Commit Graph
23807 Commits
Author SHA1 Message Date
Unknown W. Brackets 0474ff5c23 GLES: Use aligned memory for textures.
We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.

This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.

Fixes #10601.
2018-02-11 08:13:57 -08:00
Unknown W. Brackets 0e2a586c1b Global: Fix some type comparison/shadow warnings. 2018-02-11 07:03:23 -08:00
Unknown W. Brackets 9a40a5971b GLES: Prevent crash on screenshot without buffers.
It still fails for some reason, but that's better than a segfault.
2018-02-10 16:55:53 -08:00
Unknown W. Brackets d496b4da9a Windows: Allow GL thread on graphics restart.
Unfortunately, it no longer works to go Vulkan -> OpenGL, and used to...
2018-02-10 16:55:52 -08:00
Unknown W. Brackets 586e35ad23 Windows: Prevent shutdown lag for non-GL.
For Vulkan/D3D, it was taking an extra second to quit.
2018-02-10 16:55:51 -08:00
Unknown W. Brackets a85a88e112 SDL: Apply shutdown race condition fix. 2018-02-10 16:55:50 -08:00
Unknown W. Brackets 48b4a5f378 Android: Fix race condition on shutdown. 2018-02-10 16:55:48 -08:00
Unknown W. Brackets 2bec3bf3ac Windows: Trigger StopThread() on shutdown.
Otherwise, we end up hanging in the loop waiting for emuThreadState to
become STOPPED.  It actually has, but ThreadFrame() will block until a new
frame is queued... while will never happen, because the emuthread has
stopped.
2018-02-10 16:55:44 -08:00
Henrik Rydgård 3c93eaf164 GL: Fix clearing alpha on stencil uploads. 2018-02-10 17:18:18 +01:00
Henrik Rydgård d9af90e016 SDL: Fix issue with vulkan-to-opengl fallback 2018-02-10 09:09:13 +01:00
Henrik Rydgård 081e15d1c8 Windows: Consistently shutdown the main thread after exiting the message loop. 2018-02-10 09:06:43 +01:00
Henrik Rydgård 8ad5b499a9 Improve assert messages in VulkanRenderManager (minor) 2018-02-10 08:58:33 +01:00
Henrik RydgårdandGitHub 39fd77b357 Merge pull request #10596 from hrydgard/further-gl-fixes
Further GL fixes
2018-02-08 17:15:36 +01:00
Henrik Rydgård 625595c6cc For some reason we use DrawActiveTexture in the GL stencil stuff, don't want to disable stencil unconditionally.. 2018-02-08 16:59:03 +01:00
Henrik Rydgård 0fe4e70aef Fix another way the scissor test could accidentally get disabled 2018-02-08 16:47:04 +01:00
Henrik Rydgård 86cfc411a4 Remove the confusing "DisableState" across the codebase 2018-02-08 16:27:36 +01:00
Henrik Rydgård b9081dd624 GL: Set a plain render state in DrawActiveTexture, without relying on the caller having called DisableState 2018-02-08 16:21:34 +01:00
Henrik Rydgård b9b41f52c5 Add a simple spinner to the game load screen to not look frozen. 2018-02-08 12:03:29 +01:00
Henrik Rydgård 20eb566665 Minor Qt cleanup, force OpenGL since we don't yet support Vulkan in Qt 2018-02-08 11:19:48 +01:00
Henrik RydgårdandGitHub 3ff69d73ff Merge pull request #10593 from hrydgard/more-gl-thread-work
Some more fixes after the GL render manager merge
2018-02-08 09:33:57 +01:00
Henrik Rydgård 4d6c0cfb32 Buildfix 2018-02-08 01:11:51 +01:00
Henrik Rydgård 8c5a94ce01 gl-render-manager: Oops, fix scissor tests after clears 2018-02-08 00:50:39 +01:00
Henrik Rydgård 1eec30dac2 Avoid causing a gl error on startup on core contexts. 2018-02-08 00:44:10 +01:00
