LunaMoo
|
14e6667f3a
|
Fix ALT key mapping.
|
2017-04-27 17:40:54 +02:00 |
|
Henrik Rydgård
|
96b858e0ae
|
Merge pull request #9644 from LunaMoo/MouseControl
Mouse Control(Windows only for now)
|
2017-04-27 17:34:19 +02:00 |
|
LunaMoo
|
26006e9d80
|
Add an option to trap mouse within window/display area.
|
2017-04-27 16:29:08 +02:00 |
|
LunaMoo
|
a9d9063680
|
Handle more mouse buttons(middle, 4, 5)
|
2017-04-27 13:54:38 +02:00 |
|
LunaMoo
|
1d0dab2020
|
Add Tip to inform user how to use mouse control.
|
2017-04-27 12:06:39 +02:00 |
|
LunaMoo
|
45304476e2
|
Polish the new workaround, seems to be nice and simple.
|
2017-04-27 11:12:11 +02:00 |
|
LunaMoo
|
a0b904c7e8
|
Try on a nicer mapping workaround.
|
2017-04-27 10:09:57 +02:00 |
|
LunaMoo
|
26c02478af
|
Mouse Control(Windows only for now)
|
2017-04-26 18:03:48 +02:00 |
|
Henrik Rydgård
|
339d4b2eae
|
Merge pull request #9638 from unknownbrackets/gpu-minor
Oops, rebuild FBOs when buffered changes
|
2017-04-25 02:09:50 +02:00 |
|
Unknown W. Brackets
|
d7ca05b6b5
|
GPU: Fix black screen on buffered render enable.
We were never clearing the skip flag. Has been a bug since before v1.0.
|
2017-04-24 12:10:08 -07:00 |
|
Unknown W. Brackets
|
fd4399e108
|
GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
|
2017-04-24 12:02:52 -07:00 |
|
Unknown W. Brackets
|
6c2f87b1df
|
GPU: Consistently use useBufferedRendering_.
|
2017-04-24 11:57:16 -07:00 |
|
Unknown W. Brackets
|
eb5c55e869
|
Core: Fix log spam in debug mode.
No need to log every single call.
|
2017-04-24 10:16:26 -07:00 |
|
Unknown W. Brackets
|
c29f70e5e9
|
GPU: Attempt recreate of FBOs if failed.
|
2017-04-24 09:41:41 -07:00 |
|
Unknown W. Brackets
|
53a8e4213d
|
Core: Fix PPGe text drawing with missing icon.
|
2017-04-24 09:37:55 -07:00 |
|
Unknown W. Brackets
|
97620d4cca
|
GPU: Rebuild FBOs when they now have storage.
|
2017-04-24 09:37:54 -07:00 |
|
Henrik Rydgård
|
dbe714a1fa
|
Merge pull request #9640 from LunaMoo/winMenu
Fix postprocess shader submenu.
|
2017-04-24 14:43:34 +02:00 |
|
LunaMoo
|
27b41fed1d
|
Fix postprocess shader submenu.
|
2017-04-24 12:40:16 +02:00 |
|
Henrik Rydgård
|
1a58629cfb
|
Merge pull request #9633 from unknownbrackets/mipmaps
Improve support for mipmaps and related headless fixes
|
2017-04-23 21:11:02 +02:00 |
|
Henrik Rydgård
|
4f0e1a08a3
|
Merge pull request #9635 from unknownbrackets/softgpu
SoftGPU: Rasterize triangles in chunks of 4 pixels
|
2017-04-23 21:10:33 +02:00 |
|
Unknown W. Brackets
|
4fb7e43af8
|
SoftGPU: Grab 4 S/T coords in non-through too.
|
2017-04-23 11:11:16 -07:00 |
|
Unknown W. Brackets
|
33ade5f916
|
GLES: Avoid MIN/MAX LOD without LOD control flag.
|
2017-04-23 10:51:25 -07:00 |
|
Unknown W. Brackets
|
81ee2e992e
|
SoftGPU: Interpolate through texturing better.
This is significantly faster.
|
2017-04-23 10:37:12 -07:00 |
|
Unknown W. Brackets
|
3142462ac6
|
SoftGPU: Rasterize triangles in chunks of 4 pixels.
Not very optimal yet.
|
2017-04-23 10:37:11 -07:00 |
|
Unknown W. Brackets
|
7112cdce81
|
SoftGPU: Use texture bufw in bytes.
|
2017-04-23 10:37:10 -07:00 |
|
Unknown W. Brackets
|
f3db8bccad
|
GLES: Support AUTO and CONST mip bias.
|
2017-04-22 18:40:18 -07:00 |
|
Unknown W. Brackets
|
57a839db17
|
Vulkan: NULL initialize some handles.
