Henrik Rydgård
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a787010341
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Heh, oops
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2017-03-23 12:09:26 +01:00 |
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LunaMoo
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4a2677e0c6
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Revert unintentional change from: https://github.com/hrydgard/ppsspp/commit/429bf5d8b31092fb7211b94517e590cbd51e1cdb
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2017-03-23 11:54:54 +01:00 |
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Henrik Rydgård
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45e9b45830
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Create a way to externally set versioncode and versionname. Will be useful for Google Play beta builds.
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2017-03-23 10:47:58 +01:00 |
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Henrik Rydgård
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576e940342
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UWP: Remove tests configuration. Start experimenting with CI.
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2017-03-23 10:11:09 +01:00 |
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Henrik Rydgård
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f5e5614645
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Merge pull request #9479 from hrydgard/uwp-initial-support
UWP initial support
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2017-03-23 10:03:22 +01:00 |
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Henrik Rydgård
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656645fb93
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Improve a sad comment
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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7ca186fe93
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Initial work on StorageFolderBrowser
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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4bad28046b
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UWP: Save memory by only committing the ranges we need, instead of doing a giant allocation.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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5ce7e5e109
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UWP ARM: Shrink the JIT hack
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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29ad3180a0
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Add hack to make the JIT stable(r) on UWP ARM. Can't make it right without FlushInstructionCache which is not available. Sigh...
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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5f1e9dd822
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StorageFileLoader: More safety
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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5880f37598
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Simplify log initialization a little. Minor logging improvments in native. Don't disable logging in UWPMain
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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22782b6439
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UWP: Fix DPI calculations for touch. Implement back button support.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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429f1227a8
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Boost the DPI on mobile. Touch is off for some reason, needs investigation
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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aa2177a4b5
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UWP: Hide the graphics API from the logo screen, it's always D3D11
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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6bac42e9e2
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Turn off WholeProgramOptimization in Release mode, link is too slow
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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d55bc86d3e
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Split out the UWP build into a separate .sln file.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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e583a85798
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UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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3c89ab9577
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UWP asset fixes
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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f9ed47bd5d
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UWP: Fix window resize
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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4a98bd904e
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D3D11: Implement basic screen rotation (90 degree is the only one fully implemented)
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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c02060594d
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Fix touch events on mobile Windows 10
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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94bfad95e7
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Disable logging
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgård
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86990b3752
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Disable shader translation on UWP mobile for now (TLS issues)
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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0bd43b242d
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Get things building on Windows ARM.
Add simple emulation of Tls* API on Windows Phone.
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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792dd1557c
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Improve StorageFileLoader enough to actually kind of work
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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e195377d20
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Add mousewheel support
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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ac843b0b1e
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Enable FFMPEG in the UWP build
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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d58ee6670e
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UWP: Fix audio sample rate, savestates, memory leak.
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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ff2b6b3fca
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Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgård
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c0f6a24a21
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Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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4ced81b1df
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UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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86f4559748
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UWP: Hook up basic keyboard support
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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52cd3164ee
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Hook up the backbuffer. PPSSPP draws now, though with issues.
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2017-03-23 10:02:27 +01:00 |
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Henrik Rydgard
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dfc0b32733
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More work on UWP upbring
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2017-03-23 10:02:27 +01:00 |
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Henrik Rydgård
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227942bce7
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UWP: Add simple script to produce the square-shaped UWP logos. Add gold assets
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2017-03-23 10:02:27 +01:00 |
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Henrik Rydgard
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c8ec72bd02
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UWP: Add a temporary directory with the assets until we can figure out how to copy these at build time.
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2017-03-23 10:02:27 +01:00 |
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Henrik Rydgard
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3c52570552
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Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run
Reformat, add an event
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2017-03-23 10:02:27 +01:00 |
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Henrik Rydgård
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16139e767b
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Another readme update
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2017-03-23 09:58:56 +01:00 |
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Henrik Rydgård
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5e2d5fdcab
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Merge pull request #9486 from xebra/fake_mipmap
Add support fake mipmap hacks to D3D11.
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2017-03-23 09:57:33 +01:00 |
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Henrik Rydgård
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4151fc5250
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Adjust DIRTY_ALL_UNIFORMS to match the new reality.
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2017-03-23 09:55:50 +01:00 |
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Henrik Rydgård
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9e78e681ad
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Merge pull request #9484 from unknownbrackets/ffmpeg-threads
Video: Enable threads for video decoding
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2017-03-23 09:53:47 +01:00 |
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Henrik Rydgård
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0f7c03931c
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Merge pull request #9485 from unknownbrackets/video-optim
GL: Optimize video uploads a bit
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2017-03-23 09:51:22 +01:00 |
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Henrik Rydgård
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df533d8f48
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Merge pull request #9487 from LunaMoo/revert_mistake
Revert "Fix minor glitch with 5xBR effects."
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2017-03-23 08:43:49 +01:00 |
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Henrik Rydgård
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d1d1472718
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Merge pull request #9483 from neoh4x0r/sdl-repeat
Fix issue with repeated keypresses even if a key was pressed only once
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2017-03-23 08:42:38 +01:00 |
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LunaMoo
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8f16c9ded6
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Revert "Fix minor glitch with 5xBR effects."
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2017-03-23 08:35:17 +01:00 |
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xebra
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d475c752d4
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Add support fake mipmap hacks to D3D11.
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2017-03-23 15:14:49 +09:00 |
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Unknown W. Brackets
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1b02734e56
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GL: Avoid common-case shuffling video/raw draws.
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2017-03-22 21:00:28 -07:00 |
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Unknown W. Brackets
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3fbb545451
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Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control
this via texcoords. Let's keep it at top left, though.
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2017-03-22 20:56:26 -07:00 |
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Unknown W. Brackets
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7a7e4ed23f
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Video: Enable threads for video decoding.
This was previously getting (accidentally?) enabled by the call to
`avformat_find_stream_info()`. See #9262.
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2017-03-22 20:36:42 -07:00 |
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