orochi 2
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2020-09-08 07:29:42 +02:00 |
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ANR2ME
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20ad57a511
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Fixed return value when using Automatic Wlan Channel. Fixes Ridge Racer 2 and Warriors Orochi 2
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2020-09-08 10:33:20 +07:00 |
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ANR2ME
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87965ca89b
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Changing default Wlan Channel to 11 on Automatic to be the same with real PSP
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2020-09-08 10:33:20 +07:00 |
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ANR2ME
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824beb7232
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Prevent sceNetGetMallocStat from spamming Info Logs
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2020-09-08 10:33:20 +07:00 |
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Unknown W. Brackets
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a817a60382
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TexCache: Correct detaching textures.
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2020-09-07 15:10:26 -07:00 |
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 Henrik RydgårdandGitHub
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8a9b4ab40a
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Merge pull request #13397 from unknownbrackets/render-tex
TexCache: Always apply detach matches if found
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2020-09-07 20:11:03 +02:00 |
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Unknown W. Brackets
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fcaef648ec
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Net: Fix memory corruption on save old state.
Can't restore these if they're not inited either.
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2020-09-07 07:23:13 -07:00 |
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Unknown W. Brackets
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b5712efdfb
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Net: Correct save state from old loaded state.
Fixes #13395.
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2020-09-07 07:11:33 -07:00 |
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 Unknown W. BracketsandGitHub
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0e98bd46e8
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Merge pull request #13394 from unknownbrackets/debugger
Debugger: Add formats to breakpoint logging
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2020-09-07 09:58:17 -04:00 |
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 Henrik RydgårdandGitHub
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9f18489fd9
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Merge pull request #13396 from unknownbrackets/ge-debugger
GE Debugger: Include game ID inside dump file
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2020-09-07 09:12:58 +02:00 |
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Unknown W. Brackets
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ee6fbd9a0b
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TexCache: Rename "Invalid" attach to "Inexact".
The name has seemed confusing to me for a while.
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2020-09-06 23:04:52 -07:00 |
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Unknown W. Brackets
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85fb9a61e8
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TexCache: Always apply detach matches if found.
The "Invalid" matches will only apply if nothing was attached, so it's
important that detaches happen.
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2020-09-06 23:01:13 -07:00 |
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Unknown W. Brackets
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815580533c
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GE Debugger: Include game ID inside dump file.
Just so we're not relying on filename parsing. It's useful information.
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2020-09-06 14:38:56 -07:00 |
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 Henrik RydgårdandGitHub
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55ca5ab1d7
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Merge pull request #13393 from ANR2ME/adhocctl_fix
Adhocctl fix - Fix SceNetAdhocctlParameter structure
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2020-09-06 23:24:44 +02:00 |
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Unknown W. Brackets
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b92fab88b6
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Debugger: Add formats to breakpoint logging.
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2020-09-06 13:56:18 -07:00 |
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ANR2ME
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6a2de8647f
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Fixed SceNetAdhocctlParameter structure
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2020-09-07 03:38:47 +07:00 |
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ANR2ME
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b1d6f6aa48
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Added some more info in Debug Log to help debugging
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2020-09-07 03:38:45 +07:00 |
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 Henrik RydgårdandGitHub
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901239c05e
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Merge pull request #13392 from ANR2ME/adhoc_socket
Ignore SIGPIPE error on certain system (ie. Linux)
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2020-09-06 22:09:11 +02:00 |
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ANR2ME
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2040be06e1
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Added another HexData printing with offset and ASCII contents to help dumping some data in the logs
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2020-09-07 02:59:12 +07:00 |
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ANR2ME
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442d3685dc
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Fixed an issue where the 1st line showing 17 bytes of data instead of 16 bytes like the rest of the lines
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2020-09-07 02:56:59 +07:00 |
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ANR2ME
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69b3c788eb
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Ignore SIGPIPE error on certain system (ie. Linux)
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2020-09-07 02:38:45 +07:00 |
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 Henrik RydgårdandGitHub
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ec6fdc2ac0
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Merge pull request #13388 from ANR2ME/adhoc_socket
Adhoc Socket - An attempt to implement Socket Alert
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2020-09-06 17:27:27 +02:00 |
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ANR2ME
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c2a4d56430
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An attempt to implement AdhocSocketAlert
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2020-09-06 11:12:04 +07:00 |
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