Commit Graph
23807 Commits
Author SHA1 Message Date
Henrik Rydgård a787010341 Heh, oops 2017-03-23 12:09:26 +01:00
LunaMoo 4a2677e0c6 Revert unintentional change from: https://github.com/hrydgard/ppsspp/commit/429bf5d8b31092fb7211b94517e590cbd51e1cdb 2017-03-23 11:54:54 +01:00
Henrik Rydgård 45e9b45830 Create a way to externally set versioncode and versionname. Will be useful for Google Play beta builds. 2017-03-23 10:47:58 +01:00
Henrik Rydgård 576e940342 UWP: Remove tests configuration. Start experimenting with CI. 2017-03-23 10:11:09 +01:00
Henrik Rydgård f5e5614645 Merge pull request #9479 from hrydgard/uwp-initial-support
UWP initial support
2017-03-23 10:03:22 +01:00
Henrik Rydgård 656645fb93 Improve a sad comment 2017-03-23 10:02:29 +01:00
Henrik Rydgård 7ca186fe93 Initial work on StorageFolderBrowser 2017-03-23 10:02:29 +01:00
Henrik Rydgård 4bad28046b UWP: Save memory by only committing the ranges we need, instead of doing a giant allocation. 2017-03-23 10:02:29 +01:00
Henrik Rydgård 5ce7e5e109 UWP ARM: Shrink the JIT hack 2017-03-23 10:02:29 +01:00
Henrik Rydgård 29ad3180a0 Add hack to make the JIT stable(r) on UWP ARM. Can't make it right without FlushInstructionCache which is not available. Sigh... 2017-03-23 10:02:29 +01:00
Henrik Rydgård 5f1e9dd822 StorageFileLoader: More safety 2017-03-23 10:02:29 +01:00
Henrik Rydgård 5880f37598 Simplify log initialization a little. Minor logging improvments in native. Don't disable logging in UWPMain 2017-03-23 10:02:29 +01:00
Henrik Rydgård 22782b6439 UWP: Fix DPI calculations for touch. Implement back button support. 2017-03-23 10:02:29 +01:00
Henrik Rydgard 429f1227a8 Boost the DPI on mobile. Touch is off for some reason, needs investigation 2017-03-23 10:02:29 +01:00
Henrik Rydgard aa2177a4b5 UWP: Hide the graphics API from the logo screen, it's always D3D11 2017-03-23 10:02:29 +01:00
Henrik Rydgard 6bac42e9e2 Turn off WholeProgramOptimization in Release mode, link is too slow 2017-03-23 10:02:29 +01:00
Henrik Rydgård d55bc86d3e Split out the UWP build into a separate .sln file. 2017-03-23 10:02:29 +01:00
Henrik Rydgård e583a85798 UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID 2017-03-23 10:02:29 +01:00
Henrik Rydgård 3c89ab9577 UWP asset fixes 2017-03-23 10:02:29 +01:00
Henrik Rydgård f9ed47bd5d UWP: Fix window resize 2017-03-23 10:02:28 +01:00
Henrik Rydgard 4a98bd904e D3D11: Implement basic screen rotation (90 degree is the only one fully implemented) 2017-03-23 10:02:28 +01:00
Henrik Rydgard c02060594d Fix touch events on mobile Windows 10 2017-03-23 10:02:28 +01:00
Henrik Rydgard 94bfad95e7 Disable logging 2017-03-23 10:02:28 +01:00
Henrik Rydgård 86990b3752 Disable shader translation on UWP mobile for now (TLS issues) 2017-03-23 10:02:28 +01:00
Henrik Rydgard 0bd43b242d Get things building on Windows ARM.
Add simple emulation of Tls* API on Windows Phone.
2017-03-23 10:02:28 +01:00
Henrik Rydgard 792dd1557c Improve StorageFileLoader enough to actually kind of work 2017-03-23 10:02:28 +01:00
Henrik Rydgard e195377d20 Add mousewheel support 2017-03-23 10:02:28 +01:00
Henrik Rydgard ac843b0b1e Enable FFMPEG in the UWP build 2017-03-23 10:02:28 +01:00
Henrik Rydgard d58ee6670e UWP: Fix audio sample rate, savestates, memory leak. 2017-03-23 10:02:28 +01:00
Henrik Rydgard ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
Henrik Rydgård c0f6a24a21 Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget 2017-03-23 10:02:28 +01:00
Henrik Rydgard 4ced81b1df UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game 2017-03-23 10:02:28 +01:00
Henrik Rydgard 86f4559748 UWP: Hook up basic keyboard support 2017-03-23 10:02:28 +01:00
Henrik Rydgard 52cd3164ee Hook up the backbuffer. PPSSPP draws now, though with issues. 2017-03-23 10:02:27 +01:00
Henrik Rydgard dfc0b32733 More work on UWP upbring 2017-03-23 10:02:27 +01:00
Henrik Rydgård 227942bce7 UWP: Add simple script to produce the square-shaped UWP logos. Add gold assets 2017-03-23 10:02:27 +01:00
Henrik Rydgard c8ec72bd02 UWP: Add a temporary directory with the assets until we can figure out how to copy these at build time. 2017-03-23 10:02:27 +01:00
Henrik Rydgard 3c52570552 Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run

Reformat, add an event
2017-03-23 10:02:27 +01:00
Henrik Rydgård 16139e767b Another readme update 2017-03-23 09:58:56 +01:00
Henrik Rydgård 5e2d5fdcab Merge pull request #9486 from xebra/fake_mipmap
Add support fake mipmap hacks to D3D11.
2017-03-23 09:57:33 +01:00
Henrik Rydgård 4151fc5250 Adjust DIRTY_ALL_UNIFORMS to match the new reality. 2017-03-23 09:55:50 +01:00
Henrik Rydgård 9e78e681ad Merge pull request #9484 from unknownbrackets/ffmpeg-threads
Video: Enable threads for video decoding
2017-03-23 09:53:47 +01:00
Henrik Rydgård 0f7c03931c Merge pull request #9485 from unknownbrackets/video-optim
GL: Optimize video uploads a bit
2017-03-23 09:51:22 +01:00
Henrik Rydgård df533d8f48 Merge pull request #9487 from LunaMoo/revert_mistake
Revert "Fix minor glitch with 5xBR effects."
2017-03-23 08:43:49 +01:00
Henrik Rydgård d1d1472718 Merge pull request #9483 from neoh4x0r/sdl-repeat
Fix issue with repeated keypresses even if a key was pressed only once
2017-03-23 08:42:38 +01:00
LunaMoo 8f16c9ded6 Revert "Fix minor glitch with 5xBR effects." 2017-03-23 08:35:17 +01:00
xebra d475c752d4 Add support fake mipmap hacks to D3D11. 2017-03-23 15:14:49 +09:00
Unknown W. Brackets 1b02734e56 GL: Avoid common-case shuffling video/raw draws. 2017-03-22 21:00:28 -07:00
Unknown W. Brackets 3fbb545451 Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control
this via texcoords.  Let's keep it at top left, though.
2017-03-22 20:56:26 -07:00
Unknown W. Brackets 7a7e4ed23f Video: Enable threads for video decoding.
This was previously getting (accidentally?) enabled by the call to
`avformat_find_stream_info()`.  See #9262.
2017-03-22 20:36:42 -07:00