Henrik Rydgård 481134bfe9 Another go at the deleter problem. Still not feeling 100% good about how this works.. but it does seem to work fine. 2018-02-08 00:41:17 +01:00
Henrik Rydgård 8ee426ff74 Get rid of an unused codepath (gl rendering is now always threaded) 2018-02-08 00:23:48 +01:00
Henrik Rydgård ce16547854 GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583 2018-02-07 19:49:58 +01:00
Henrik RydgårdandGitHub b7dfc743f9 Merge pull request #10591 from hrydgard/gl-render-manager-exit-fixes
GL render manager exit fixes
2018-02-07 17:13:25 +01:00
Henrik Rydgård b3f4a923ca GLES: Fix minor memory leak 2018-02-07 16:55:03 +01:00
Henrik Rydgård 87cc586c08 Qt: Fix emuthread management to exit cleanly without hanging 2018-02-07 16:43:49 +01:00
Henrik Rydgård ae19c48138 Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
Henrik Rydgård 7f30037e45 Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android. 2018-02-07 13:11:43 +01:00
Henrik Rydgård b3a09791b1 SDL: Fix emuthread management to exit cleanly without hanging. 2018-02-07 12:22:19 +01:00
Henrik Rydgård 59d6cc12f2 Add an option to use the system libzip, to please grumpy package maintainers.
This reverts commit 1a34f88331.
2018-02-07 12:10:46 +01:00
Henrik RydgårdandGitHub eeb061a2ff Merge pull request #10584 from hrydgard/use-bundled-libzip
Always use the bundled libzip to avoid compatibility issues.
2018-02-06 19:59:13 +01:00
Henrik Rydgård 1a34f88331 Always use the bundled libzip to avoid compatibility issues. Should fix #10575 2018-02-06 19:41:00 +01:00
Henrik RydgårdandGitHub a41422afbd Merge pull request #10582 from hrydgard/fix-uwp-build
Noticed that the UWP build has been broken for some time, fix it.
2018-02-05 17:08:13 +01:00
Henrik Rydgård 3e56d8bbdf Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik RydgårdandGitHub f999830027 Merge pull request #10580 from hrydgard/gl-render-manager-fixes
GL render manager fixes
2018-02-04 21:11:57 +01:00
Henrik Rydgård d30f1c2019 Fix another Qt memory leak 2018-02-04 14:13:47 +01:00
Henrik Rydgård 903abe8779 Qt: Prevent some race conditions on shutdown by deleting emugl. 2018-02-04 13:54:10 +01:00
Henrik Rydgård 020eb9d86c Fix further memory leaks 2018-02-04 13:42:04 +01:00
Henrik Rydgård 79d1610148 Move SDLGLGraphicsContext.h to the correct location. Minor cleanup 2018-02-04 13:42:04 +01:00
Henrik Rydgård 99386da01e Minor cleanups 2018-02-04 13:42:04 +01:00
Henrik Rydgård 85446d6c51 Split the SDL graphics contexts into their own files. 2018-02-04 13:42:04 +01:00
Henrik Rydgård c16e397fc6 SDL: NativeInitGraphics/NativeShutdownGraphics should run on the emu thread. 2018-02-04 13:42:04 +01:00
Henrik Rydgård 583c20991f Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager. 2018-02-04 13:42:04 +01:00
Henrik Rydgård 1aa5351e34 Temporarily disable symbols on Qt, crashes strangely. 2018-02-04 13:42:04 +01:00
Henrik Rydgård c3629b4a53 Warning fixes 2018-02-04 13:42:04 +01:00
Henrik Rydgård 8438defb24 Fix some memory leaks 2018-02-04 13:39:10 +01:00
Henrik Rydgård d6e888a39b Revert "Simpler way to deal with the GL deleter"
This reverts commit 3a988400a7.
2018-02-04 13:09:51 +01:00