Henrik Rydgård
1846163985
Replace Path::ToVisualString with GetFriendlyPath which shortens. Much better on iOS
2026-02-13 21:16:00 +01:00
Henrik Rydgård
ae6ba469c1
Fix some more screenshot problems
...
Followup to #21249
2026-02-13 14:56:31 +01:00
Henrik Rydgård
386fc442a6
Rework the internal screenshot API, fix bug causing screenshotting to get stuck
2026-02-13 12:34:26 +01:00
Henrik Rydgård
d446d1c26c
Have the pausescreen listen to the control mapper, for the pause key
2026-02-12 23:43:49 +01:00
Henrik Rydgård
734b2a55de
Move to a global controlmapper
2026-02-12 23:06:26 +01:00
Henrik Rydgård
c5e257635f
ControlMapper: Support multiple listeners
2026-02-12 23:01:46 +01:00
Henrik Rydgård
a6ac956884
Input system refactor: Replace 5 callbacks with an interface
2026-02-12 22:52:16 +01:00
Henrik Rydgård
f3c9b0cfeb
Remove more uses of the ugly PromptScreen.
2026-02-12 13:37:45 +01:00
Henrik Rydgård
e1b638aaab
Minor UI tweaks
2026-02-11 23:33:39 +01:00
Henrik Rydgård
64fb8bfd79
Fix the ImDebugger
2026-02-11 09:36:39 +01:00
Henrik Rydgård
d06e5733a5
Fix some reset crashes.
...
Part of #21223 , reported in #21228
2026-02-09 19:01:18 +01:00
Henrik Rydgård
77815c51e5
Prevent cardboard from messing up the menu rendering
...
Part of #21223 , reported in #21228
2026-02-09 19:01:06 +01:00
Henrik Rydgård
a92ff89d5f
Clean up the OSD click callback code
2026-02-09 13:08:44 +01:00
Henrik Rydgård
d8b8a51309
Correct a bunch of edge cases, move some code around
2026-02-08 17:07:22 +01:00
Henrik Rydgård
2b6be8090c
Cancel compatibility warning popups if you start another game in the meantime
2026-02-08 16:38:07 +01:00
Henrik Rydgård
1599ea7b1d
SaveState: Separate screenshot operations from other ops
2026-02-08 16:11:44 +01:00
Henrik Rydgård
3aa1aba8f5
Correct an issue where there was a 1 frame latency in UI event processing
2026-02-08 12:44:12 +01:00
Henrik Rydgård
eb234a1563
Finish the split. Greatly simplifies the render code in EmuScreen.
2026-02-08 10:46:16 +01:00
Henrik Rydgård
f01aaeafb1
Split CopyDisplayToOutput in preparation for the next step
2026-02-08 01:06:32 +01:00
Henrik Rydgård
1078c27bb7
Prepare renderpass refactor
2026-02-08 00:53:50 +01:00
Henrik Rydgård
99f81c88e8
Some more UI fixes
2026-02-06 14:52:17 +01:00
Henrik Rydgård
fc63096741
Make sure tilt control defaults to off. Show a warning if enabled.
2026-02-05 23:29:48 +01:00
Henrik Rydgård
d6d2c24e24
Fix the toggle touch controls input (properly this time)
2026-02-05 09:44:42 +01:00
Henrik Rydgård
f546dc3835
Add an Enable checkbox to tilt control, add mappable control
...
- Fixes #20830
2026-02-05 09:44:11 +01:00
Henrik Rydgård
7b1ba55e72
Prevent touch controls from fading away while being held.
...
Fixes #20531
2026-02-04 00:00:38 +01:00
Henrik Rydgård
ad4da764df
Rework the internal API for applying the fullscreen state. Fixes.
2026-02-02 11:45:46 +01:00
Henrik Rydgård
db0a557590
Make it possible to have RetroAchievements enabled in a game config.
...
Fixes #21175
2026-01-30 09:43:31 +01:00
Henrik Rydgård
4fb3a0e370
Bubble up more error messages to the user
2026-01-29 00:25:25 +01:00
Henrik Rydgård
19a6232b48
Improve handling of the UMD VIDEO error case (no, we still don't support them)
2026-01-28 14:32:38 +01:00
Henrik Rydgård
24acce0f7c
Make sure that resetting overrides auto load savestate
...
Fixes #21152
2026-01-23 23:39:56 +01:00
Henrik Rydgård
c232867fba
Correct functionality of the display rotation control rotation.
...
Fixes #19775
A future step might be to also rotate the touch screen inputs..
2026-01-23 01:18:58 +01:00
Henrik Rydgård
41ee923c8c
See if this is enough to get debug symbols on Play
2026-01-18 00:13:10 +01:00
Henrik Rydgård
884d3c46d5
Rework listing of savestates - a single scan operation instead of lots of File::Exists and ModTime calls.
...
Needed to improve scalability on Android for when we increase the number
of states.
2026-01-09 11:17:21 +01:00
Henrik Rydgård
2959ad214c
Fix the internal savestate API to better reflect how it actually works
2026-01-09 10:29:37 +01:00
Henrik Rydgård
b64d7b217f
Add a --root= command line argument to override what host0: is mounted to.
...
Fixes #20191
2026-01-06 20:41:35 +01:00
Henrik Rydgård
18a67b82d2
Do the same with KeyInputFlags. Fix minor UI misalignments
2025-12-19 13:41:58 +01:00
Henrik Rydgård
481d0fd18c
Switch TouchInputFlags to enum class, fix some minor UI issues
...
Scroll views now only wheel-scroll if the mouse is hovering over them.
2025-12-19 11:38:56 +01:00
Henrik Rydgård
7a8a642aed
Convert the pause button to a normal customizable touch screen button
2025-11-25 15:47:05 +01:00
Henrik Rydgård
04f9cd2c32
Correct the positioning of the PIC0.png while loading a game if dpi != 1.0
2025-11-22 16:06:42 +01:00
Henrik Rydgård
defd21cc90
Android: Rework UI insets handling ( #21007 )
...
* During game load, place the loading screen where the game will appear
* Android: Merge NativeActivity into PpssppActivity
* Rework window insets handling on Android
* Main screen: Display the path on its own line in portrait mode
* Make the "Fullscreen" setting on Android separate between portrait and landscape
2025-11-16 10:43:58 +01:00
Henrik Rydgård
8052c15f61
Fix references to the old font files
2025-11-14 10:10:44 +01:00
Henrik Rydgård
4f91d7a71a
More layout work, more use of MessagePopupScreen instead of PromptScreen
2025-11-10 15:23:29 +01:00
Henrik Rydgård
9de8e75709
AnchorLayout: Allow centering separately for horizontal and vertical
2025-11-10 12:10:08 +01:00
Henrik Rydgård
a183420a87
Orientation-specific defaults
2025-11-05 21:46:38 +01:00
Henrik Rydgård
063c7d4f7e
Get separate touch screen config for portrait working
2025-11-05 21:01:37 +01:00
Henrik Rydgård
67010ff2af
Split the display layout config between landscape and portrait orientations
2025-11-05 12:49:51 +01:00
Henrik Rydgård
e2e4ceb525
Fix UI alignment problem on pause screen
2025-11-04 11:06:06 +01:00
Henrik Rydgård
e7a9a10aac
Fix issue with hiding certain notifications when not in-game (should be per type, not per edge)
2025-10-29 13:39:34 +01:00
Henrik Rydgård
2b9f2672bb
UI screens header cleanup
2025-10-29 00:15:41 +01:00
Henrik Rydgård
42a44e4243
Improve inset handling
2025-10-28 14:54:28 +01:00