Was getting crashes until I realized buffered rendering was on.
|
2017-04-22 18:38:51 -07:00 |
|
Unknown W. Brackets
|
ae4c28aa4d
|
D3D9: Support AUTO mip bias and approximate CONST.
|
2017-04-22 18:38:08 -07:00 |
|
Unknown W. Brackets
|
90ad6c0a23
|
D3D9: Disable mips when mip filtering disabled.
Only GE_{LINEAR,NEAREST}_MIPMAP_* enable mipmaps.
|
2017-04-22 18:22:59 -07:00 |
|
Unknown W. Brackets
|
8e9945df97
|
D3D11: Approximate AUTO/CONST mip bias.
These generally work, as long as the mip levels are halving.
|
2017-04-22 18:22:22 -07:00 |
|
Unknown W. Brackets
|
6aad8ff2a2
|
GPU: Correct const mip 0 detection.
The other clause was mip 1.
|
2017-04-22 18:19:43 -07:00 |
|
Unknown W. Brackets
|
b2711c2ebf
|
Headless: Enable mipmaps.
|
2017-04-22 18:17:48 -07:00 |
|
Unknown W. Brackets
|
19a3e166ec
|
Headless: Fix DirectX11 support on Windows.
|
2017-04-22 18:17:03 -07:00 |
|
Henrik Rydgård
|
2c6161c2cf
|
Merge pull request #9628 from unknownbrackets/headless
Fix headless crash on start and graphics tests
|
2017-04-21 09:26:54 +02:00 |
|
Unknown W. Brackets
|
b483444fab
|
IR: Cleanup some invalid ops.
|
2017-04-20 21:11:40 -07:00 |
|
Unknown W. Brackets
|
930d6c0558
|
Headless: Fix graphics tests.
The draw context wasn't being passed through, so it was segfaulting.
|
2017-04-20 21:10:59 -07:00 |
|
Unknown W. Brackets
|
c91f9f3a2c
|
Windows: Fix buffer overflow on load.
This was causing headless to crash, not sure what it was doing otherwise.
|
2017-04-20 21:09:55 -07:00 |
|
Henrik Rydgård
|
6f58d4d30e
|
Merge pull request #9627 from unknownbrackets/devmenu
UI: Proxy devmenu keypress through an event
|
2017-04-18 09:34:18 +02:00 |
|
Unknown W. Brackets
|
75898392b9
|
UI: Proxy devmenu keypress through an event.
This prevents a mutex issue in #9626.
|
2017-04-17 20:33:22 -07:00 |
|
Henrik Rydgård
|
87ca5cd5bb
|
Merge pull request #9624 from Anarky/master
Linux: add another PS3 controller GUID
|
2017-04-17 19:39:37 +02:00 |
|
Anarky
|
94db23fb60
|
Linux: add another PS3 controller GUID
|
2017-04-17 18:36:58 +02:00 |
|
Henrik Rydgård
|
0fb01a2f12
|
Merge pull request #9620 from unknownbrackets/softgpu-negative
SoftGPU: Fix negative coords, indexed drawing, and splines
|
2017-04-16 09:33:04 +02:00 |
|
Henrik Rydgård
|
1a9e93d497
|
Merge pull request #9619 from unknownbrackets/native-restart
Windows: Avoid restarting completely on GPU change
|
2017-04-16 09:29:10 +02:00 |
|
Unknown W. Brackets
|
1e78642a7b
|
SoftGPU: Remove old spline handling code.
|
2017-04-15 21:10:19 -07:00 |
|
Unknown W. Brackets
|
ede9025447
|
SoftGPU: Simplify index conversion.
|
2017-04-15 21:01:17 -07:00 |
|
Unknown W. Brackets
|
65439b8e96
|
SoftGPU: Fix indices starting after 0.
We decode to 0, so we need to offset.
|
2017-04-15 20:49:49 -07:00 |
|
Unknown W. Brackets
|
b543c0d0e4
|
SoftGPU: Use common spline/bezier rendering.
There's nothing inherently non-software rendering about this.
|
2017-04-15 20:08:37 -07:00 |
|
Unknown W. Brackets
|
b67650a8ff
|
SoftGPU: Force render res to 1x.
This fixes issues with the vertex preview in the GE Debugger.
|
2017-04-15 19:54:42 -07:00 |
|
Unknown W. Brackets
|
31ddcd48ed
|
SoftGPU: Fix crash on matrix load.
Just stubbing the draw engine here.
|
2017-04-15 19:53:56 -07:00 |
|
Unknown W. Brackets
|
dfed20701a
|
SoftGPU: Correct negative coord handling.
Fixes #5159 - we need this signed to handle negative values properly.
|
2017-04-15 19:52:17 -07:00 |
|